My take on the graphics, you are all right in the wrong way. Really, what I'm trying to say is this; the graphics for D3 are great IMHO. There have been those sets of pictures posted on every topic about the graphics (http://img299.imageshack.us/img299/7807/itshouldrh5.jpg). I feel that these pictures are getting closer to what we need, but are too drastic in some ways, and don't bring enough in others. Some people have pointed out the 'cartoonishness' of the new graphics. I really don't see anything particularly cartoony about them. What I do see that I don't like is a very rounded feel to everything, all of the solid objects seem to round off rather than coming to sharp menacing points . Other people have pointed out the color scheme, which is wrought with cool, natural hues, like greens and blues. I feel that the Blizz (the big B from now on) could back off a bit on this, but mainly need to bring back more greys, blacks and browns. The only reds and organges IMO should be ambient lighting and blood. Really, the biggest things missing from what we've seen are the small details, like the flayed corpses in the catacombs, the bloody pentagrams scattered throughout the game, and a general look of disrepair in everything. The dungeon we saw seemed to well kept, where IMO it should seem old and crumbling, the sort of place you'd be afraid to go in, even if you knew there werent demons that wanteed to eat you alive in it, just because you thought it might collapse on you at any moment. Really, the biggest change I would make is less light, in D1 and 2, items would have to give you more light radius so you could see whats coming, and I think this should be even more important in D3, there are many points in the video where there is an 'ambush' that you see coming from miles. Wouldn't it be neat if you had to have more LR so you can see them coming. In D3 currently, you see to much. All that the Big B has to do is lower the brightness setting and voila, perfect. The image I posted at the top seemed to get the color scheme closer to what we need, and accentuated the cracks in the floor and broken look of things, but didn't really add anything. In short, what I'd like to see is more broken, dead and decrepit stuff, a few more blood spatters here or there, and a darker color scheme. In D2, IMO, the scariest place is the durance of hate, and I think that if D3 looked more like this, I'd be happy. The durance has all sorrts of great scary stuff in it, but most people dont see it because they're too busy teleporting to meph.