Need FO/ES PvP guide

zackul2

Diabloii.Net Member
Need FO/ES PvP guide

hi, im making a FO/ES pvp sorc and i need a guide. Ive read Zharous' guide and it was good but not enough informations i needed. If anyone knows a good guide, please post, thanks.

some questions:
Does ES work with BLocking?
Does ES work with DR (Ber, Shaft etc), magic dmg reduce?
Ice Bolt worth maxing? Im aiming Fo to be around 900-1100
Warmth need more than 1 pt? Or Teleport?
 

Asheron

Diabloii.Net Member
Where is Zharous guide? I couldn't find any really good Cold sorc guide in the stickies unfortunately. :(

EDIT: I just saw it's just below this thread. :flip: :spy:
 

Pimpin Dream Girl

Diabloii.Net Member
ES takes away dam to your mana. If you block, you get no dam. You get no dam, ES doesn't work.

To my knowledge, no I don't think ES works with anything, including DR, resi, def, etc etc. but I'm not sure you better check.

Ice Bolt - worth maxing

tele - only 1
warmth - I would only put 1 but you won't be 'screwed' if you put more than 1.
 

Pimpin Dream Girl

Diabloii.Net Member
no need to max ES

try to get atleast 30 fhr. fhr breakpoints are REALLY easy to break at beginning. at 30% you already have broken like 4~5 breakpoints.

You need atleast some on energy so put 1/2 of what you put in vit to energy

MUST break 67 fcr. Go for 100. Can get 120 easily if you're rich.
 

zackul2

Diabloii.Net Member
hey how about putting all vit pts into energy? Since i will have atleast 26+ Telekenis, the dmg ES takes will be less for Mana than HP.
 

pryzmatik2

Diabloii.Net Member
zackul2 said:
hi, im making a FO/ES pvp sorc and i need a guide. Ive read Zharous' guide and it was good but not enough informations i needed. If anyone knows a good guide, please post, thanks.

some questions:
Does ES work with BLocking?
Does ES work with DR (Ber, Shaft etc), magic dmg reduce?
Ice Bolt worth maxing? Im aiming Fo to be around 900-1100
Warmth need more than 1 pt? Or Teleport?
I know magic damage reduce applies after ES.

I personally would max cold mastery before Ice bolt, and max Ice bolt after everything else.

Keep warmth at one point, at level 11 it gives like 135% faster mana regeneration, which is damn fast.

Pimpin Dream Girl said:
no need to max ES

try to get atleast 30 fhr. fhr breakpoints are REALLY easy to break at beginning. at 30% you already have broken like 4~5 breakpoints.

You need atleast some on energy so put 1/2 of what you put in vit to energy

MUST break 67 fcr. Go for 100. Can get 120 easily if you're rich.
Umm, I would reccomend maxing ES, if you want to get the full ES peformance, prebuff with a memory staff to get to level 40 ES.

For FHR, get atleast 42, aim for 60, use 86 for smiters, lightning trappers, and other stunners. FHR is easily obtained from small charms, I find alot of 5% FHR small charms, even in normal difficulty.

The last (viable) breakpoint for sorceress' is 105%, which is 8 frames... so dont "go for 100" go for 105. Im not sure what your talking about "You can get 120 easily if youre rich" becuase 120% would not be any different than 105%. So all in all aim for 105% FCR, you will have a good advantage over those who dont.

Good luck.
-pryz
 

Lunatic

Diabloii.Net Member
zackul2 said:
hey how about putting all vit pts into energy? Since i will have atleast 26+ Telekenis, the dmg ES takes will be less for Mana than HP.
Only hard points will work for the TK-ES synergie. So +skills don't do anything. 1 : 0.75 life : mana ratio is the best you can get for ES , and you need a max TK for it.
 

Zharous

Diabloii.Net Member
I have a guide I've been slowly working on. Unfortunetly it needs a bit more work before being completed. The little post I sent up was simply a skill/stat/equip list, nothing much more.

zackul2 said:
hi, im making a FO/ES pvp sorc and i need a guide. Ive read Zharous' guide and it was good but not enough informations i needed. If anyone knows a good guide, please post, thanks.

some questions:
Does ES work with BLocking?
Does ES work with DR (Ber, Shaft etc), magic dmg reduce?
Ice Bolt worth maxing? Im aiming Fo to be around 900-1100
Warmth need more than 1 pt? Or Teleport?
Yes, it works with blocking.

