Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

No Holy Hammers!

Discussion in 'Diablo 3 General Discussion' started by lukefojut, Jul 5, 2008.

  1. lukefojut

    lukefojut IncGamers Member

    Joined:
    Feb 13, 2007
    Messages:
    2,437
    Likes Received:
    0
    Trophy Points:
    466
    No Holy Hammers!

    Dear Blizzard - please remove Holy Hammers (or Paladins). You can make it my Christmas and Birthday present!
     
  2. Rashiminos

    Rashiminos IncGamers Member

    Joined:
    Mar 27, 2007
    Messages:
    2,146
    Likes Received:
    0
    Trophy Points:
    120
    Re: No Holy Hammers!

    Or just turn off the negates magic resistance versus demons and undead part of that infamous skill.
     
  3. mephiztophelez

    mephiztophelez IncGamers Member

    Joined:
    Dec 17, 2006
    Messages:
    4,296
    Likes Received:
    4
    Trophy Points:
    166
    Re: No Holy Hammers!

    and remove the boost from Concentration.... and give players Magic Resistance.....

    nah, screw that, just bin hammers altogether.

    i actually hope pallys get the chop. if they don't get the chop, i hope they get royally rogered with a thumping great nerf-bat.



     
  4. The Italian Oak

    The Italian Oak IncGamers Member

    Joined:
    Jun 3, 2008
    Messages:
    114
    Likes Received:
    0
    Trophy Points:
    78
    Re: No Holy Hammers!

    Wow looks like the anti-pally forum here
     
  5. poroboszcz

    poroboszcz IncGamers Member

    Joined:
    Nov 12, 2006
    Messages:
    233
    Likes Received:
    0
    Trophy Points:
    102
    Re: No Holy Hammers!

    I hope they will make hammerdins more powerful. They are slow against bosses.:grin:
     
  6. Gamekk

    Gamekk IncGamers Member

    Joined:
    Jul 3, 2008
    Messages:
    601
    Likes Received:
    0
    Trophy Points:
    225
    Re: No Holy Hammers!

    Indeed, ripping skill, dumb comcept.

    Estimation of chances of seeing them in DIII : 5%

    Not a bid deal, the spiral thing is just not 2008.
     
  7. Truly Ancient Deep Crow

    Truly Ancient Deep Crow IncGamers Member

    Joined:
    Jul 8, 2008
    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    1
    Re: No Holy Hammers!

    They should just make it a different kind of skill... always thought it looked real dumb... I mean, tiny spinning hammers? It's like that scene in austin powers where the guy throws his shoe. not saying a hammer wouldn't hurt, but still..

    IMO turn it into a summonable giant hammer, kinda like Enchant with AOE effect, or a stormbolt-like magic hammer throw a la Warcraft... or even a meteor-like sledgehammer that shoots down from the sky. The properties of the spell of course, should be adjusted so that it's not so abusive.
     
  8. lionheart

    lionheart IncGamers Member

    Joined:
    Jun 30, 2008
    Messages:
    231
    Likes Received:
    0
    Trophy Points:
    42
    Re: No Holy Hammers!

    The giant hammer idea was given to the barbarian in one of his new skills
     
  9. raveharu

    raveharu IncGamers Member

    Joined:
    Sep 12, 2007
    Messages:
    3,063
    Likes Received:
    0
    Trophy Points:
    466
    Re: No Holy Hammers!

    Actually hammerdins are fine, just that the skill should removed the synergies, since the boost from concentration is fair enough.

    The particular thing that they SHOULD NEVER EVER ADD in D3 is granting other classes the teleport ability.
     
  10. lionheart

    lionheart IncGamers Member

    Joined:
    Jun 30, 2008
    Messages:
    231
    Likes Received:
    0
    Trophy Points:
    42
    Re: No Holy Hammers!

    Well so far the charge of the barbarian the closest thing that we have seen to teleport, lets see what they do with the other charachters
     
  11. Mirdo

    Mirdo IncGamers Member

    Joined:
    Jul 9, 2008
    Messages:
    7
    Likes Received:
    0
    Trophy Points:
    1
    Re: No Holy Hammers!

    Is the OP requesting the removal of the skill because of the skill itself or is it the powerful builds it makes possible possible that are the basis of the objection?

    No need to remove a skill if it's possible to balance it's power.
     

Share This Page