Newer Weapon types?

Panzerschwein

Diabloii.Net Member
Re: Newer Weapon types?

I saw someone mentioned the double sword earlier. That is a sword that has two blades connected by a handle in the middle. Double-sided weapons I think would fit in well. Double Axes would be cool too, and even staffs could be considered double-sided.

What's really cool is they way they work in D&D. They are treated mostly like dual wielding, despite being one weapon. They are also considered a two-handed weapon, which comes with special bonuses in that game. So you're dual wielding large two-handed weapons as far as the mechanics go.
 

Krugar

Banned
Re: Newer Weapon types?

Yup. It's an interesting hybrid. Dual-wield + Two-Handed. A concept that could indeed be explored on D3. However some care would need to be taken in order to just not make these weapons the one and natural choice for any dual-wielder, neither too underpowered and useless.

Perhaps lower AR but higher Dam. Or the other way around. Or allow for a Defense mechanism to be applied since historically staff-like weapons (bladed or not) were favored by some for their more effective parring capabilities.
 
Re: Newer Weapon types?

I think they should diversify the weapons through customization. I was thinking a bit like Vagrant Story, but then a system that actually works. Or certain unique weapons that changes shape or size as you add parts to it.
 
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raveharu

Diabloii.Net Member
Re: Newer Weapon types?

A knuckle weapon type for a monk-like character that uses fist to smite enemies :pancake:
 

sutasafaia

Diabloii.Net Member
Re: Newer Weapon types?

Long time stalker, first time poster :) And so very much to post after reading all this. I bet I leave some stuff out...

Where to begin...

I think first off is the original idea, new gear. I would personally love to see guns added, although only something like steam-punkesque pistols and/or rifles. Anything beyond that would be a bit over the top for the genre, at least as I've seen it in the past. However, a steampunk character could fit into a gothic world quite well, and would also provide a whole slew of various monsters that could be battled.

Whips I'm not honestly sure about. I wouldn't say no to them but I would not toss in a vote to bring them in either. I don't see them fitting into the gothic setting in the sense of a weapon so much. I see them as things that some mobs might be playing with (succubus or dominatrix mobs?) but not really something a player would be running around beating up prime evils with. That's just my taste though.

As far as the general idea of new gear goes though, I would be happy if they added NOTHING. I just want the weapons to be balanced. The state of weapons in D2 is pretty sad honestly, 95% of the weapons in the game are tossed aside as being trash and the remaining 5% are fought over so heatedly that they became their own currency (Anybody remember the items running in SoJ currency?). Make my gear last, make me have a choice, make me anything...just don't throw walls of garbage at me.

Now then, as to Berserk. The weapon he uses is basically an exaggerated claymore. If you've ever been to the renaissance fair you may have seen one of these in action. Sadly though, many fairs do not have them used in combat displays, and if they are they are normally used poorly. They are incredibly hard to use due to the weight. I've only seen one used in a way that looked proper once and they had a Scottsman there who must have been three hundred pounds of pure muscle, he looked like he could bench press me with one hand. Even still the sword is massive, even in real life it does not look like a weapon that would be "realistic" in the slightest.

Also as a note, just because I saw it. Saying somebody is dumb for using the phrase "anime style" is pretty foolish in and of itself. While anime has a massive variety in it's art styles, there are generally common themes that set it apart from western art. Not always mind you, but generally. Specifically the use of emotion and expression instead of the character saying everything ala western comics. Also most (again not all) anime characters have large eyes to better show the previously mentioned expressions. Even Avatar from Nick was considered "anime style" even though it was done entirely in the US. There are generally accepted styles that people simply relate to anime, whether or not it's accurate. However, if I looked at Loony Toons and then at Sailor Moon, I could easily tell right off the bat which one looked "anime style". Still, it mostly comes down to personal opinion mixed with generally accepted "standards."

And now I am done rambling :)

[edit] So many typos...
 

jacobgold

Diabloii.Net Member
Re: Newer Weapon types?

I could see a couple of unique whips as being items, but for them to be a standard item type would be annoying.

I don't believe their style meshes well with the setting unless you have something like the Balrog's whip from LoTR, which would be better as just a single unique.

Guns... not in the gunpowder sense. Gunpowder revolutionized real world warfare and I don't think including them in the game using a purely physical explanation is a good idea because of this. Now something like a bowless crossbow that propels bolts via magic, maybe.

One thing I believe they absolutely MUST fix is making two handed weapons equivalent in use to wielding two items. As it stands in Diablo 2, a two handed weapon is crap unless it's for your mercenary because it takes away an equipment slot but does not provide the usefulness of two items in doing so.
 

jacobgold

Diabloii.Net Member
Re: Newer Weapon types?

I fancy the idea of weapons that can be improved through use.

Perhaps make it a modifier, like superior but call it refining. Could be a modifier on uniques too. You could refine all variables on the weapon to their maximum.

As an example say a weapon of refining has
83% enchanced damage
77% damage to demons
2% life leech

it can be refined via use to:
100% enhanced damage
100% damage to demons
5% life leech
 

Nimbostratus

Diabloii.Net Member
Re: Newer Weapon types?

My thoughts on stuff that's been suggested already, and then some other stuff.

Guns: Nope. They just wouldn't really fit.

