nith chamber vipers

mackscynox

Diabloii.Net Member
nith chamber vipers

just a simple question actually: is there a poison absorb item? or a skill that prevents their attacks?

because the vipers in nith chambers take down my zealot in 2 hits. while i tele around (use enigma), i eventually hit by those nasty things' poison attacks and if hit by 2 or more i am dead. i stripped some stuff to hold things that drop from key bosses but still has maxed 75 all res.

any tactic is also appreciated. cant make a new build for it (dont have time), i use my old paladin for runs.


also, plz post your fast/safe key runner build with special gear.
 

wrsx

Diabloii.Net Member
Re: nith chamber vipers

They're a problem sometimes even for my hdin. There is no poison absorb, just poison length reduction and resist. My own build is pretty much your standard hdin setup. Since u're using enigma, make sure you have high FCR (i have 90 FCR) to teleport quickly out of a tight spot. High FHR to reduce stun-lock caused by the viper's lunging. I suppose DR is useful too, but I'm more concerned with the insane poison damage most of the time. Some DR is never bad though.

Since you're melee, try not to teleport too deep in Nihl's territory. I would lure some of the vipers out, let my merc make first contact, then I would come into hack away alongside. Letting those vipers surround u is suicide, don't let that happen. Kill them in small numbers if u can, than repeat with the rest. A life tap wand from Malah may help and Nature's Peace may be necessary since you're in a fixed position to attack for an extended period of time, which could allow nihl to CE your pali.
 
Re: nith chamber vipers

IIRC 49 pdr, and if not possible standing still in their clouds, should make the area much more safe.

The case is that they deal those ~49 damage pr. frame in their poison cloud, and that is physical damage. So having damage reduced by 49 should (again if I remember the numbers correct) make them pretty unharmful.

The Poison Cloud only hits you a single time if you stand still in it, if you use teleport there really shouldn't be much of a problem, just don't move around, and teleport in stead of.
 

MakeLoveNotDupe

Diabloii.Net Member
Re: nith chamber vipers

Hi! This is my PvM Blessed Hammer Paladin (Part Time: Smite)
http://s331.photobucket.com/albums/l462/MakeLoveNotDupe/01 MakeLoveNotDupe/04 Right-Thumb/?start=all
48 ~ 50% C.Block / Pure Vit. (5105 Life) / Max Resistance (Barely) / 26% D.R / 12% F.H.R

No problems with Nihlathak's Corpse Explosion & Halls of Vaught Vipers
In 8 players game I can even run / walk around the Poison Projectile (Gas)
Only 1/2 of damage or less!

Very similar to this person's run / setup
http://www.youtube.com/watch?v=VRq4OGzmoXQ
http://www.youtube.com/watch?v=ws4PFPGzBhs
 
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krischan

Europe Trade Moderator
Re: nith chamber vipers

The problematic part is not the poison damage of the clouds. It deals physical damage as well and because poison damage is dealt once every frame (=1/25 sec), the physical damage is dealt like that as well, being about 40 damage per frame or so which sums up to 1000 per second - far more than the poison. Damage reduction gear doesn't reduce the poison damage, but the mentioned physical part.
 

mackscynox

Diabloii.Net Member
Re: nith chamber vipers

switched from spirit sacred targe to stormshield for 35%dr and i survive more to those nasties. so dr affect their damage as krischan said.
 

mephiztophelez

Diabloii.Net Member
Re: nith chamber vipers

you want iDR not %DR for the vipers.

a circlet or amulet Of Life Everlasting (20+iDR) will take care of most of your viper issues.
 

