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My take on a Bard class

Discussion in 'Diablo 3 General Discussion' started by Technomancer, Jun 30, 2009.

  1. Technomancer

    Technomancer IncGamers Member

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    My take on a Bard class

    New Background:
    In his younger days, the Bard travelled the far reaches of Sanctuary as a poet, musician and storyteller. He quite the performer, able to rouse even the most dour soul. He had a restless spirit and lived off the people in the cities and villages through charm and wit until he wore out his welcome, then journeyed on. He was an expert at getting himself into trouble, and just as expert in getting himself out of it, be it through wit, cleverness, or muscle. If his stories were to be believed, he was a renowned hero that had experienced many tragic and comedic events in every corner of Sanctuary. He was also always interested in lore and history, and loved to spend a good amount of time learning the local histories and peculiarities of the places he visited and often, before he willingly or unwillingly departed, knew more about the local goings on than most of the locals did. He loved a good time, and was a regular feature at some of the seedier outfits around.

    A small village he visited would change the course of his life however. He fell in love with a local girl, like he did in every town, but this was different. She was someone even his ego would allow him to consider an equal, and was completely smittin. He kept trying to think of excuses to move on, but could never find one quite good enough, so he stayed with her. She eventually became pregnant. His first instinct was to run, but he couldn't. This would become his new life.

    Unfortunately, it was not meant to be. She died during childbirth, but he had a new daughter. She was his responsibility, and he took it with pride. He stayed where he was, practicing his arts to the enjoyment of the locals, and was able to hash out a decent and honorable living as a musician and teacher. He raised his daughter until the age of 6, when tragedy once again came to call. Monsters and demons roaming the countryside stumbled upon their village, razing it to the ground, and killing or abducting nearly everyone. The Bard fought well, but was overwhelmed and left for dead. When he came to, there was no sign of his daughter, and only a handful of villagers had survived. Desperate, he chased the monsters into the darkness for days. He found an abandoned camp of the raiders, and with it he stumbled upon a scene from a nightmare. Many of the prisoners had apparently been made snacks... and worse. He found the remains of his little girl there. She fell into the 'worse' catagory...

    He never found that raiding party. Some say he went mad after that. He dissappeared and popped up from time to time around the land drunk and spoiling for trouble, never talking about his past. Some people were familiar enough with the local goings on and pieced together who he was, so they tolerated him out of symapathy. When he wasn't brawling in the local tavern, he obsessively buried himself in books and tomes wherever he could find them, the older and more archaic the better. He researched magics and demonkind and forgotten lore better left forgotten. Over a couple of years, he became somewhat more stable, but still very disconnected from people. He liked to spend a great deal of time out in the wild outskirts of towns, hunting and providing for himself, by himself. He privately practiced in the wilds at killing foul creatures up close and from afar. When travelling from town to town, he searched out any beasties he could find to 'practice' upon. At night, people would occasionally hear haunting sounds coming from the woods, and when followed, would reveal themselves as dark, forboding, and unnerving songs, some of which were sung in tongues no one had ever heard.

    He knew that people would occasionally eavesdrop on him and something inside of him still missed . One day, a brave little girl came out of the woods that had been listening to his strange music and started bugging him with questions. He tried to run her off, but something about her couldn't let him resist answering her questions. Maybe she reminded him of 'her'. She asked him what those songs were he played, and he told her they were ancient, forgotten songs that had magical powers over the darkness. After other questions, she finally asked him why he was always out here by himself. He reluctantly told her a highly sanitized version of his story. He kept going, and as he did, he added more gusto and flair, with which she was thoroughly entertained. As he finished, the twinkle in her eyes almost made him break down and cry, but he held back. With the innocence only a child could have, she told him that his family wouldn't want him to be alone like this and that he should share his love of them with the world. With that, she left and he could hold back his tears no longer. He never saw her again. He always wondered if she might have really been 'her'...

    After that, he finally was able to, no, he HAD to get back on his feet and do something. He was able to perform and again, but now he had purpose. Toughened by his experiences, he set about trying to really make a difference. As he travelled now, he helped people. If they were in trouble, he would give them strength and stand with them against it. If they were lost, he would guide them and see them through. He fought the darkness wherever he found it and inspired hope in the hopeless. He had the strength and abilities now to become a subject of songs, not just a singer of songs, but legacy never entered his thoughts. Perhaps those whose songs were sung never had those thoughts either. One day, hearing of the troubles in Tristram, be it by sword or song or spirit, he set forth to shine light upon the darkness once again. Perhaps he could stumble upon a particular group of nasties again. Now, he was ready for them.


