NM Ancients FE bug still kickin!

AnimeCraze

Diabloii.Net Member
GA piecing is not a "bug" in the sense of intention, but a balance change, as there is no real reason for it to pierce or not to pierce. It's like reducing the cost of missile turrets from 100 minerals to 75. Though, in the sense of documentation, if it is handled separately (which it probably is), and lacks the proper documentation, it is a bug, pierce OR no pierce. I make little distinction between undocumented features and bugs. Either that they fix it by providing the proper documentation, or they remove it.

This is completely different from say tomb vipers, as the equivalent skill of amazon does not deal physical damage, which is an intention bug instead of a documentation bug. There is little reason for them to code up a separate function for this attack, as this violates common programming principles.

As for the FE ancients, if the damage:HP ratio is different than other FE's, it's a bug in intention as it does not fit with the common programming model (functions should be modular, and same type of attack should use the same function).

The biggest problem by calling things undocumented features is that it means that neither the docs or the program is going to be fixed, and that is already a sin for a programmer.

Edit: I guess the best way to sum it up is: If anything in the game does not follow common sense, and it is not documented, it is a bug whether it is intended or not. Like, if on the next SC patch the cost of missile turret changes to 50, but was not documented in the patch notes, it is a bug.
 
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MoUsE_WiZ

Diabloii.Net Member
Edit: I guess the best way to sum it up is: If anything in the game does not follow common sense, and it is not documented, it is a bug whether it is intended or not.
I don't disagree with your assessments.

I said off the bat that you could call it a bug if you wanted to.

My point is that it all just depends on your definitions of "bug" and "feature", and I was attempting to point out to the guy who said "nuh uh clear cut bug, no way this could possibly be a feature" why some people would consider it a feature.

It really doesn't matter what you refer to NM FE ancients killing people as; they will continue to do it, and it will remain unchanged.

Edit: In the case of NM FE Ancients, HP scaling effecting FE was removed in hell and left in NM. Ancients also have significantly more HP than your average monster. The AS states that FE results in 75-100% HP being converted into damage at the time of the monster's death. It says nothing about hp scaling, or special cases one way or the other. Again, it's horrible balancing and probably an oversight, but it IS doing exactly what the code, and documentation, says it should afaik.



 

Lord Penguin

Diabloii.Net Member
Other ones may include:

charge lock.. getting frozen in a charge animation.. sometimes caused by blocking or repeted charging. Also applys to Leap attack.

Failed charge/leap attack.. usually followed by multiple charge locks.. makes the skills charge and leap attack unusable until you start a new game.

Monster charge.. bypasses mana sheild. Kinda ruins pure mana sheild sorcs.
 

STINGER

Diabloii.Net Member
For some reason I seem to recall that you do get a chance to block/dodge/evade death explosions.
 
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