Need to confirm some technical points

Speederländer

Diabloii.Net Member
Need to confirm some technical points

I need to review a couple issues.

1. I'm looking for the exact top-end OW breakpoint. I have heard twice now in as many weeks that it's lvl 61. But prior to now I have heard lvl 90 repeated so many times it's like a mantra. What's the story? Does anyone know for SURE?

2. Confirm the nextdelay effect with wake. On wake, the trap fires at a certain rate (anyone know that number?). When you take a given amount of damage, you then start the delay timer. When the timer terminates, you can take damage again. This has been my understanding. Am I incorrect or correct?

3. Confirm: when you get hit with mindblast, it auto-triggers your FULL hit recovery animation. Each time. It causes SOME type of recovery, even when not knocking back, is it standard hit recovery?
 

amphrosyne

Diabloii.Net Member
1. its lvl 90 isnt it? i've never heard of the lvl 61 bp
2. dont know
3. i thot stun doesnt work in pvp just the knockback
 

Speederländer

Diabloii.Net Member
amphrosyne said:
1. its lvl 90 isnt it? i've never heard of the lvl 61 bp
2. dont know
3. i thot stun doesnt work in pvp just the knockback
It could very well be 61. I didn't do my own tests on it. But 90 has been what is repeated here.

No, stun works just swimmingly in PvP. The issue I have is the effect resulting from a single MB hit, without any traps hitting and activating their own recovery animations from the resulting swirlies.
 

BIGeyedBUG

Diabloii.Net Member
Speederländer said:
2. Confirm the nextdelay effect with wake. On wake, the trap fires at a certain rate (anyone know that number?).
WoF's NextDelay is 4 frames. Its firing rate is about 1 wave every 17 frames.

When you take a given amount of damage, you then start the delay timer. When the timer terminates, you can take damage again. This has been my understanding. Am I incorrect or correct?
That's correct, as long as by "damage" you mean "damage from any NextDelay missile".
 

Speederländer

Diabloii.Net Member
BIGeyedBUG said:
WoF's NextDelay is 4 frames. Its firing rate is about 1 wave every 17 frames.
Yeah, I recalled the delay number. There are a couple points I'm getting at:

1. When the nextdelay timer expires, can you be hit by simultaneous waves at that point? What is the duration of damage application, i.e. what is the window before the delay timer kicks in again?

2. I'm trying to get at the improved power of mindblast to "fill the spaces" with nextdelay nerfed mindblast. During the nextdelay timer of 4 frames, a MB that auto-triggers hit recovery every time means you basically emulate the 1.09 stunning factor. Since almost everyone with decent FHR has a 4 frame break, it seems to fit like a key. So I want to make sure each individual hit of MB triggers a full hit recovery animation. I want to have this analysis sanity checked.
 

BIGeyedBUG

Diabloii.Net Member
Speederländer said:
Yeah, I recalled the delay number. There are a couple points I'm getting at:

1. When the nextdelay timer expires, can you be hit by simultaneous waves at that point?
I'm nearly certain that even if missiles hit on the same frame that all their effects are resolved one at a time. So the answer is "probably not."

I'm trying to get at the improved power of mindblast to "fill the spaces" with nextdelay nerfed mindblast.
You mean "nextdelay nerfed wof," right? NextDelay has no direct impact on MB itself.

During the nextdelay timer of 4 frames, a MB that auto-triggers hit recovery every time means you basically emulate the 1.09 stunning factor. Since almost everyone with decent FHR has a 4 frame break, it seems to fit like a key. So I want to make sure each individual hit of MB triggers a full hit recovery animation.
Wish I knew. I guess that does seem to fit what I know secondhand of what actually happens in dueling games, but that is just a guess.
 

BIGeyedBUG

Diabloii.Net Member
Missed this one:

Speederländer said:
I'm looking for the exact top-end OW breakpoint. I have heard twice now in as many weeks that it's lvl 61. But prior to now I have heard lvl 90 repeated so many times it's like a mantra.
OW takes its last jump in the way its calculated at clvl 61. It still goes up every level after that, but there's nothing special about 90. So the answer is either 61 or 99, depending on how you look at it. All that info is available on the AS, as well as other, more accurate places.

Heh, looking at Tommi's tables, the damage difference between clvl 60 and 61 is still less than 4.5/second. OTOH, the difference between 61 and 99 is 167/ second.
 

ilkori

Diabloii.Net Member
For anyone who wants to see the damage per second on OW graphically, I made quickie in Excell.


As you can see, there's a big difference between low and high levels. Level 90 happens to be 266.7 dps, while level 95 is 288.7 dps. The ramp is quite steep for anything past level 61. Level 61 itself is 139.3 dps.
 

Speederländer

Diabloii.Net Member
*removed*

Duh, yeah. I should have just confirmed the OW equations. Thanks for clearing up my misunderstanding folks.

Ilkori, remember the discussion we had like a week ago about lvl 90 being a breakpoint for OW and how ubiquitous that number seems to be here? Where did the 90 number even come from to begin with? It's obviously far from reality.
 

ilkori

Diabloii.Net Member
I still have no clue. The only speculation I can give is that level 90 is better than level 80 for the to-hit equations, and that OW is pretty darn high at that level. Explaining the real concept of OW to most duelers would be too much work. The first place I remember reading the lvl 90 was with either HellBoundMidget or xu-godx and their WW sin builds. Where they got it... no clue...




By the way, if anyone wants to use that graph seriously, it'd be great if it could get hosted somewhere besides my poor little free upload site. It loaded like a snail for me, and I don't want it to get pegged with bandwidth issues.
 
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