Near end of Summoner Build (Straying from the path?) Well, my pure summoner druid is coming to an end and this is what it looks like: Upgraded Shaftstop Upgraded Witchwild String (Shael, Shael) Ravenlore Silkweaves (ATM) Trangs Belt Not sure on the gloves yet Craft ammy, +life, +2 summoning and some other Stormshield Demons Arch/Demon Limb (for enchanting summons in PVP or PI monsters) Carrion Wind Dwarf Star (Maybe a good manald heal) 2x Summoning GCs Few life SCs Skills (Minus +skills) 10 Raven 10 Spirit Wolf 19 How 19 Dire Wolf 19 Grizzly 1 Oak Sage Im in the low 70s for my level, and I havent started hell difficulty yet. So I'll have a few more points to spend. Heres the part about straying from being a true summoner. I was thinking about spending the next 7 points on getting Hurricane and its prereqs. and dropping maybe a total of 3 on cyclone armor. This would give me a level 6 cyclone armor, but also give me an extra amount of time (synergy) on hurricane. The reason I want hurricane is to help out my summons a bit by slowing down enemies (cold). I dont care about the damage, just the cold aura surrounding me. After the 7 points, I will finish maxing HoW, Dire Wolf, and Grizzly. This will bring me to a total of 10 extra points, meaning I will finish just before level 80, if I get the +skill quests from Hell. Does this plan sound like a good idea? How do you all feel about my end game gear? Is it sufficient for Hell? Thanks in advance! Keaka PS: Grizzly has to be the BEST TANK EVER. Wow.