0blique

Diabloii.Net Member
Re: nith chamber vipers

I've heard the if you hold shift while teleporting (it was in the guide on the barons bazaar), you will not get hit by the clouds. I haven't tried this my self, and I've never heard anyone confirm or disconfirm this though.
 

mephiztophelez

Diabloii.Net Member
Re: nith chamber vipers

i wrote that guide. and it's posted here too btw: Nihlathak 1.0.1

i dunno about shift + teleport but i i DO know that shift + attack and you can attack things in range but not get nailed by the poison-cloud-of-machine-gun-death. it's only if you move through the cloud you get nailed.

it's been a while since i ran Nihlathak, but from memory i was able to d-flight out of a cloud and not get nailed.

in any case, ~25-40+ iDR and the vipers just cease to irritate.
 

mackscynox

Diabloii.Net Member
Re: nith chamber vipers

you want iDR not %DR for the vipers.

a circlet or amulet Of Life Everlasting (20+iDR) will take care of most of your viper issues.
yes, i know idr > %dr in this case but to achieve this need many gear changes. nearly all slots of my gear is required for some mod. armor nigma (tele), glove dracs (lifetap), belt arach (fcr), ring1 soj (+mana), ring2 natures (SMRIP), head kiras (CBF+res), boots gore (for CB to kill fast), weapon stormlash (to kill fast), shield spirit (switched to stormshield for %dr), ammy metalgrid (res+AR). inventory empty lol.

btw char is a thrown away zealot not a hammerdin. i am using it just not to make a new char for only keyhunting. thats why changing gear is nearly impossible. when i find such an ammy i shall try it.



I've heard the if you hold shift while teleporting (it was in the guide on the barons bazaar), you will not get hit by the clouds. I haven't tried this my self, and I've never heard anyone confirm or disconfirm this though.
i thought it was alt + tele. it disables to jump into enemy but teles to selected location. do you refer to that? i dont know anything about shift + tele.


 

Kennoth

Banned
Re: nith chamber vipers

Well zealot isn't exactly the best key running option. Which aura do you use? Frost zealot would be somewhat effective. I use best char possible, hdin ofc. With nature's peace ring. Impossible without. I'm irritated by those snakes too. Massive damage per second. But even worse are those nasty skeletons that appear to be useless, but their charge can kill me in few strikes, and I have 3.12k life with BO.

Only thing i can recommend you is cleansing aura, OR antidote potions
 

krischan

Europe Trade Moderator
Re: nith chamber vipers

Pressing alt or shift has no influence on receiving damage from clouds, but when pressing shift together with aiming a ranged attack or spell, you won't start running if you accidentally miss the monster you want to attack and that can be deadly. Running around in a cloud deals damage (perhaps being pushed around by the charge of the vipers as well) while standing still or teleporting (jumping ?) out of them won't cause additional damage.

Another problem with the clouds is that they seem to persist longer than shown, so you might suffer damage even after the green vapors have disappeared. I'm only tepelorting with my sorc in these cases.
 

madrettorrR

Diabloii.Net Member
Re: nith chamber vipers

Well zealot isn't exactly the best key running option. Which aura do you use? Frost zealot would be somewhat effective. I use best char possible, hdin ofc. With nature's peace ring. Impossible without. I'm irritated by those snakes too. Massive damage per second. But even worse are those nasty skeletons that appear to be useless, but their charge can kill me in few strikes, and I have 3.12k life with BO.

Only thing i can recommend you is cleansing aura, OR antidote potions

Personally I use a Lightning Sorc for Terror and Hatekeys and a Fanatic Zealot for Destructionkey runs.

As said, DR and the 'shift-trick' would do wonders. Next to that, you don't need that Enigma! Just memorize the shape of the 3 possible halls and you'll be at Nihlatak's feet in less than half a minute. Replace the Enigma with another armor (remember a zealot isn't that needy for +-skills). An upped, Ummed Shaftstop might be a good option. Combined with an Verdungo's or String of Ears you have enough DR. Btw, make sure you're resistances are maxed, especially your Poison resistance.

Someone else mentioned a nature's peace. Well, that' nice, but it hasn't got anything to do with the Vipers, only use it when you REALLY only have difficulties with Nihlatak's Corpse explosion.