    'Honor' skills: These abilities revolve around the "honor" of combat, both up-close and at range.

    Tier I:
    • Trick Shot: Active. Missile attack. Fires a missile that zig-zags in an ever widening cone away from character, increasing it's area of potential attack.
    • Dual Wield: Passive. With two weapons equiped, both are used in the time frame of one attack with a speed average of both weapons. Higher Ranks increase accuracy and damage.
    • Evasion: Passive. Increases the effect of Dex on defenses.
    • Catch Missile: Passive. Has a chance of plucking or knocking a missile right out of the air, rendering them harmless

    Tier II:
    • Twin Strike: Active. Melee attack. Requires two weapons. Attack using both weapons simultaneously as one blow. All bonuses, damage ratings, etc. are added together and treated as one attack from one weapon.
    • Strafing Run: Active. Missile attack. While character is walking/running, constantly fires missiles at the nearest foe. (Stolen from the Mentalist. :) )
    • Parry: Passive. When equiped with two weapons, has a chance of parrying attacks.
    • Shield Bash: Passive. When attacked, adds a chance to lash out with shield, dealing damage and knocking attacker back.
    • Missile Mastery: Passive. Increases damage, accuracy, and speed of all missile attacks.

    Tier III:
    • Frantic Assualt: Active. Melee attack. While attack button is held down, each swing hits a different enemy in range, with increased attack speed..
    • Split Arrow: Active. Missile attack. Fires a missile that upon impact, splits into several more missiles launched at nearby foes that do half original damage.
    • Ambidexterity: Passive. Increases the attack speed and accuracy of Twin Strike and Dual Wield.
    • Retort: Passive. When attacked, has a chance of very quickly counter attacking.
    • Cower: Passive. If using a shield and standing still, the Bard can cower behind it very effectively, increasing shield blocking and absorbtion.

    Tier IV:
    • Dervish: Active. Melee attack. Spins very quickly, attacking a single target several times quickly, the number depends on Rank. When dual wielding, both weapons are used.
    • Flurry: Passive. On hitting a foe in Melee, has a chance of quickly adding a second attack. That second attack could also trigger this again, causing a chain reaction. When dual wielding, this could result in a barrage of attacks at higher Ranks.
    • Split Rebound: Passive. Increases the damage done by the secondary missiles broken off from Split Arrow.
    • Agile Striking: Passive. Adds a damage bonus for Dex to Melee attacks using 1-handed weapons and increases the pre-existing Dex bonus for Missile attacks. Effect increases with Rank.


    'Glory' skills: These skills are glorious Songs, that when activated, are sung for a duration. They cost mana only when cast, and can cause a variety of effects on allies or enemies. Songs can be stopped by Silence.

    Tier I:
    • Enduring Chant: Active. Song. Stops the loss of stamina from running, etc. for the user and any friendly units within range. Also decreases the Fury cost for Barbarians skills and increases the speed of regeneration and healing from items/magic.
    • Penetrating Voice: Passive. Decreases the chance that any Silence effect can affect the Bard.
    • Silver Tongue: Passive. Increases the chance of effect success for all Songs.
    • Virtuosity: Passive. Passive. Increases the power of the effects of all Songs.

    Tier II:
    • Aria of Disruption: Active. Song. Interferes with magical energies, decreasing the effectiveness of all enemy hostile magics within range.
    • Soothing the Beast: Active. Song. Has a chance of randomly causing any foes within range to stop hostile activities for a time, entranced by the Bards singing.
    • Enduring Vitality: Passive. Enhances Enduring Chant to provide some health regeneration as well.
    • Counter Verse: Passive. Has a chance of knowing the proper short verse that can counteract the effect of a debuff cast on the Bard. Has a chance of reducing the length of any debuffs afflicting the Bard dramatically.
    • Inspired: Passive. Decreases the Mana cost of all Songs.

