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New class - the leech

Far away from the tundra and the stinking bog of the barbarian and the witch doctor respectively, you will find the fourth class of D3 in his/her study. It has been 20 years since the destruction of the Worldstone, and a new seat of learning has sprung up in the trading city of Caldeum.

A shift in the philosophical wind has taken place, and while in the world of Sanctuary it is not possible to disbelieve in angels and demons, there has been a drive away from mysticism and reliance upon external forces and toward knowledge and empiricism.

At the University in Caldeum*, a faculty of anatomists, physiologists, pharmacists, etc have banded together to fight disease... and demons! These physickers, or "Leeches" in the popular parlance, will dispense remedies... and justice!

Like the necromancer, the Leech has a some-would-say unhealthy preoccupation with cadavers, but this is not done to enlist the undead into a ghoulish army, but for the purpose of study and the advancement of knowledge. He/she is also a master of potions and of anatomical knowledge...

... let's have a look at the skill trees.

1. Anatomist skill tree
"Go for the jugular" - an attack to an opponent's weak point - deals x (high) damage.
"Blood letting" - damage over time effect that causes x damage over y seconds
"Scalpel mastery" - increased damage and critical strike chance with knives
"Transfusion" - damage done to target increases player's health in return
"Surgeon's markings" - take out your marker and point out the demon's weak points - party members will do increased damage to this target
"Fear of the coroner" - aura knocks back undead

2. Healer skill tree
"Bandage" -
"Physician's touch" - cast on party member to heal them for x health over y seconds
"Prophylaxis" - cast on party member to reduce damage taken by x for y seconds
"Physician heal thyself" - instantly heals the leech to full health at expense of all remaining mana
"Swift recovery" - aura that heals party members by x health per second
"Post mortem" - cast on corpse for a chance to find a magical item
"Scared of the doctor" - cast on enemy to make them run in fear

3. Apothecary skill tree
"Health potion" - brew up a health potion
"Mana potion" - brew up a mana potion
"Bitter lemon drink" - brew up a potion that is so bitter and lemony that it increases a barbarian's fury
"Poison blade" - brew up a poison and apply it to a party member's weapon to apply a damage-over-time poison effect
"Anaesthetic" - brew up an anaesthetic to stun an enemy for x seconds
"Festering wounds" - brew up a potion to reduce monster heal by x (could stack up to 100% with higher ranks?)
"Poison resistance potion" - brew up a potion that reduces the effects of poison
"MRSA" - even an enemy that is resistant to poison suffers a poison effect over time

Thoughts?! :coffee:


* NOT abbreviated to CalTech, please!
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