 

Kennoth

Banned
Re: nith chamber vipers

I have two bk's, and I change one for Nature's Peace when i do the run. I get there with enigma for 15 seconds max (both halls), and yes, I memorised all three entrances, but you can't say that teleing is slower than walking. Sure, enigma isnt the best thing for a zealot, but for hdin it is
 

mackscynox

Diabloii.Net Member
Re: nith chamber vipers

Well zealot isn't exactly the best key running option.

Only thing i can recommend you is cleansing aura, OR antidote potions
it is my first untwinked 1pt smiter zealot for ubers. so main aura is fanaticism.
1. as i said it is a thrown/useless character. i dont want it to be perfect key runner. just want to get use from a thrown away character. except nigma and soj all my gear on it, is crap (or with crap stats).
2. have cleansing but teleport and cleansing do not work together (i mean cannot put tele to leftclick, but i didnot check) and i dont die when combating them. die mostly when (trying) teleing to get to nith.
3. i dont use drugs (antidotes) :D


i read the guide mephiztophelez sent. thanks for it. it explains the shift thing. shall try it.


imo pressing alt is useful when teleing or in ranged with some ranged attacks (sin bladefury). it prevents enemy targeting. instead of teleing to the head of enemies (which enables them to attack me and mostly put me fhr/fbr), u just tele to pointed ground. it has nothing to do with this topic though.


edit: i also do t and h key runs with that char. so nigma is a bit must for fast t and h key runs.


 

mephiztophelez

Diabloii.Net Member
Re: nith chamber vipers

I use best char possible, hdin ofc.
that is purely a matter of opinion.

personally, i use a kick/trap'sin without tele and without SMRIP.

back before i published my guide (and thus gave away all my secrets) i would routinely beat b.net standard hammerdins down to Nihlathak. and i mean ROUTINELY. i was accused of using every hack under the sun at some stage during ladder season 3 (i have never and will never use any kind of 3pp).

to my style of play, Cloak of Shadows and Mindblast (shadow warrior FTW!) give me a window to kill Nihlathak without being bothered by whatever else is down there. on 99% of my runs, Nihlathak was the first thing to die, so his CE never bothered me. i can do Nihlathak runs without enigma fast enough to get a temp ban.

my point here is this: you don't "need" supermegaomfgodly equipment or overpowered 'toons to safely run Nihlathak.

to this day i have never used any item with the SMRIP mod (coz i <3 mah death sentries!).



 

Kennoth

Banned
Re: nith chamber vipers

:=)

Yes, it's a matter of opinion. Mine opinion that hdin is fastest and most efficient monster killing char. Want a nihla kill competion? :)
 

krischan

Europe Trade Moderator
Re: nith chamber vipers

I'm using Nature's Peace just to reduce the risk of dying, not because it's mandatory. I don't like it if my character dies once per 50 games just because I want e.g. yet another +1 to skills from a SoJ instead of reducing the risk of getting caught in a CE by 90%.
 

SnickerSnack

Diabloii.Net Member
Re: nith chamber vipers

armor nigma (tele), glove dracs (lifetap), belt arach (fcr), ring1 soj (+mana), ring2 natures (SMRIP), head kiras (CBF+res), boots gore (for CB to kill fast), weapon stormlash (to kill fast), shield spirit (switched to stormshield for %dr), ammy metalgrid (res+AR). inventory empty lol.
You've probably already worked out your problems and are running Nilathak fine, but...

SoJ? Why? That does absolutely nothing for your zealer. Get yourself a Nature's Peace for the iDR and RIP, and keep a 4 sol'd Jeweler's armor of Amicae in your [empty] inventory. When you get the halls of vaught, swap armors (up to 54 iDR with the ring) and mow through the serpents. You could also use a Life Everlasting ammy. If you have enigma, you should be able to afford Grief, and then AR won't matter. Use some charms to make up the res you lose from swapping out Metalgrid.


 
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