Need advice for wind druid build please

Cuddles_The_Cat

Diabloii.Net Member
Need advice for wind druid build please

Hello everyone. :) I would like to know how to build a wind druid (i.e. the hurricane/tornado) and how to properly place the stats (i.e. strength/vitality/dex etc.) Since getting good equipment is luck of the draw, please base it on simply what would make him strong in a PVM game since I may not have the ultimate equipment right away. However plz recommend armour/weapons that go great with this character if you know any. Lastly, I am curious if an elemental druid uses only the elemental skill tree or does he use other skills to complement his attacks? (I.e.) From the summoning tree/shape shifting tree and if so what would you recommend? Thanks.

P.S. I am playing on USAEast realm right now with him so if you care to tell me on battlenet plz go here:

Game name: SpruceGoose

Password: none

Or post here if that is easier. Thanks again. ^_^
 

Forcefeedback

Diabloii.Net Member
Welcome to the druid forum!
Read the stickies and enjoy your stay.

fenris(with a fancy f) wind druid guide has most of the information a wind druid needs.

If you are looking for cheap alternatives for PvM play where faster cast rate isn't as important immediatly, dark clan crusher unique cudgel and a skin of the vipermagi serpentskin armor are good for earlier levels with +skills and some faster cast rate.

Wind druids don't need the damage of summon tree since tornado deals enough physical damage by itself, but one point into oak sage(more later when you have maxed your wind skills) and one point in grizzly bear go a long way. The recastable tank makes a world of difference against most monsters since you won't have to keep all the monsters out of melee range by running thus allowing more time for casting tornados.

Unfortunately I don't play on realm so I can't help you "face to face".

Hope this helps. If you still have questions or I missed some questions don't hesitate to ask.
 

Cuddles_The_Cat

Diabloii.Net Member
Hey thanks for the tips. I was debating about Oak Sage and I only put one point in it for now anyways. I am reading the skill tree on my own as well trying to figure it out for myself.... sounds like Tornado is a good one to max... Hurricane seems good but it has cold dam which not that that is bad but if you run into alot of cold immune guys on hell it won't work whereas Tornado just has the damage.... I have heard about using the bear, but perhaps work on adding points into the elemental tree for the moment to get that going. Lol, not the greatest tank guy but hopefully once I am higher up and I have the tornado up that will make me attack stronger instead of my 1 point arctic blast hehe. :p Still would like to know that while Oak Sage gives life bonus does that mean you should not put a whole ton of points into vitality? However if I only have 1 point, perhaps vit is good to have. I never played this char before so I don't know if he is a tanker or fights from a distance casting his tornadoes and stuff. If someone could specify whether this is a tank player or a distance type of fighter that would help my decisions in placing stat points. Thanks. And thanks for posting. :)
 

RetroStar

Diabloii.Net Member
A very very cheap PvM setup could be this:
Helm: Shako/+Skill Helm
Armour: Vipermagi
Weapon: Wizards Spike
Shield: Lidless
Belt: Gloomsmesh/Nightsmoke
Glove: Trang/Magefist
Boot: Any with Resist/FHR/FRW

can hit the 99%FCR bp and also a lot of resist to survive in Hell. Get a HolyFreeze/Defiance merc and your set.
 

RetroStar

Diabloii.Net Member
Couldnt Edit for some reason :/

A more expensive setup would be:
Helm: Shako
Armour: Enigma/CoH
Weapon: HoTo/Wizpike
Shield: StormShield (Max Block)/Lidless (Max Vita)
Belt: Arachnids
Glove: Trang/Magefist
Boot: Eth Treks or similar boots
 

Cuddles_The_Cat

Diabloii.Net Member
I have the Shako hat actually on another person.... okay now I know this sounds like a total dunce of a question here... but for a wind build fighter do I need to add points for energy (mana)? I just thought about this after adding some points already in the other areas more so strength/dex well.... you need SOME points here to be able to wear the good stuff since I have Oak Sage on even though it's 1 point at this time I put in some points in vitality. Right now I am almost lvl 10 so if anyone here can let me know on here, please post. Or whisper to me on USAEast:


Myst_of_Avalon

I am back on Bnet workin' on him and that's my username on bnet. Thanks. ^_^
 

Dennis_KoreanGuy

Diabloii.Net Member
Cuddles_The_Cat said:
I have the Shako hat actually on another person.... okay now I know this sounds like a total dunce of a question here... but for a wind build fighter do I need to add points for energy (mana)? I just thought about this after adding some points already in the other areas more so strength/dex well.... you need SOME points here to be able to wear the good stuff since I have Oak Sage on even though it's 1 point at this time I put in some points in vitality. Right now I am almost lvl 10 so if anyone here can let me know on here, please post. Or whisper to me on USAEast:


Myst_of_Avalon

I am back on Bnet workin' on him and that's my username on bnet. Thanks. ^_^
No char was worth 1 pt in energy except ES sorcs in my experience.

