Necromancer idea

Eru

Diabloii.Net Member
Necromancer idea

I'm gonna try this for a summoner. I call it the auramancer.

Act two and 3 mercs would work. With act 3, you can get two auras from equipment. Observe.

Merc armor:

Bramble

4 Socket Body Armor Ral + Ohm + Sur + Eth Level
15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)

Merc sword:

Azurewrath

+230-270% Enhanced Damage (varies)
+30% Increased Attack Speed
Adds 250-500 Magic Damage
Adds 250-500 Cold Damage, 10 sec. Duration (Normal)
+1 To All Skills
+5-10 To All Attributes (varies)
Level 10-13 Sanctuary Aura When Equipped (varies)
Indestructible
+3 To Light Radius
(Ladder Only)

You would use these.

Weapon:

Beast (in a one-handed sceptor)

Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength (varies)
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)

Ring:

Wisp Protector

10% Chance To Cast Level 16 Lightning On Striking
Lightning Absorb 10-20% (varies)
10-20% Better Chance of Getting Magic Items (varies)
Level 7 Spirit of Barbs (11 charges)
Level 5 Heart of Wolverine (13 charges)
Level 2 Oak Sage (15 charges)


And an Iron Golem made out of an exile shield, which gets all these fantastic auras on your minions:

Fanatacism
Thorns
Defiance
One of the druid spirit auras

Also, you get your undead enemies piss weak from Sanctuary.

Throw this in with curses and your necro will be a God.

If you use an Act two merc, use the thorns armor. You won't get Sanctuary but you'll power your minions up even more with yet another aura. The best Act 2 to go for is probably might in this situation, as you already have thorns and defiance auras.

Do you think going with Beast to power up minions is better than using a Arm of King Leoric? If the arm is better, another option would be to iron golemize Beast and put Bramble on a defiance merc.

I'm also not sure if auras work on iron golemized items. Can someone clear that up?
 

FitchBoy40

Diabloii.Net Member
How bout a Might Merc, wielding Azurewrath (or Doom runeword for Holy Freeze aura) and wearing Bramble. You use Beast Runeword, and on switch carry a Call to Arms (Arm of King Leoric in inventory for whenever you need to summon). Summon a druid spirit. Then the Iron Golem from Exile. You now have:

Might
Sanctuary (or Holy Freeze - I would actually prefer this)
Thorns
Fanaticism
Battle Orders
Defiance
Druid Spirit Aura of choice
Curse of choice

... that would be scary to see an army of 40 with that many auras :thumbsup: Imagine Holy Freeze, Decrepify, and Clay Golem all at once... the enemies won't be able to move either!

... one problem... runes
 

Eru

Diabloii.Net Member
I didn't even think of Call to Arms, that's perfect.

Can a might merc use Azurewrath? I didn't know that.

Holy freeze is questionable, as you already have cold mages, decrep, and golem, and cold can deprive you of corpses. Sanctuary gives you a bonus you can't get anywhere else, so I think it would work better.
 

FitchBoy40

Diabloii.Net Member
:uhhuh: True, i completely forgot about might mercs needing polearms. But given the fact that Doom is in Polearms, you can have might (an essential aura for summoner necros imo) and holy freeze. The added slow-effect of Holy Freeze would mean you can get rid of the clay golem (who only slows those hes attacking) and use the Iron Golem instead because you can only have one golem at a time.

So... dump the Sactuary Aura (which is undead-specific) and pick up Might (works for all enemies)... dump the Clay Golem (which is a poor way to slow groups of enemies) and pick up Holy Freeze (a great way to slow enemies)... and then pick up the Defiance aura of the Iron Golem without giving up anything. Not to mention the Doom Runeword on an Ethereal Polearm (up to 370%ED) rivals the damage of any ethereal BotD weapon.

but it's all preference. :clap:
 

Eru

Diabloii.Net Member
FitchBoy40 said:
:uhhuh: True, i completely forgot about might mercs needing polearms. But given the fact that Doom is in Polearms, you can have might (an essential aura for summoner necros imo) and holy freeze. The added slow-effect of Holy Freeze would mean you can get rid of the clay golem (who only slows those hes attacking) and use the Iron Golem instead because you can only have one golem at a time.

So... dump the Sactuary Aura (which is undead-specific) and pick up Might (works for all enemies)... dump the Clay Golem (which is a poor way to slow groups of enemies) and pick up Holy Freeze (a great way to slow enemies)... and then pick up the Defiance aura of the Iron Golem without giving up anything. Not to mention the Doom Runeword on an Ethereal Polearm (up to 370%ED) rivals the damage of any ethereal BotD weapon.

but it's all preference. :clap:
That sounds good. Plus there's always the option of leaving an azurewrath in your inventory so you can use in areas with lots of undead. :)

EDIT: Just calculated, and you can get up to 10 auras from items with your necro. 10! Imagine how pumped your minions would be, especially after you factor in the curse.
 

FitchBoy40

Diabloii.Net Member
some more fun facts...

Beast Runeword allows you to summon a grizzly at a high level... another nice minion

And with level 21 Thorns Aura and, say, level 15ish Iron Maiden curse, you will have enemies doing damage and recieving 16 times that amount back on themselves. So everytime a 1500-2000hp skelly dies (with Battle Orders, this is a reasonable amount of HP), they have done 24,000 to 32,000 hp worth of damage... not counting the fact that they are swinging with both fanaticism and might... doing about another 5,000 hp worth of damage before death. With so many skellies, and revives, and golem, and merc, and mages, and grizzly, enemies won't stand a chance... they'll fight and kill themselves in a couple of swings. fun

liberal use of Corpse Explosion only makes things better...

