Need help from Horadrim: Mongrels

Grug

Diabloii.Net Member
Need help from Horadrim: Mongrels

Someone on the official Blizz forum is calling BS on me. He doesn't believe that the devs said the WD's mongrels are meant to be sacrificed and not kept around. I know they said that, but I can't find the video/post/interview it's from. Anyone that can help me find it and maintain my cred will receive a box of internets.
 

Krugar

Banned
Re: Need help from Horadrim: Mongrels

Someone on the official Blizz forum is calling BS on me. He doesn't believe that the devs said the WD's mongrels are meant to be sacrificed and not kept around. I know they said that, but I can't find the video/post/interview it's from. Anyone that can help me find it and maintain my cred will receive a box of internets.
I believe you are looking for a Jay Wilson interview with 1up.com.

[BLUE="http://www.1up.com/do/previewPage?pager.offset=1&cId=3172030&p=1"]For the Witch Doctor, we wanted to create a class whose pets were not his primary source of damage output. Sure, you can build a Necromancer that's not reliant on pets, but most Necromancer builds are very pet heavy. The pets do a lot of the damage, and a lot of mechanics are built around debuffing the enemy so your pets can be better against them or taking advantage of the bodies your pets create by blowing them up with corpse explosion.

The Witch Doctor's pets are more of a distraction -- they're his form of crowd control. They're very transient, they don't matter as much to him, and they aren't really a primary source of damage. We wanted to have this general notion of a character who controlled all things slimy and gross, like zombies, bats, snakes, and spiders, but he didn't rely on them -- he just throws them out there. One of his most permanent pets is his Zombie Dogs, and we have a spell to blow them up because they're just not that important to him. We consider Zombie Wall to almost be a pet as well; it's a short-term pet, but it's a pet nonetheless. Each element is like that, where it's another distraction while the source of primary damage is the Witch Doctor himself. This makes him play very differently than the Necromancer, which was intentional. [/BLUE]

Bold is mine.

Good luck handling that one. I know how annoying it is when people seem to prefer to question your word when they don't have the technical basis or knowledge to do so.


 

Knight_Wolf

Diabloii.Net Member
Re: Need help from Horadrim: Mongrels

You can also refer to the WWI 08 Debut gameplay video on min 13:00 where Jay talks about Mongrels outliving their usefulness and about having an ability specifically for blowing them up when they do become useless or have fulfilled the goal you summoned them for (tanking or distracting as Jay indicates a minute later in the same vid).
 

sicilian

Diabloii.Net Member
Re: Need help from Horadrim: Mongrels

So Grug, is your argument that they're not meant to stick around, or that they don't stick around, ala the revived minions for the necro where they expire after a certain amount of time?

I definitely think they were designed with kamikaze tactics in mind, but i would be annoyed if they had a time limit.
 

Grug

Diabloii.Net Member
Re: Need help from Horadrim: Mongrels

A little of both, actually Sicilian. It came up when I proposed that enchanted mongrels take damage, due to them being On Fire or Eaten By Locusts. I justified it by saying it would be more realistic and encourage players to get rid of the mongrels. A lot of people questioned the "realistic" part, but one said I was making up **** about the mongrels being transient. I pimp slapped him with knowledge.

Thanks for the Link, Krugar. I found another one supporting my claim, but it was a lot weaker than yours. I'll keep it handy, though.
 

sicilian

Diabloii.Net Member
Re: Need help from Horadrim: Mongrels

A little of both, actually Sicilian. It came up when I proposed that enchanted mongrels take damage, due to them being On Fire or Eaten By Locusts. I justified it by saying it would be more realistic and encourage players to get rid of the mongrels. A lot of people questioned the "realistic" part, but one said I was making up **** about the mongrels being transient. I pimp slapped him with knowledge.

Thanks for the Link, Krugar. I found another one supporting my claim, but it was a lot weaker than yours. I'll keep it handy, though.
Oh, I didn't notice that was you! The official forums are awful, there's a lot of bull***t going on there.

That sounds like something I would be ok with. Keep them "naked" as a permanent crowd control, or buff them with spells for more damage but be prepared to replace them.


 

Grug

Diabloii.Net Member
Re: Need help from Horadrim: Mongrels

People on the Bnet thread said the same thing, Sicilian. I hadn't even thought of that! That's what forums are for.
 
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