Need advice on experimental pvp necro

DIEnamic

Diabloii.Net Member
Need advice on experimental pvp necro

This is a rather silly PvP idea, but none the less looks like a valid and fun pvp build. I know the build may suck, but I still like the idea of it so don't bother posting if you are going to tear it.

"Cactus Necro"

The idea behind it is Bramble and Edge combined with the thorns from a high level iron golem and amplify damage. So my skill tree looks like this at the moment.

Cactus Necro:
20 Amp
20 Life Tap
20 Blood Golem (or Iron Golem)
20 Golem Mastery
20 Bone armor
1 Iron Golem (or Blood Golem)

There are plenty of variations, but you should understand the idea by now.

The question here is, how well would my Iron Golem fare with something of the lines of like a smiter or ww barb. For that sole reason I have looked at perhaps switching it with blood golem at the expense of the extra thorns damage in favor of blood golems life. I am aware that its like 1/20 in pvp after all the DR calculations and stuff, but I think if I pumped enough vit and an amped ww barb snagged both the iron golem and I in ww, the damage would be considerably high.

The golems look to synergize each other but, is it worth it? Life tap looks like a useful skill pvm wise, say you life tap monsters around your golem, he would just tank it out while thorns does its job.

So overall, the basic idea is to pretty much get hit and let thorns + amp return the bulk of the damage back. Yes I do plan on dying quite often and people tend to look down on drinking pots in PvP, but this idea just seems to hilarious to pass up.

I have also looked into bone armor, bone wall, bone prison. This sounds extremely cheap, but if you could trap a barb in bone prison with the thorns aura, and he had no choice but to WW out... :jig:. The question is will bone prison get the aura?

Would bone armor absorb the damage before calculating the thorns aura? I suspect so but still need confirmation.

Should I drop one of the golems for Life Tap?
Is Golem Resistance going to reduce the physical damage taken by the golem therefore nerfing my thorns?
Could there possibly be a good use for Iron Maiden in this?

What could be done to improve upon my idea is basically what im looking for. :scratch:

Oh and what equipment would you guys recommend? I havent really played diablo since they released some of these new runewords.
 

SicHalo

Diabloii.Net Member
it wont work cuz attack like throns and iron maiden are nerfed by a pvp penalty + to counter amp all an opponment would have to do is stack more dr gear.

Also this build would be relient on u tanking dmg and u simply do not have the hp to out tank a barb or smiter or any mele chars.

And also 90% of barbs that pvp tele so the chances of u getting someone stuck in a bone prison or bonewall is next to nothing.

Also another problem with facing barbs is the idea of tele zerking, as tele zerk is a pure magic attack it can counter ironmaiden as no dmg would be refelected at the player same for thorns.


For ur character to work, you have to be rellying on the mele char to be like this;

lower hp than yours,
crap or no dr
no tele

Something i forgot to add dr also affects the dmg return as if ur wearing a high dr setup the dmg that will be returned to the opponment is low so u would have to go with less dr gear for the highest dmg return possible which could still lead to fast skill vs meles.
 

Freezing Rain

Diabloii.Net Member
Cactus Necro:
20 Amp - Extra points = range = worthless IMO.
20 Life Tap - I don't think 20 is necessary here
20 Blood Golem (or Iron Golem) - I believe iron would be best if you can afford a good weapon or something..
20 Golem Mastery
20 Bone armor
1 Iron Golem (or Blood Golem)

I'd rather add to wall and prison for synergies + absorb.
 
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