Newer Weapon types?

Kaeros

Diabloii.Net Member
Re: Newer Weapon types?

I'm down with the whips. A normal-quality whip would be a bit boring, but imagine an enchanted, elemental whip! You'd look like a Balrog steamrolling over his enemies. Long, wicked lashes of fire that strike all targets in front of you, God of War-esque. The cool factor would be through the roof! I do admit, however, that it might be better suited as an ability than a weapon type...

I'd like to see exploding potions play a more useful role, especially since that seems to be the Witch Doctor's forte. Other than that, I can't think of any weapon-types that haven't been explored yet.

I'm looking forward to seeing mauls and flails in 3D glory.
 

qOcOp

Diabloii.Net Member
Re: Newer Weapon types?

a sword kinda like darth maul's in starwars where it comes out on both ends.
 

Dahmer

Diabloii.Net Member
Re: Newer Weapon types?

Huge Swords (like the ones in Berserk Manga)
http://www.akihabaranews.com//news_pics/11208/13.jpg
The only thing I can think of saying after seeing that is this :
Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell no.
Diablo always tried to be as realistic as possible in terms of armour and weapons, if they add swords like that all realism will be lost. No chance in hell anyone can justify someone running around with a sword like that. It's physically impossible to carry it AND use it as a weapon.

I'm ok with the whips though but only if they add enough realism that if you're dumb enough to attack someone using plate armour with a whip you'ld be better off running in empty handed and get your head chopped off.



 

Cius

Diabloii.Net Member
Re: Newer Weapon types?

Or the poisoned barbs on the tip of the whip will scratch his exposed skin and kill him. Or perhaps the lightning enchanted damage will go through the metal armour and fry his brains?

In D2 there where some great sources of off weapon damage that made for some of the best melee characters as you could actually do well in Hell without having found some Godly damage weapon. Whips would be very low damage but very high range and could easily be coupled with poison based skills and attacks and any skills like the Paly's elemental attack auras or enchant. Imagine a necro with poison dagger that can also use it on whips with range 10 in D2 as an example. Whips are far more interesting an option if you think in those terms than some new sword which at the end of the day is still just a sword. Personally I'd love to see whips being used for off weapon damage source delivery rather than the usual 6 shaeled phase blades of D2.
 

Mizh00

Diabloii.Net Member
Re: Newer Weapon types?

I think it'd be cool if they made it so throwing weapons could be used as an offhand weapon. ie: sword in mh and throwing knives in offhand. Although I suppose that doesn't really classify as a new weapon type, more variety and functionality to throwing weapons would be cool.
 

jamoose

Diabloii.Net Member
Re: Newer Weapon types?

I'm going to play the wet blanket here, but I wouldn't like to see the whip. Never felt to me like a proper medieval type of weapon -- which it isn't. The bullwhip is almost certainly a much more recent object and was never used as a weapon of war.

Also, I do understand there's so much realism one wants to hear about in games of this nature. Still, to me personally the notion of a whip damaging someone in full armor with a shield and a broadsword is just a little too much.

Anyways, never mind me.

Dude, the ancient egyptians had whips that could crush stone... it was invented 2000 years before the medieval times or something. it was made from leather and steel so its pretty hard, you could damage someone wearin an armor with this whip...


 

Numbnumb

Diabloii.Net Member
Re: Newer Weapon types?

I would be all in favor of Quest sets items: that is, get the entire set or a specific 'special' sword, bow or whatever from one very difficult Quest. One of the frustrations I had in DIILOD was never being able to get the set finished.
Make the Quest much harder to accomplish for the complete set or special sword then make the prize worth the effort.
BTW I am a diehard Diablo fan and have both series. I am so ready for the next one.
 

Enigmers

Diabloii.Net Member
Re: Newer Weapon types?

I'd like to see some guns, like the ones from Final Fantasy XII. They didn't look very mechanical, certainly not as slick or shiny as the ones we have today, but they looked good.
 

wredny

Diabloii.Net Member
Re: Newer Weapon types?

And I'm against all, fancy weapon :crazyeyes: seeing guns would be for me a tragic thing ... Whpis - ok, but for what class ?? WD -caster , Wiz - caster, Barb - "brute force" fighting in real close combat. I hope they don't and manga alike sword's ... it's realy annoying to see sword twice as big as hero :coffee: I hope they throw out useless weapon's or make them with some sense to use (eg. D2 throwing axe's - nice but very limited to use)
 

TheMightyShoe

Diabloii.Net Member
Re: Newer Weapon types?

