Well, melee Druids come in the Shapeshifting variety, for almost all effectivenesses.
For a Werewolf:
20 Oak Sage or Heart of Wolverine (do you like life or damage?)
Other than that, get some minions going or boost your Feral Rage for charging up to leech with.
Strength either enough for equipment, or maxed out for damage.
Dexterity enough for equipment (unless you think blocking is worthwhile. Two handers are better for PvM, though)
Vitality either maxed out, or base.
Divide your points between Vit and Str, basically.
20 HoW (WBs need AR pretty badly)
Stats go the same way as WW.
Then there are Rabies and Fire Claws, but I don't know a lot about them, so maybe someone else will explain, or you could read a guide floating around somewhere
I'd like to know about weapons now please.
I've looked at the items on battle.net and it the druid is faster than the other characters when weilding polearms, two-handed axes, and the maul and great maul.
Could you please tell me which one you reccomend and why?
And also, if I was to choose Mauls, requiring no dex, would i have trouble hitting things, and would it be sensible to get some dex?
Don't trust the wording on weapons, use the calculator we have and the guides we have.
Weapons depend on what type of build you are, and there's plenty of melee Druids, and they differ in what weapons you would want. What you need to do is figure out what you want to be and then we can help you out if you have any questions on the guides that we have.
I won't need dex? None at all? And I'll still be able to hit things? where do druids get enough AR from.
Also. I've seen barbarians and other melee character speak of troubles surviving in hell without a sheild, and if they don't have a sheild they say they need a lot of defence. What's the situation in relation to this with the druid?