jake007 said:
A pair of Hotspur (or infernostride, if you think spurs are BM.) is sometimes needed against those VERY good fballers. You shouldn't use the ring slots because they are reserved for mana/AR/FCR which are all very important.
Hotspurs are _not_ absorb. They have +maximum fire resistance% and +fire resistance%, but nowhere does it say they got absorb. That's why I didn't mention them. JSP'ers say that hotspurs are sorb by default, which is false information.
Always have a pair of death's gloves in stash. Poisonmancers are getting much more common these days and you'll certainly see few of them in public. Their poison damage is -NOTHING- to sneeze about.
I do not know about Ladder, but at least I haven't ran into any good Poisonmancers on NL. The hardest one was a Poison/Summon hybrid abusing Gmerc quite a while ago. I beat the guy by abusing the healing effect of Gmerc.
Aim for a leap level of 22-24 after all skills with you're desired gear. I believe that's the range for a full screen knockback.
22 reaches the corners too. 19 reaches the horizontal and vertical edges of the screen.
Personally I'm using a 45IAS/150%LR berserker axe. It makes most foh'er a walk in the park with some sacrifice in killing speed. A much better choice in public environment, IMHO.
Well, as you probably know, currently I'm inactive and would use a 120 LR armor against fohers. As soon as I get my PC fixed I will get those LR rings.
Against the not so good foh'er, you can usually tri-whirl them to death.
This is pretty true. A strategy that I like to use is to tank them for a while. This usually makes them pretty dumb, as they get bored of the charging around since you do nothing. Then they will most likely just stand still and foh at you. This is when you tele -> triwhirl.
Hi, just wondering why 14 base is the number to have.
Because it's the lowest number of Leap that reaches your screens corners only with your Torch+Anni (aka your lowest +skill setup).
From what I understand, 60+ light res rings are not available on all realms as well. Or at least in reasonable supply.
This is true. However, for people on such realms (asia and east if I'm not totally wrong), They can use 2x Coral rings and switch six of their max/ar/life scs for life/LR. A perfect Coral ring is that "of the apprentice" Why? "of the apprentice" has 10% FCR. And yes, this "coral ring" is a magical one. It's actually a cube recipe. IIRC it can reach 30% LR maximum. Easier you could just use a 180 LR ba that's got at least 35% IAS. This does cripple your damage however.