EDIT: what other auras were you thinking of when you said up to 10? just curious...
 

Eru

Diabloii.Net Member
Here's all the auras.

Fanatasism (Beast)
Battle Command (Call to Arms on switch)
Battle Orders (Call to Arms on switch)
Battle Cry (Call to Arms on switch)
Holy Freeze (Doom on merc)
Defiance (Exile Shield Iron Golemized)
Might (Mercenary aura)
Druid spirit (Wisp Protecter)
Thorns (mercenary armor)

Hmm, just 9 I guess, miscount on my part.

EDIT: Another thing is that with all those auras and the amount of strength and dex you'd need to use Beast you'd be able to fight melee yourself, adding even more damage.

EDIT 2: You're minions would have yet more damage if you use the HoW on your ring.

HoW, Fanatacism, and Might, all from one character. Lol that's crazy.
 

FitchBoy40

Diabloii.Net Member
Eru said:
Here's all the auras.

Fanatasism (Beast)
Battle Command (Call to Arms on switch)
Battle Orders (Call to Arms on switch)
Battle Cry (Call to Arms on switch)
Holy Freeze (Doom on merc)
Defiance (Exile Shield Iron Golemized)
Might (Mercenary aura)
Druid spirit (Wisp Protecter)
Thorns (mercenary armor)

Hmm, just 9 I guess, miscount on my part.
-Battle Command adds +1 to all skills... while this is an aura, it does nothing for minions except maybe your merc
-Battle Cry scares monsters away if I'm not mistaken... so that's not an aura either

But those warcries are useful nonetheless.

P.S. This could be called something like masochist-mancer. With Thorns, Iron Maiden, and Spirit of the Barbs (forgot this earlier), the enemies would appear to inflict pain on themselves and come back for more... hence masochistic...

... yeah, that was stupid, but i had to say it... and it sounds kinda cool :uhhuh:
 

Eru

Diabloii.Net Member
-Battle Command adds +1 to all skills... while this is an aura, it does nothing for minions except maybe your merc
It helps yourself too, and perhaps helps the defiance on your ig.

-Battle Cry scares monsters away if I'm not mistaken... so that's not an aura either
Oops I was thinking of the cry that raises defence.

P.S. This could be called something like masochist-mancer. With Thorns, Iron Maiden, and Spirit of the Barbs (forgot this earlier), the enemies would appear to inflict pain on themselves and come back for more... hence masochistic...

... yeah, that was stupid, but i had to say it... and it sounds kinda cool
I prefer the God-mancer since this build will obviously be unstoppable. :)
 

HarbingersOfSkulls

Diabloii.Net Member
Eru said:
It helps yourself too, and perhaps helps the defiance on your ig.



Oops I was thinking of the cry that raises defence.


I prefer the God-mancer since this build will obviously be unstoppable. :)
Throw in a Metal Grid ammy...and you got a IG also, and some resists(if I remember correctly)

HoS
 

somewhatdamaged99

Diabloii.Net Member
Sounds cool, but who would honestly risk making an exile iron golem? imagine dying to gloams etc and losing it! you would pull your hair out!

somewhatdamaged
 

tl998

Banned
This build obviosuly isn't meant to be realized in actual gameplay. Who could afford all of these items anyways? It'd be a compelte waste unless you're doing it in single player and can use trainers or whatever to get whatever runes you want.
 

Eru

Diabloii.Net Member
Sounds cool, but who would honestly risk making an exile iron golem?
An exile IG with all those auras would be pretty hard to kill.

This build obviosuly isn't meant to be realized in actual gameplay. Who could afford all of these items anyways? It'd be a compelte waste unless you're doing it in single player and can use trainers or whatever to get whatever runes you want.
It'd be possible for those horribly rich Diablo nerds that have mules dedicated entirely to bers/chams/zods/jahs and can afford to put an eth botd cb on their barbarian merc.
 

pliu

Banned
FitchBoy40 said:
How bout a Might Merc, wielding Azurewrath (or Doom runeword for Holy Freeze aura) and wearing Bramble. You use Beast Runeword, and on switch carry a Call to Arms (Arm of King Leoric in inventory for whenever you need to summon). Summon a druid spirit. Then the Iron Golem from Exile. You now have:

Might
Sanctuary (or Holy Freeze - I would actually prefer this)
Thorns
Fanaticism
Battle Orders
Defiance
Druid Spirit Aura of choice
Curse of choice

... that would be scary to see an army of 40 with that many auras :thumbsup: Imagine Holy Freeze, Decrepify, and Clay Golem all at once... the enemies won't be able to move either!

... one problem... runes
what might merc use sword??
 

TheKbob

Diabloii.Net Member
Wow this must be original:

Commando Mancer

Sorry, I don't use thorns because enigma stacking your skeles is a better idea. Throw Bramble on Merc and Use Doom on him as well (Might merc).

Defiance golem = only if you are rich... very rich and won't die and hope lag doesnt get him...

Not flaming, but not the first. Commando Rapes in both PvM and PvP.

~Kbob

(Btw, I can afford all that. My commando has most of that, and since I play ladder more now, I'll prob sell off a few of my chars and get doom polearm)
 
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