New ww sin build here

Zangeif

Diabloii.Net Member
New ww sin build here

What do you think of this build?

Helm: .08 Valk - Cham
Armor: Enigma
Amulet: 2 sin 15+ fcr resists
Rings: 10fcr 100+ AR life/resists
Gloves: Trangs
Belt: Arachnids
Boots: Resist/fhr/stat (use duped if you don't care)
Claws Fury/Chaos Runic/Feral

Charms 10 x shadow skillers 7 with life, 3 with fhr

Max claw mastery
Max Venom
Max MB
Weapon Block 26 with gear
~10-15 Fade
Rest into Shadow master

It's basically just a Ghost that hits the 102 fcr breakpoint for 10 frame tele/MB. Has anyone tried this yet?
 

'22'Souljah

Diabloii.Net Member
might be useful once ladder ends and more sorcs and druids use their final casting breakpoints
rings and ammy would be a b**** to get though
 

Zangeif

Diabloii.Net Member
The AR and DR are fine for fighting casters. It's not supposed to be better than a standard ghost, but it seems more fun to me.
 

ilkori

Diabloii.Net Member
True, but I was thinking about charging hammerdins. Killing sorcs was (in my experience) easy enough to be a joke...
 

Davie.

Diabloii.Net Member
My Ghost has a 2 sin 20 cast crafted ammy that i plan on using with a bitter master /ravenfrost once I get a friggin bitter master. But only vs 200 cast sorcs. I donno how it will work out.
 

MineSky

Diabloii.Net Member
i think brust of speed is also useful n important
resist can add by other item not only skill
as u attack slow,physical damage is harm 2 u
 

Zangeif

Diabloii.Net Member
Well 1 point in BoS is more than enough and that is implied because it is a prereq to fade and venom.
 

eLight

Diabloii.Net Member
If you are fast enough to start WWing away from them and hitting them ALOT with Mb. Open wounds is the key, me think :clap: .
But, you will win very rarely against them.
 

Speederländer

Diabloii.Net Member
Zangeif said:
You won't beat a charging hammerdin much with a regular ghost either.
Good charging hammers with high defense are the hardest opponent for any melee type assassin, ww or kick. No way around it.
 
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