My theorized build for PvP Sorc built around Energy Shield After reading a lot of the ES threads, I am still thinking of using ES to create a sorc who is extremely close to invulnerable. This is a Pvp char vs. Casters (no block) Items: Weapon:The Oculus (+3 skills, 20 to vit, 20 to energy, 20 to res, 30 to faster cast) (for PvM ONLY, as the teleport when struck is an easy way to get yourself killed). Pvp weapon would be Hoto (15% max mana, res 30-40, +20 replenish life, 40% faster cast, 3 to skills, lvl 4 oak sage) - in Flail (41 str. req, 35 dex req) Weapon switch: Perfect Call to Arms for Shouts in Crystal Sword (43 strength req) Shield: Lidless Wall (+1 skills, max mana +10%, 20% faster cast, +10 to energy) (58 str. req) Armour: (few good choices): Heavenly Garb (+15 to Energy, All Resistances +10, Regenerate Mana 25%) - 41 str. req. The Spirit Shroud (Magic Damage Reduce By (7-11), Replenish Life +10, +1 To All Skill Levels, Cannot Be Frozen) - 38 str. Skin of the Vipermagi: (Magic Damage Reduce By (9-13), All Resistances +(20-35), 30% Faster Cast Rate, +1 To All Skill Levels) - 43 str Que-Hegan's Wisdom: (Magic Damage Reduce By (6-10), +15 to Energy, 20% Faster Hit Recovery, 20% Faster Cast Rate, +1 To All Skill Levels) All others require entirely too much strength. You could do Chains of Honour in a Dusk Shroud, but that costs 77 str. Gains from that is +65 res, +7 replenish life, and +2 to all skills. Special Mention: Enigma. You can put it in a breast plate and it will only cost 30 str. and it provides enough strength to wear anything else I will list BUT the gains are only +2 skills, 5% max life, and 15% Damage Taken Goes To Mana (which are way to low when you already have teleport). Helm: Harlequin Crest (+2 skills, +2 to Strength, +2 to Vitality, +2 to Energy, + (1.5 Per Character Level) 1-148 To Life (Based On Character Level), and + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level). Gloves: Magefist (Regenerate Mana 25%, 20% Faster Cast Rate) - 45 str. Frosties (Increase Maximum Mana 40%) - 60 str or TO gloves (Cold Resist +30%, and 20% Faster Cast Rate) - 58 str. Boots: Waterwalk (+(45-65) to Life) 47 str or Silkweaves (Increase Maximum Mana 10%) 65 str Special Mention: Aldur's Boots for (+50 to Life, 10% Damgage Taken Goes To Mana, and Fire Resist +(40-50)%) BUT 95 str. req, which makes it worth not as much). Belt: Lenymo (+15 to Mana, All Resistances +5, and Regenerate Mana 30%) or Nightsmoke (+20 to Mana, 50% Damage Taken Goes To Mana, All Resistances +10, Damage Reduce By 2), or Glooms Trap (+15 to Vitality, Increase Maximum Mana 15%, Regenerate Mana 15%), or Arachnid Mesh (Increase Maximum Mana 5%, 20% Faster Cast Rate, +1 To All Skill Levels) - 50 str. req. Rings: 2 The Stone of Jordans (+20 to Mana, Increase Maximum Mana 25%, and +1 To All Skill Levels each) Amulet: Mara's Kaleidoscope (+5 to Strength, and +5 to Vitality, +5 to Energy, All Resistances +(20-30) and +2 To All Skill Levels Ideal Gear for PvP (general, you would obviously change gear to fit the characters in a game who are punishing you most): Perfect Hoto: 41 str/CTA switch: 43 str Lidless Wall with Um: 58 str. Perfect Skin of the Vipermagi with Um: 43 str. Harlequin Crest with Um: 50 (gives 2 to str) Frosties: 60 str. Perfect Waterwalks (65 life): 47 str. Arachnid Mesh: 50 str. 2 SOJS Perfect Mara's Kaleidoscope (gives 5 to str) This gives 40+22+50+15+30+30 (hoto, um in wall, um'd vipermagi, um from crest, maras)=187 res all + 30 from 3 anya quests = 217% res all - 100% hell = 117% res all (remember that other characters will be able to lower your res, so you need all the res you can). and 110 cast rate, which lets you hit the second to last cast frame for a sorc (200 is last) of 8 frames. Lvl 85 is what I will base end mana/life on using the gear I said: Mana begins at 35 and gains 2 per lvl, and gets 2 mana per point put in energy. 51 strength needed to equip all (lidless is 58, crest gives 2, maras gives 5), so 41 stat points must be put into strength. 85-1 (you start at 1)=84 lvls of stat points*5=420+15 (quests)=435 stat points saved. Put ALL 435 stat points into ENERGY. That gives 870 mana + 35 beginning + 168 (84 lvls of energy gained per lvl) = 1073 without gear. 1073 + 127.5 mana (Crest) + 14 mana (7 to energy from crest + maras)=1214.5 mana 1214.5*2.05 = 2489.725 (this is from the + max mana items) mana. Mana regeneration rate: Assuming Max Warmth and 2500 mana. Warmth is lvl 32 after skills (402%). Mana Regenerated per second = 25 * [[256 * max_mana / (25 * 120)] * (%Mana Regeneration/100 + 1] / 256  = Round Down 25*[213*(402/100+1)]/256 25*[213*(4.02+1)]/256 25*[213*5.02]/256 25*1069/256 26725/256 104.39 mana regenerated per second. How Dmg barely hurts you: You will have lvl 40 Energy Shield and Telekenesis (+12 from skills and +8 from charms, 2 spots for other charms and small charms and if you have, anni) This gives you a capped 95% aborbed dmg into your mana. You lose .75 mana @ lvl 20 telekenesis (synergy is capped at 20) per dmg taken. Suppose you get hit with a 6000 dmg Bone Spirit (an avg dmg Bone Spirit). 6000*1/6 (pvp penalty)=1000. 1000*.05=50 dmg taken to life. 6000/6=1000 -50 = 950*.75=712.5 dmg taken to mana. Losing 712.5 in multiple hits CAN destroy your mana pool, but with mana regeneration, if between every hit of 6k, you have about 7 seconds before you regenerate your pool. Also, no1 will be able to call BM (bad mannered) if you drink mana pots b.c they won't see your life jump like they would with a life pot. If it's pubby, BM is fine neways, so pot away. Now for the skills: 85-1=84 +12 (skills)=96-60(max telekenesis, es, and warmth=36 points to invest to do dmg. For dmg, I have no idea. I am thinking either go enchantress, charged bolt sorc, or firebolt sorc. Let me know what you'd use. --- So, what would you put your remaining points in and do you think this is viable?