I think whips might be a good idea . . . how about we add "+ chance to disarm?" Smaller physical damage numbers could be offset by range and attack speed. As mentioned before, magical damage could be whatever you wanted it to be. I can see whips coming standard with mods such as disarm and chance to slow. Whips could also induce fear, causing some monsters to flee or keep their distance. In the hands of an expert, whips have incredible accuracy so there's a real possibility of doing damage to even an armored opponent. This could translate into high dexterity giving you an automatic piercing buff.
 

BigKevSexyMan

Diabloii.Net Member
Re: Newer Weapon types?

Well, whips CAN be very tricky. Personally, I think it would make sense to give them a tendency to do elemental damage. Also, if you throw a chain ball at the end if the whip(this isn't a flail) it'll become very lethal, plate armor or not.
 

kavlor

Diabloii.Net Member
Re: Newer Weapon types?

Easy way to allow whips to be realistic is to introduce types of physical damage like crushing,Piercing and slashing then make plate armor high resistent to slashing.
 

Demetrium

Diabloii.Net Member
Re: Newer Weapon types?

Easy way to allow whips to be realistic is to introduce types of physical damage like crushing,Piercing and slashing then make plate armor high resistent to slashing.
This has been around since Diablo 1.

When I brought up the subject of whips, I was thinking they would be a class specialty item like how assassins have fist weapons, necros have wands, and the like. Of course the other classes can use them...but it probably wouldn't be optimal in most cases.



 

Sky Tan

Diabloii.Net Member
Re: Newer Weapon types?

Well, like alot of may have found out we are still in debate about whips and there is not alot of new weps types that anyone of us feel good enuff to appear in D3.

Well, i like Blade of the Immortal primiarly becos of the pencil sketches, abit of gore and the variation of certain weps used in the comic is not generally seen in main stream media, and probably can be explored.
 

saltybawls

Diabloii.Net Member
Re: Newer Weapon types?

i'd be down for some legolas (even though he's a douche) blades. 2 of them would be 1 item. it could even be class specific for the ranger character, if it were a soldier type ranger that slashed monsters back when they get up close. it'd be lower damage, but really fast, and there could be some cool skills centered around them.
 

Luperts

Diabloii.Net Member
Re: Newer Weapon types?

I'm not 100 % into the regular whip kind of weapon. As mentioned before it kinda feels to weak against heavier armor.
I'd suggest using a similiar weapon to this:
http://en.wikipedia.org/wiki/Bolas

Could be varied with different spikes, materials etc.
 

Demetrium

Diabloii.Net Member
Re: Newer Weapon types?

While foreign links/material is great for new weapon ideas, we should probably keep anime debates completely out of this thread. I can understand getting upset if someone bashes an anime you like, but you can't force your likes/dislikes of a style or concept upon someone. It's a little off-topic.
 

Krugar

Banned
Re: Newer Weapon types?

Dahmer and Knight_Wolf,

Realism is not an easy subject in a fantasy environment. It's important to understand that Realism, as it stands in this context, is pretty much a matter of concession; How much one is willing to grant.

As such, it's actually not correct to argue having it as the basis. I can surely agree with anyone when you they try to debunk an argument that basis itself solely on realism. But I sure can agree too when someone else goes around doing the same concerning anti-realism. You must understand it all boils down to the fact someone is wiling to concede more to the notion of a fantasy environment, while someone else may not be so ready to let go of what they believe should stay realistic even in a fantasy environment.

You both end up being right, simply because without realizing you are debating your tastes. And this realism talk is hiding that simple notion from you and making you believe you are discussing something else entirely.

I actually started on this thread making it clear I wasn't ready to let go of that aspect. It's my opinion and nothing else. I didn't make any sort of effort to convince anyone of it. I always felt that whips, for historical reasons (and I'm strongly biased by my degree in History) and for practical reasons didn't fit in a medieval-like enviroment. So, if asked or in a position to decide, whips wouldn't make it. However, I have read books, watched movies and played games where whips are present and that didn't take my sleep away.

Now, being that we are discussing possible additions to the game we would like to see happen (or not), it's quite alright to try and present arguments pro or against. But you guys aren't doing that anymore.
 
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