Knight_Wolf
Diabloii.Net Member
Re: Mystery Char
Sigh ... it has nothing to do with the environment ... you know what stealth is !!? ... in most stealth games your objective isn't to kill your enemies or massacre them (as in Diablo), in Stealth games you need to go from point A to point B and complete a specific objective without being seen or heard as much as possible ... killing skills come in handy if someone spots you but even those are stealthy and usually a one on one affair .. how is that going to be applied in Diablo !!!? ... how are you going to sneak attack a mob of 20 monsters waiting for you ... or sneak kill a boss that's three times larger than you ... it just won't work.
Putting a a character class based on Stealth in Diablo would really be the most silly thing to do ... as silly as putting a healer character .. it doesn't fit with the game nature one bit.
So NO for a character built around stealth (it isn't Metal Gear or Thief here)
But YES for evasive/escape skills ... which are already in the game anyway .. and are fine if each class has one or two of those.
Being a huge fan of subterfuge, i must dissagree.![]()
I think d3's environment system might be able to accurately depict a stealthy char; something d2 could not (cos came close, but not very well).
The environment is far more interactive, and a char could have a possibility to use this for cover (sneak attack?) or as a vantage point (wall climbing like the ladder we saw?)
etc![]()
Sigh ... it has nothing to do with the environment ... you know what stealth is !!? ... in most stealth games your objective isn't to kill your enemies or massacre them (as in Diablo), in Stealth games you need to go from point A to point B and complete a specific objective without being seen or heard as much as possible ... killing skills come in handy if someone spots you but even those are stealthy and usually a one on one affair .. how is that going to be applied in Diablo !!!? ... how are you going to sneak attack a mob of 20 monsters waiting for you ... or sneak kill a boss that's three times larger than you ... it just won't work.
Putting a a character class based on Stealth in Diablo would really be the most silly thing to do ... as silly as putting a healer character .. it doesn't fit with the game nature one bit.
So NO for a character built around stealth (it isn't Metal Gear or Thief here)
But YES for evasive/escape skills ... which are already in the game anyway .. and are fine if each class has one or two of those.