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newb necro, question for runeword wands and heads

Discussion in 'Necromancer' started by ToadFaerie, Feb 4, 2004.

  1. ToadFaerie

    ToadFaerie IncGamers Member

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    newb necro, question for runeword wands and heads

    I am returning to D2, last time I played was before the expansion, so I am ignorant of runewords.

    If I have a wand with + to skills that I particularly like, or a shrunken head with + to skills that I like, and I do the rune-word thing to them, do the +skills get removed or rerolled? Thanks.
     
  2. kryo

    kryo IncGamers Member

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    As far as I know, ALL base stats are kept when you runeword an item, so if it has the variable +skills on it, those stay.
     
  3. Peacrusher

    Peacrusher IncGamers Member

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    arreats summit has the combos for all the runewords you might want to checkit out...

    Now +skill mods on white items will remain and be added into the rune word... class specific items obviously take this advantage into account...

    white runeword mods added ontop of wand with +3 spear will make total spear +8... etc...

    So find an item that you like and rune away... Remember only white items can be runeworded... blues, yellow, green, gold, only rune mods will be added.
     
  4. GenXCub

    GenXCub IncGamers Member

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    technically, the only runewords you have available for class specific are White and Rhyme (I suppose you could do a Strength runeword in a wand...).
     
  5. Peacrusher

    Peacrusher IncGamers Member

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    By class specific I meant the item not the rune word... Ie wands, staffs, scepters, barb helms.... those will have class specific mods which the rune word mods will be added...
     

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