Yes, it works with DR, but DR is a waste. ES is extremely effective vs physical & pure magic damage, but drains mana quickly vs high elemental damage, so unless you only build vs necros & BH (tons of MDR + high eshield) or vs physical (DR), it's a waste..

Ice Bolt vs %Cold damage gear and Teleport vs Warmth are described below:
_______________________________________________________________

Ice Bolt: Adds 2% to 40% to your % cold damage multiplier. This is multiplied to the % cold damage from equipment and facets, so it is generally useful if you don't wear any %cold damage gear, but almost worthless if you already wear a lot of % cold damage gear to begin with.

Increased Mana regeneration / Warmth decreases the time required to regenerate your mana pool from empty to full:

0% regen: 2 minutes
100% regen: 1 minute
200% regen: 40 seconds.
300% regen: 30 seconds.
400% regen: 24 seconds.
500% regen: 20 seconds.

Obviously with a mana pool twice the size, you'll regenerate twice as much mana per second. Since all characters have an base 100% mana regeneration, 300(400%) increased regen is twice as much as 100(200%), and 500(600%) is twice as much as 200(300%).

What's the point of diverting all the damage you take to your mana pool if your mana pool does not regenerate? Mana gets drained almost inconsequentially for magic damage and physical damage, but typical elemental damage will simply floor it. There are two approaches to take to solve this problem:

Stack a ton of resistance gear so when your mana pool fails you don't lose too much health.
Get a ton of warmth/mana regenerating by sacrificing the ice bolt synergy.

I pick the second, why?

Death Fathom: 30% cold damage.
Ormus's Robes: 15% cold damage
Nightwing's: 15% cold damage
4 5/5 facet jewels: 20% cold damage

= 80% cold damage. With 1 skillpoint into ice bolt = 1.80 x 1.02 = 1.83 or 83.6% more damage.

With 20 skillpoints into ice bolt = 1.80 x 1.20 = 2.52.

Which translates into 37% more damage over the 1 skillpoint setup. Considerable, yes, but then consider this:

1 pt warmth, +11 skills = 162% mana regen from warmth, 15% from ormus = 177% regen
2000 mana pool = 45.8 mana regen per second
3000 mana pool = 68.8 mana regen per second

20 pts warmth, +11 skills = 390% mana regen from warmth, 15% from ormus = 405% regen
2000 mana pool = 83.3 mana regen per second
3000 mana pool = 125 mana regen per second

Which translates into 81% faster mana regeneration.

This is far more important in my opinion, when you are fighting a dangerous opponent such as a trapper, and need to get your mana back up as fast as possible.

For those who want to keep their resistances up and duel without their mana pool, consider this: All you are is a sorceress with no absorb and only 500~700 total life. A lightning sentry shot that does 10,000 damage against a sorceress with 30% resistance to lightning and 95% energy shield will do 59 damage to life, and 1211 damage to mana. The same shot to a sorceress with max 75% resistances without any energy shield will do 425 damage to life.

Teleport Adding points into teleport decreases the mana cost you spend on teleportation from 24 (1 skill point) down to 1 (24 skillpoints). Since you are teleporting at 9 frame (2.78 casts per sec) or 8 frame (3.13 casts per second), the typical player with +11 skills will be using typically 12x2.78=33 or 12x3.13=37 mana points per second.

So at a constant teleport rate you are gaining X mana per second from warmth and your mana pool and losing 33-37 mana per sec from teleport. Now if you increase your +teleport to level 24, then you are only losing 2-3 mana per second, right? Wrong!

Throw Orb into the calculation. The casting delay for Orb is 1 second, which means that whenever you cast orb, you are stuck in one place for 0.5 seconds before you're allowed to cast again. (Druid forum casting delay discovery) Assuming a high +skill class of orb, Orb takes about 43 damage, and if you teleport typically three times before casting orb again, you're looking at the following comparisons:

Mana use per second = mana / time. (add up mana cost of orb + 3 teleports divided by total time)

8 fps Level 12 Teleport (mana cost 13): (43+13+13+13 / 0.5+0.32+0.32+0.32) = 82/1.46 = 56.2
8 fps Level 24 Teleport (mana cost 1): (43+1+1+1 / 0.5+0.32+0.32+0.32) = 46/1.46 = 31.5

Level 24 / 8 fps Teleport = 24.7 gain of mana per second

9 fps Level 12 Teleport (mana cost 13): (43+13+13+13 / 0.5+0.36+0.36+0.36) = 82/1.58 = 51.9
9 fps Level 24 Teleport (mana cost 1): (43+1+1+1 / 0.5+0.36+0.36+0.36) = 46/1.58 = 29.1

Level 24 / 9 fps Teleport = 22.8 gain of mana per second.