    Tier III:
    • Furious Bolero: Active. A fast, harsh song that has a chance per x seconds of setting any targets within range on fire, causing fire damage for xx seconds. If a target is on fire and gets re-effected, the fire duration is added onto the end of the current fire. Creatures on fire have a chance of igniting those nearby.
    • Haunting Melody: Active. Song. Increases the connection between this world and the Ether, increasing the effectiveness of allies' spells and decreasing mana costs for skills.
    • Allegro: Passive. Enhances Furious Bolero, increasing fire damage and adding a chance to stun victims while on fire.
    • Counter Chorus: Passive. Augments Counter Verse to apply to allies within a Rank dependent radius.
    • Fortissimmo: Passive. Increases the range of all Songs.

    Tier IV:
    • Heroic Anthem: Active. Song. A song dedicated to glorious victories over evil by legendary heroes. Increases all damages and attack/cast speeds of friendly units.
    • Hymn of Light: Active. Song. A powerful song from before time. Only affects undead and demons within range, but deals constant damage, slows them, and lowers damage and defenses.
    • Noble Fortitude: Passive. For Heroic Anthem, adds to the max health of friendly units.
    • Angelic Voice: Passive. Enhances Hymn of the Light. Has a chance of randomly stunning any applicable targets within range.
    • Long-Winded: Passive. Increases the duration of all Songs.


    'Guile' skills: These skills are based on wit, knowledge, and cleverness. (Some of these skills, like Arcane Lore, depend on certain features being present in D3)

    Tier I:
    • Be the Beast: Active. Skill. The Bards extensive knowledge base allow him to emulate the bahavior of various dark creatures. By dragging a foot, acting abnormally, and making odd noises, he can behave in a way that allows him to blend in with enemies for xx seconds, causing many foes to ignore him at random. Special monsters and bosses are not fooled. Effect ends immediately if character uses any offensive skills. Other players might hate you for using this too much.
    • Silence: Active. Spell. Silences any targets within area of effect.
    • Bravado: Passive. The Bard presents himself with such gusto and self-confidence that foes hit by his attacks have a chance of being terrified and running away.
    • Blinding: Passive. On critical strikes, this adds has a chance of blinding target.
    • Item Lore: Passive. Has an increasing chance of Identifying items.

    Tier II:
    • Resonate: Active. Spell. Causes an intense sound vibration in an cone area starting at character that stuns targets and causes damage. This spell stays in affect while the mouse button is down and can be re-aimed anywhere. Causes increased damage on undead enemies.
    • Rogue Element: Active. Spell. Enchants weapons for xxx seconds, adding a random element (fire, ice, or lightning) to each attack. (Idea inspired by/based on NASE's suggestion.)
    • Barter: Passive. Allows the character to get better prices from vendors, buying and selling.
    • Arcane Lore: Passive. Increases the effects of any scrolls or books used.
    • Anatomy: Passive. Advanced knowledge of creatures' anatomies increases the chance of Critical Hits.

    Tier III:
    • Name of Power: Active. Spell. Through studies of ancient histories and texts, the Bard knows much about Demonkind and the power of real names. When used, calls a Demon by a secret name, stunning it or possibly outright banishing it. Bosses are too poweful to be affected by this.
    • Sop Story: Active: Spell. Tells a story so sad even un-intelligent monsters understand, charming any non-undead/demon temporarily into defending the Bard, causing them to attack other monsters. Has a 4 second cast time and has a chance to effect any foe in range. Has a 20 second cooldown.
    • Enhanced Resonance: Passive. Increases the width of the cone and the damage caused by Resonate.
    • Dramatic Flair: Passive. Increases the chance that a foe is effected by Be the Beast. Also adds a smaller chance that special monsters will be fooled as well. Bosses are still unaffected.
    • Monstrous Lore: Passive. Through close observation and study, the Bard gains a sense of the strengths and weaknesses of monsters. Enhances Rogue Element, giving an increasing chance of triggering the elemental effect that takes advantage of the creatures weakest resistance.

    Tier IV:
    • Accusation: Active. The Bards powers of persuasion are such that he is able to accuse a foe of... whatever... that causes other foes around it to become hostile to it.
    • True Name: Passive. Has a chance of knowing a Demon's true name. When Name of Power is used, this provides a chance that it's true name will be called, requiring it to fight for the Bard for a period of time. Once this time ends however, the Demon will seek out the Bard, ignoring all other targets, determined to kill him.
    • Make the Devil Cry: Passive. Adds a chance of also affecting Undead and Demons with Sop Story.
    • Rogue Burst: Passive. Enhances Rogue Element, giving a small chance of triggering splash damage, affecting any foes adjacent to target. If any points are in this skill, Critical hits will always trigger this affect, assuming Rogue Element is active.

