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New Class Idea - Illusionist

Alright, I'm bored at work so I'll through in my 2 cents on a class I've thought about.

What I'm envisioning is a character is that is a mix of the following (just toned down)

-Necromancer Curses
-Barbarian's Passives
-Amazon's Dodge/Evade Skills
-Paladin's Combat Skills
-Assasin's Summons

One Tree would be the the curses, which would be in the form of a chant or throwing potions to the ground. The gaseous fumes within a limited range would determine the effected. The effects would include confusion, run away, slow down, weaken defenses, etc.

The next tree would focus on his/her Passive Abilities. As an Illutionist, most of the skills would revolve around defense (avoid/evade/speed/defense & resistance up)

The final tree would be his combat skills. To balance him, these would be somewhat limiting. Most of his attacks would be melee or single targeted. But to make him viable in the later difficulties, a few of his combat skills would have to be hard hitting and be able to deal both physical and elemental damage. Being an illusion, his summon would not be used for damage dealing but be for crowd control...possbily with a build in attract curse.

All in all, he would not be a quick crowd killer but rather focus on crowd control to isolate small groups. Due to his passives and being a good shield class, he could be a tank, only second to the Barbarian.

What do you think.
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