Now if you spent 12 extra skillpoints and placed them into warmth, you could increase your typical mana regeneration rate with 1 warmth+11 = 12 warmth (175%) to about 12+11 = 23 warmth (300%) which translates a gain of the following:

1000 mana: 22.9 to 33.3 (a gain of 10.4 mana per sec)
1500 mana: 34.4 to 50.0 (a gain of 15.6 mana per sec)
2000 mana: 45.8 to 66.7 (a gain of 20.9 mana per sec)
2500 mana: 57.3 to 83.3 (a gain of 26.0 mana per sec)
3000 mana: 68.8 to 100 (a gain of 31.2 mana per sec)

Conclusion:

1) If you have 2500 mana or more, you will gain more mana per second by placing all extra skillpoints into Warmth, and leaving teleport at level 1 (and letting +skills increase it)

2) If you have less then 2500 mana, you will gain more mana per second by placing all extra skillpoints into Teleport until Teleport reaches level +24 (1 mana per cast), and then any extra points beyond that into warmth.

Remember if you teleport much more then you shot orb, then teleport becomes more valuable. If you stand around and don't teleport, or teleport very slowly occasionally, then warmth becomes slightly more valuable then teleport.
 

zackul2

Diabloii.Net Member
so only 1 pt into ES? What is the capped off % for ES?
Again can you explain why having DR is a waste? I didnt get it..
 

Tempest198

Diabloii.Net Member
ES caps at 95% absorb at slvl 40. So if you put 1 point into ES, even with a large amount of +skill items, you'll only have like ~70% absorb at best. Sure, it'll absorb a nice chunk, but usually these builds go for all energy instead of vit, letting items boost your health, and ES absorb virtually all damage so that the lower health works out. Even with 20 in ES, you'll need +20 skill (memory on switch is great to help with that since it gives +6 ES) to get the max absorb from ES.

DR is crappy because it is applied after ES. To explain it using an example.

Say something hits you for 500 dmg. Slevel 40 ES will absorb 95% of it. So 475 dmg is taken by ES, and 25 goes to you. With max telekinesis, the damage to mana ratio is 0.75, so you'll lose 356 mana, and 25 health. Now if you have 50% dr, you'll lose 356 mana and 13 health (25*0.50). As you can see, DR does virtually nothing for this built.

To take the same example, but lets say you have an item with the mod "Damage taken reduced by 13" (a mod that is normally virtually worthless). In this case, you still lose 356 mana, but you lose 12 health (25-13). As you can see, in most of these cases, damage reduced by xx or magic damage reduced by xx are much more useful in preventing the little bit of health loss rather than PDR.

Basically, everything is applied AFTER ES. Which means, resists, PDR and anything else that prevents damage is applied after your manapool takes a hit from ES. Resists, PDR, and all those, still works on whatever passes through ES directly to your health, but with 95% absorb, those numbers are gonna be much smaller.
 

Acres

Diabloii.Net Member
Isn't memory hard to build, what with the finding of a 3 to es staff with 4os and all, as compared to a warpspear (3 to sorc 3 to es)?
 

Zharous

Diabloii.Net Member
Warpspear = +6 eshield
Memory = +6 eshield
Memory staff with +3 eshield base = +9 eshield

Battle Staff
Cedar Staff
Elder Staff
Gnarled Staff
Gothic Staff

Any of those clean will result in 4 sockets, and can easily drop with 4 sockets.

PS. Nice logo, reminds me of something ;)
 

chessman4991

Diabloii.Net Member
Zharous said:
Warpspear = +6 eshield
Memory = +6 eshield
Memory staff with +3 eshield base = +9 eshield

Battle Staff
Cedar Staff
Elder Staff
Gnarled Staff
Gothic Staff

Any of those clean will result in 4 sockets, and can easily drop with 4 sockets.

PS. Nice logo, reminds me of something ;)
You don't even have to find one of thosse with +3 ES, you can even just shop it.
 
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