My Trap Assassin Build

LieutenantDoom

Diabloii.Net Member
My Trap Assassin Build

If untwinked....

20 Lightning Sentry
20 Shock Web
20 Charged Bolt Sentry
20 Death Sentry
3 Prerequisites

Estimated Damage at level 83+

389(Lightning Sentry Damage) * 7.2(total synergy bonus) = 2800 Raw Damage

If level 83 trapper faces a 75%+ resist dueler, then it would hurt as much as 700.2 Lightning Damage.

Physical

415 stat points to spend
+150 Strength
+100 Dexerity
+50 Energy
+50 Vitality

Stats

366 Life
224.5 Mana


Very weak and fragile. Needs ALOT of running away and luring.
 

SPIDERfrank

Diabloii.Net Member
If you have the resources for an Enigma, get one. I can't tell you how many times I've had to use teleport to save myself from certain death. Only downfall is that the armor is an Engima, whoopdy doo, and no resists.
 

kmk-soldier

Diabloii.Net Member
LieutenantDoom said:
If untwinked....

20 Lightning Sentry
20 Shock Web
20 Charged Bolt Sentry
20 Death Sentry
3 Prerequisites

Estimated Damage at level 83+

389(Lightning Sentry Damage) * 7.2(total synergy bonus) = 2800 Raw Damage

If level 83 trapper faces a 75%+ resist dueler, then it would hurt as much as 700.2 Lightning Damage.

Physical

415 stat points to spend
+150 Strength
+100 Dexerity
+50 Energy
+50 Vitality

Stats

366 Life
224.5 Mana


Very weak and fragile. Needs ALOT of running away and luring.
what equip does your assa have?
 

Lagolisious

Diabloii.Net Member
415 stat points to spend
+150 Strength
+100 Dexerity
+50 Energy
+50 Vitality

Stats

366 Life
224.5 Mana


Man, I wouldnt have used those points in str and dex,,,you really dont need. I would use just enough to equip what you are using, then throw the rest in VIT. Because if cant acuire an Enigma(so you can escape), you will be doing a lot of runnin and dying, friend.
 

Jek

Diabloii.Net Member
Lagolisious said:
Because if cant acuire an Enigma(so you can escape), you will be doing a lot of runnin and dying, friend.
Lies, I use Vipermagic to great succes. :)
 

DarthStephinus

Diabloii.Net Member
You need a whole lot more points into vit if you want to be a successful trapper. I played my fire trapper untwinked and she needed some str at that point but now i will probably be reworking her. Since i can use bp nigma for my str requirements that means a lot more into vit. Heres my first build and her gear:

Str:156(spirit until i got an enigma now i can use much less)
Dex:79
Vit:200+
Energy:Base

Gear:
Weapon: 38% eth flail hoto :thumbsup:
Shield: 26% spirit(just enough to hit 105% bp)
Helm: Shako
Armor: Enigma or Treachery(situation dependent)
Ammy: 26% maras
Gloves: Magefists
Belt: Arachs
Ring1:Soj
Ring2:Ravenfrost I think
Boots: Sigons or Rare or whatever boots that have resists

Hp:1062
Mp:500 some

Not hard to make a high life trapper so rework your stats otherwise you will always be fleeing from duels and probably in PvM as well.
 

amphrosyne

Diabloii.Net Member
LieutenantDoom said:
If untwinked....

20 Lightning Sentry
20 Shock Web
20 Charged Bolt Sentry
20 Death Sentry
3 Prerequisites

Estimated Damage at level 83+

389(Lightning Sentry Damage) * 7.2(total synergy bonus) = 2800 Raw Damage

If level 83 trapper faces a 75%+ resist dueler, then it would hurt as much as 700.2 Lightning Damage.

Physical

415 stat points to spend
+150 Strength
+100 Dexerity
+50 Energy
+50 Vitality

Stats

366 Life
224.5 Mana


Very weak and fragile. Needs ALOT of running away and luring.
That build is gonna die fast. Low damage and low life. Laying ten traps would deplete ur meager mana pool. i dont understand why you need dex or that much strength even if its untwinked. And you also did the calcs wrong. Theres a pvp penalty you didnt factor in. If this is all you can scrape together, i would ditch a few points in the synergies or lvl up and get BoS or fade as well as mindblast.
 
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