New PvP Paladin Build - Draft
Hello everyone, I've been playing paladins since back in 1.08 and have become very fond of them, especially for PvP. What makes them so fun in PvP is their variety in skills used, instead of the norm 'right click guided arrow' for Zons or 'tele whirlwind' for Barbs.
Onto this din. Main aura used is conviction (- def & - resist) which opens up both elemental (FoH, Vengeance, Zeal+Famine, Gimmershred) and physical (Zeal+eBotd).
Thats right, your main skills that you will be using are Foh and Zeal. Furthermore, the runeword 'Dream' also adds an unseen skill HolyShock into play without even the need to 'flash it', allowing you to deal FoH, Zeal and Holyshock with the aid of the conviction aura. If you are still lost, maybe a look at the gear and skill allocation will help you get the gist of this Din.
Stat allocation
Str - Pretty standard, as base as possible so that more can be placed in Vit.
Dex -
Vit - Rest of points.
Ene - Base.
Skills
15 Sac
4 Zeal
15 Conv
10 Holyshield
20 Holyshock
20 Foh
20 Resist Lightning
Items
Zeal Attack
Weapon - eBotd BzerAxe or Famine (ebotd for ias since your not using fanaticsm)
Shield - Stormsheild (Ber'd or shael if your going Dungos)
FoH/Dream
Weapon - 6 lightfacets in a 6socketphaseblade (lol) or Hoto
Sheild - Dream
____________________________________
Helm - Dream
Armour - Stone (Nasty def against range (when using aura + FoH) and melee (when you go in for your Zeal) or Fortitude/Shaftstop
Boots - Gores (enough said) or go with Wartravs (damage)
Gloves - Lava (you need the ias) or crafted ones
Belt - Verdungos (max DR) or Nos Coil for the IAS
Ammy - Maras (if your going Noscoil) otherwise Highlords or any 20ias ammy
*IAS based on items above would reach your 86% bp
Player vs Player
As most PVPing these days are melee (thanks enigma), barbs to druids can close in range as easily as a click of a button. This is the strategy to dueling almost any character in the game. (except for ranged zons etc.)
Entering a fight, keeping Dream set up and conviction on, players will want to close up the distance to you, otherwise they'd just die by your holyshock + conv. They will then try to charge or tele into you, where you have FoH at the ready. At this point it is crucial to get in 1 shot of FoH, rendering most players to 3/4 or half health left. Hitting them is important, as you will switch to your zeal mode. When they tele in, they will be surprised to see you hitting them hard (not as hard as most zealers) but hard enough to finish off what your dream + foh already did.
Unfortunately this is only a draft and I've yet to go into details on anything. Feedback would be appreciated and then I can complete (if not scrap :cry
this build.
Constructive criticism is welcomed.
P.S This guide will definately be redone due to the short allocated time I'm allowed to write it.
Hello everyone, I've been playing paladins since back in 1.08 and have become very fond of them, especially for PvP. What makes them so fun in PvP is their variety in skills used, instead of the norm 'right click guided arrow' for Zons or 'tele whirlwind' for Barbs.
Onto this din. Main aura used is conviction (- def & - resist) which opens up both elemental (FoH, Vengeance, Zeal+Famine, Gimmershred) and physical (Zeal+eBotd).
Thats right, your main skills that you will be using are Foh and Zeal. Furthermore, the runeword 'Dream' also adds an unseen skill HolyShock into play without even the need to 'flash it', allowing you to deal FoH, Zeal and Holyshock with the aid of the conviction aura. If you are still lost, maybe a look at the gear and skill allocation will help you get the gist of this Din.
Stat allocation
Str - Pretty standard, as base as possible so that more can be placed in Vit.
Dex -
Vit - Rest of points.
Ene - Base.
Skills
15 Sac
4 Zeal
15 Conv
10 Holyshield
20 Holyshock
20 Foh
20 Resist Lightning
Items
Zeal Attack
Weapon - eBotd BzerAxe or Famine (ebotd for ias since your not using fanaticsm)
Shield - Stormsheild (Ber'd or shael if your going Dungos)
FoH/Dream
Weapon - 6 lightfacets in a 6socketphaseblade (lol) or Hoto
Sheild - Dream
____________________________________
Helm - Dream
Armour - Stone (Nasty def against range (when using aura + FoH) and melee (when you go in for your Zeal) or Fortitude/Shaftstop
Boots - Gores (enough said) or go with Wartravs (damage)
Gloves - Lava (you need the ias) or crafted ones
Belt - Verdungos (max DR) or Nos Coil for the IAS
Ammy - Maras (if your going Noscoil) otherwise Highlords or any 20ias ammy
*IAS based on items above would reach your 86% bp
Player vs Player
As most PVPing these days are melee (thanks enigma), barbs to druids can close in range as easily as a click of a button. This is the strategy to dueling almost any character in the game. (except for ranged zons etc.)
Entering a fight, keeping Dream set up and conviction on, players will want to close up the distance to you, otherwise they'd just die by your holyshock + conv. They will then try to charge or tele into you, where you have FoH at the ready. At this point it is crucial to get in 1 shot of FoH, rendering most players to 3/4 or half health left. Hitting them is important, as you will switch to your zeal mode. When they tele in, they will be surprised to see you hitting them hard (not as hard as most zealers) but hard enough to finish off what your dream + foh already did.
Unfortunately this is only a draft and I've yet to go into details on anything. Feedback would be appreciated and then I can complete (if not scrap :cry
Constructive criticism is welcomed.
P.S This guide will definately be redone due to the short allocated time I'm allowed to write it.