newbie needing help!!!!!

HEADHUNTER

Diabloii.Net Member
newbie needing help!!!!!

ok guys im completely new to diablo, and im hooked 1 thing i dont understand about it is the damage rating on all the weapons what EXACTLY does 1-24 mean or 19 -27 damage?? plz can anyone explain?!?!?!!??!?!?!?!?!
 

Noodle

Moderator
Re: newbie needing help!!!!!

That is the base physical damage range for a normal attack with that weapon. It can then be enhanced by skills, auras, and other stats. (For example, a barbarian using that weapon would see the actual damage rise through using it with Berserk, or Concentrate, or another skill, or by placing stat points in strength.) Properly synergized skills used in conjuncton with the right weapons can result in actual damage measured in many thousands.
 

jeremyk

Diabloii.Net Member
Re: newbie needing help!!!!!

Noodle, you aren't answering the question.

The Damage # is the damage inflicted on the target in 1 hit, 1 swing, 1 arrow, etc. So the damage 1-24 means in one hit, you will inflict a randomly rolled number between 1 and 24. Obviously, the larger damage of a weapon, the more damage you will inflict with each hit.
 

Noodle

Moderator
Re: newbie needing help!!!!!

Um, I'm pretty sure I did answer the question, maybe not in the granular detail you did, but providing a broader range of info by touching on how skills and stats affect it. Maybe you should consider adding to a discussion without denigrating other responses. :thumbsup:
 

Gorny

Banned
Re: newbie needing help!!!!!

Noodle's answer is actually more accurate, I think. Damage caused is influenced by other factors if i recall.

Awaits our super stat guru from Germany.
 

Kijya

Diabloii.Net Member
Re: newbie needing help!!!!!

Here's the details, not sure if you're willing to go this far in reading up on it but anyway ...

facts and formula archive quote:
facts and formula archive said:
Weapon Damage
Weapon Minimum Damage = Base Minimum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Minimum Damage)
Weapon Maximum Damage = Base Maximum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.
E.g:

A Berserker Axe(27-71) with 296%ed and +50Max damage.

Weapon Maximum Damage = [Base Maximum Damage * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
= [71 * (1+ (296/100)] + 50
= [71 * (1+ 2.96)] + 50)
= [71 * (3.96)] + 50
= [281.16] + 50
= 281 + 50
= 331 Final Maximum Weapon Damage
Total Damage

  • Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
  • Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier
  • +x % Enhanced Damage = all +x % Enhanced Damage from different items (jewels in armor/helm/shield, Lionheart etc.) and skills (both your skills, and others auras and Heart of Wolverine). Enhanced damage versus demons/undead is put here as well.
  • '+x To Minimum/Maximum Damage' in this case is from items other than the weapon (armor and charms). You could add +x to Minimum/Maximum Damage in the next formula, but I choose to add it here since when it comes from other than weapon, it isn't displayed on the weapon.
  • -% dmg from skills like Weaken, Taunt (monster only), Battle Cry is put here. If monsters have no StatsBonus or Skill ed%, then -% dmg will lower their dmg by the stated amount. When they have an aura (Might/Fanat), the -% reduces the skill ed%.
  • +damage (ie, The Redeemer) is the same as +min/max dmg, with the +min and +max being equal to the amount shown. The Character Screen does not take +damage into account when calculating total dmg.
  • StatBonus = a damage bonus you get from your strength and/or dexterity (depends on what kind of weapon you're using).
  • Hammers (War Hammer, Maul, Great Maul and their excep and elite counterparts) : 1.10*str / 100
  • Daggers, Throwing Weapons and Assassin Claws: (0.75*str / 100) + (0.75*dex / 100)
  • Bows and Crossbows: dex / 100
  • Amazon Only Spears/Javelins: (0.80*str / 100) + (0.50 *dex /100)
  • Other Weapons: str / 100
  • Rounded down to 0.01 accuracy
Modifier
Default = 1
Multiple Shot/Strafe/Lightning Bolt = 0.75
Critical Hit/Deadly Strike = 2
Blade Fury 1h = 0.75
Blade Sentinel/Blade Fury 2h = 0.375
Blade Shield = 0.25

+x % Enhanced Damage jewels in weapons enhances the weapon damage directly, but if you place the jewels in armor/shield/helm, the bonus will be added along with stats-bonus and skills.

If a jewel adds both ed% and min dmg, the ed% will only affect the max dmg.
If a jewel has both ed% and max dmg, the ed% only affects the min dmg.

Ethereal Weapon Damage

Weapon Minimum Damage = [[Base Minimum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Minimum Damage)
Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

[] = Round Down

E.g:

An Ethereal Berserker Axe(27-71) with 296%ed and +50Max damage.

Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
= [[71 * 1.5] * (1+ (296/100)] + 50
= [[106.5] * (1+ 2.96)] + 50)
= [106 * (1+ 2.96)] + 50)
= [106 * (3.96)] + 50
= [419.76] + 50
= 419 + 50
= 469 Final Maximum Weapon Damage
 
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