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Discussion in 'Diablo 2 Community Forum' started by trunte, Apr 3, 2005.
Need help understanding crushing blow
I simply don't unterstand what crushing blow does.
from the stategy compendium located here http://strategy.diabloii.net/news.php?id=551#Crushing Blow
Crushing Blow reduces a target's life by a certain fraction:
Normal Monster hit with a melee weapon: 1/4
Normal Monster hit with a ranged weapon: 1/8
Boss/Champion Monster hit with a melee weapon: 1/8
Boss/Champion Monster hit with a ranged weapon: 1/16
Player/Hireling hit with a melee weapon: 1/10
Player/Hireling hit with a melee weapon: 1/20
2p = 1.5x HP and XP
3p = 2.0x HP and XP
4p = 2.5x HP and XP
5p = 3.0x HP and XP
6p = 3.5x HP and XP
7p = 4.0x HP and XP
8p = 4.5x HP and XP
Crushing Blow does not scale with the amount of players. In 1.10, the game first calculates the Crushing blow in relation to the target's current life and then divides the CB amount by the correlating number (See the Player's Table found on RTB's Post). E.g: 8 players would be 450%. So the damage would be divided by 4.5.
Crushing Blow is affected by Physical resistances, but only if that number is positive.
The % of Crushing Blow will be added from each item for 1 Crushing blow check.
Crushing Blow is actually applied Before the weapon damage done.
Whenever you succesfully hit an enemy and crushing blow takes effect (depending on how much you have) crushing blow will take away a certain percentage of the monsters current life...This means that if a monster has always suffered damage, crushing blow will be less effective. Crushing blow is most effective against enemies with very high life such as act bosses. Also when you play on higher player settings crushing blow becomes less effective, because monsters get more life and crushing blow does the same damage Also crushing blow is less effective with ranged weapons, although I don't know how big the penalty is.
Hope this clears things up a bit.
Edit: So slow...
Crushing blow is physical damage and any physical resistance applies. This is an important consideration for hell difficulty.
Crushing blow isn't damage, it's a modification to the amount of remaining life on the target, and is lowered by positive physical resistances. It was better in 1.07