- Dennis

P.S. I recommend block for your windy. You can negate elemental dam w/ your cyclone armor and physical dam w/ block. You should put all remaining pts in vita.
 

Forcefeedback

Diabloii.Net Member
I agree, no use putting points in energy and definetly max block since tornados are hard to aim so you will probably be pretty near the monsters when casting tornados.

One cheap and very good shield is a rhyme runeword shield. Grim shields require 58 strength, heaters 77. If you play ladder, a spirit runeword shield and sword are a good prebuff for oak sage, grizzly and hurricane.
 

Forcefeedback

Diabloii.Net Member
If you mean that if a char has already spent points energy will it be still good? I would answer yes if it hasn't been too big loss since all the points spent in energy are less points in vitality->less life and the amount of life you have just states how cautious you need to be playing. Higher life means you can take more hits and can venture nearer the monsters and take bigger risks. More energy only means you save one mana potion every now and then.

Long story short, no, it won't make a difference.
 

Sh4dovv

Banned
in this patch, vitality should be top priority for any char

generally never get energy

dex ONLY for weapon/max block(if needed)

str ONLY for main gear (if using enig, plan a build that works with zero base str)

2 of my chars hav 100% vitality and are great!
 

Forcefeedback

Diabloii.Net Member
Sorry if this is slightly off the mark...

Sh4dovv said:
in this patch, vitality should be top priority for any char
I have to disagree. Some titan melee characters are very good with the right gear and charms, especially shapeshifting druids that have high life bonuses from oak and lycantrophy. +life gear is a must but since small charms for example can come with 20 of it you can build up quite a large chunk of it without ever investing in vitality.
 

Sh4dovv

Banned
Forcefeedback said:
Sorry if this is slightly off the mark...



I have to disagree. Some titan melee characters are very good with the right gear and charms, especially shapeshifting druids that have high life bonuses from oak and lycantrophy. +life gear is a must but since small charms for example can come with 20 of it you can build up quite a large chunk of it without ever investing in vitality.
there may be other ways to get life...but why would u want anything else but vit? u get minimum str/dex sure...but wat use is more?

the more life the better! (wind druids can get past 7k life, im sure shapeshifters must be able to go past 10k!)
 

Forcefeedback

Diabloii.Net Member
More strength -> more damage(not true for bows or crossbows). Every point in strength gives 1% damage for most melee weapons, 0.75% for daggers and 1.1% for mauls and maces.
 

Sh4dovv

Banned
Forcefeedback said:
More strength -> more damage(not true for bows or crossbows). Every point in strength gives 1% damage for most melee weapons, 0.75% for daggers and 1.1% for mauls and maces.
well first off all i was thinking more of ele druids

and 2nd, i disagree that adding str is a good way of boosting dmg..if u have a good build consisting or ebotdZ/coh/jala/ss or w/e, ur dmg will be high enough
 

Forcefeedback

Diabloii.Net Member
Sh4dovv said:
well first off all i was thinking more of ele druids
My bad, I just saw the "any char" and thought you didn't know about titan builds.

Sh4dovv said:
and 2nd, i disagree that adding str is a good way of boosting dmg..if u have a good build consisting or ebotdZ/coh/jala/ss or w/e, ur dmg will be high enough
[tease]In PvP there isn't such a thing as high enough damage. Once one hit KO is acheived against any character can you start talking about high enough damage.[/tease]

Its more about the damage/life ratio of a titan compared to that of a vita build. The life of a vita build usually isn't many times more than that of a titan. This is because even the vita builds want to damage the foe thus they have to gear up accordingly and druids get 2 life per vitality meaning a spending of 10 vitality can be countered by a small charm of vita. Titans naturally have a better damage modifier thus they can get the +life gear without falling behind in damage. The famous 3/20/20 not only boost titans life but the +max is multiplied by the high damage modifier from strength.
 
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