Whips: A couple variants of these would be nice to see, but I don't think a character class specialized in them, nor a large selection of them, would fit. Also, don't think only of the leather "crack it at something" whips. Something like the "daggertail" from Prince of Persia: The Two Thrones would be amazing, and would actually fit pretty well. It's used more as a swinging weapon with really long range.
Daggertail pic
Daggertail video (skip to about 0:38)

Huge swords: No. Not at all. There are limits to willing suspension of disbelief. Simply saying "it's a fantasy game" doesn't justify throwing out all aspects of realism, either.



Now, for some other suggestions:


-A more expanded throwing weapon category. Add in throwing spikes and some potions that deal more than four damage.

-The ability to throw small enemies as the Barbarian. Okay, it's not a true "weapon" per se, but really, who wouldn't want to do this at least once in a while? :D

-Hand-and-a-half swords (i.e. ones you can use one or two-handed)

-Not a weapon, but: arm shields. Low defense and blocking, but can be used with a two-handed weapon (with some penalty). Or just to have the "one handed weapon and no shield" look.

-Some means of fighting unarmed while actually doing more than 1-2 damage. There shouldn't be a class based on this, but it would be a nice option to have for some themed builds.
 
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Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Re: Newer Weapon types?

I've removed everything related to discussion of anime and huge swords. Keep this discussion centered on new weapon types and improvements to old. If you wish to discuss whether or not a particular style fits in Diablo make your own thread.
 

mackemradge

Diabloii.Net Member
Re: Newer Weapon types?

I think they should diversify the weapons through customization. I was thinking a bit like Vagrant Story, but then a system that actually works. Or certain unique weapons that changes shape or size as you add parts to it.
Couldn't agree more. I loved that aspect of Vagrant Story (thought I was the only one who remebered this game). The way you could combine eq to make better stuff. I was addicted to this game for a while and got to the point where my 'Dread Armour' was so good I could solo the whole game empty handed without taking a point of damage.

On topic: Whips
I was never overly keen on Whips in D3 but having read this thread I can see the benefits and would agrre that the fantasy/realism would not be compromised by their inclusion so why the hell not.

As for HUGE swords, this isn't Final Fantasy. I don't want to run around D3 with a blade the size of a garage door on my back.

Guns, give me a break. No way

My suggestion. Lets 'borrow' from Star Trek and go for the Klingon Bat'leth. I would love to see a barb wielding one of these bad boys. Forgetting the sci-fi origin this blade design could fit into the D3 world quite easily.


 

JITBxvx

Diabloii.Net Member
Re: Newer Weapon types?

I'm the first to admit that I don't keep up completely on the news about DIII, but as far as weapons go, I've always thought that polearms and other two handers should have had a minor damage aura...as long as their reach...because in classic combat, the large weapons were feared as much for their damage as for the area they "threatened" and being able to apply a 10% or so damage aura(allowing both damage and/or elemental(magical) damage to be applied to a small radius would greatly increase the reason to use a two-hander over a one hander while still being "realistic".
 

Funkopotamus

Diabloii.Net Member
Re: Newer Weapon types?

Wouldn't the AE damage aura, which is what I assume you're talking about, be more like a ring? I don't think anyone really cares about the pole part of it compared to the giant ax at the end. Regardless, I'm not sure but I think melee strikes may hit multiple targets anyway.
 

JITBxvx

Diabloii.Net Member
Re: Newer Weapon types?

Well, two things about a "ring" rather than an AOE...in the first part, as long as that "ring" remains intact, it would function as a Knockback more than a damage aura...you don't want to get into the "ring" because to get inside it you'd have to cross it...which means taking damage...and with the amount of damage a Voulge does on a hit with even a semblance of momentum, you'd probably not make it.

Second, once someone is inside a 5' radius of you, you can't realistically use a two-hander at all...that's what shorter weapons are for...thrusting in close quarters. But dropping your only(best) weapon once you get mobbed doesn't make sense in game terms, and making a 5' permanent KB aura is a bit overpowering...basically nothing melee'ing without a two-hander, bow, or spell cannot get close enough to damage you?

So you can either spread the damage over a small radius to show the capacity of the weapon to deal damage on all sides, or you could potentially (in the case of bo staves as mentioned before) apply a short radius unblockable AR debuff to represent enemies trying to get attacks in around a spinning, slashing, swinging lethal weapon.

IMHO extending the original intent of two-handers (increased damage at the cost of defense) seems more logical...and maybe I was shooting a little low @ 10% for a damage pulse...maybe more like 25%...you are swinging it with pretty terrible force, and even a glancing blow would be pretty terrible.
 

Sky Tan

Diabloii.Net Member
Re: Newer Weapon types?

like mention by JITBxvx

make the selection of differnet weapons made much more intricate then jus lookin @ the DPS.

like dagger, add critical damage
one handed swords normal damage
two handed , reduce enemt def
spear, adds bleeding
Hammer , add crushing blow
polearm, stun or hit more enemy even normal attack

the % would be fine tuned, and balanced out even in each class, the % mus be differnet. That would be alot more customization of weps.

i would be boring everone jus wants to use A Cryptic Axe.
 

Puckineh

Diabloii.Net Member
Re: Newer Weapon types?

not all but some weapons should be given defense or blocking as well. especially two handed weapons such as a staff or a polearm which have very obvious defensive properties to them
 
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