    Notes: I got on a kick a few days ago on making my own Bard class cause of another thread, so I thought I'd try to finish it up and throw it up on here to see what people think. I know some people seems to really dislike Bards, so take that into account in your responses if you fall into that group.

    This isn't a total end-all be-all, this is mainly to get across the idea. It's light on skills in a couple places like the first tier of songs. And yes, I know a couple skills like 'Accusation' mirrors other skills, that was intentional. I didn't look at any other Bards posted on here cause I wanted it to be as untainted as possible, but there's probably some overlap. I mean, hey, a Bard is a Bard, right?! ::thankyou:

    Fan_class:Bard in the DiabloWiki.
     
    Last edited: Aug 17, 2009
  2. peasant

    peasant IncGamers Member

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    Re: My take on a Bard class

    As I've mentioned before, I think the major complaints surrounding songs:

    1. The idea of a character breaking into song in the midst of battle feels a tad bit hokey and perhaps a little too Broadway. Diablo: The Musical anyone? ;)

    2. If sung throughout its effect's duration, it prevents players from listening to the actual score (and possibly other audio cues). If it doesn't, it doesn't really feel like a song/defeats the point of making him a Bard.

    3. Through repeated use, players will eventually grow tired of hearing the same songs over and over again (especially for bread and butter abilities) and might grow annoyed with the songs


    On a different note, I feel your Bard's current lore is a tad bit boring/generic. Will see what I can think of to perhaps spice it up a little.
     
  3. commonhumans

    commonhumans IncGamers Member

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    Re: My take on a Bard class

    I don't understand why everyone is so hung up on the fact that it is a song.

    So what?

    Why cant it be like a strum of a few chords on a guitar or a few notes on a flute that act much like a barbarians shout abilities. Just because hes a bard doesn't mean he has to go into long winded solos or 3 hour ballads.

    Anyway...

    Amazing post Techno, Ill definitely include a link to this post from my new speculation thread. I should have that finished by tomorrow night.
     
  4. Velhic

    Velhic Banned

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    Re: My take on a Bard class

    Dervish/frantic assault in pvp would own, just stun with a song then assault to the person then dervish and they are D-e-a-d
     
  5. lunarleif

    lunarleif IncGamers Member

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    Re: My take on a Bard class

    Honor skills, the first skill is trick shot? Dervish needs a better name. Cowering is also ranked very high in honor based societies.
    Silence, silence, I kill you!
    Convincing monsters... of whatever...? Sweet, there's gold hiding in that bush under the rainbow but only one monster can get it, so fight!
     
  6. lunarleif

    lunarleif IncGamers Member

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    Re: My take on a Bard class

    He just wants to sing, what wrong with that? Anyway, it doesn't have to play music, it could just make musical notes on the screen.
     
  7. NASE

    NASE IncGamers Member

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    Re: My take on a Bard class

    I like the idea. Perhaps a bit to much focus on songs, it's an action rpg where we don't want support character. But very good anyway. disregarding problems with the effective implementations of the songs, yet we have developers for that right?


    One thing that might be interesting to add, just as a flavour is some simple elemental damage. I've come up with this skill for my 'own' bard (although I'll probably never complete him).

    The idea is to have one skill that shoots an elemental bolt of all elements. Thus doing fire, cold and lightning damage. And then have a passive (based on the knowledge) that rearranges the damage according to the resistance of the monsters. i.e. a high fire resistant monsters will only get very little fire damage as a large part of the fire damage has been converted to lightning or cold.
    Yes, I have already used to skill somewhere else.
     
  8. Technomancer

    Technomancer IncGamers Member

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    Re: My take on a Bard class

    @peasant: Yeah, I forgot to mention my idea for songs. I was talking about it in commonhumans thread, and he pretty well summarized it, just have a chord or something short to indicate the song starting and forget actually singing the song for the duration of the effect. And yeah, their all sung, no lute!!

    @lunarleif: The "Honor" that's being referred to is from the Bard's perspective, so actually getting your hands dirty in combat is considered honorable by him! :D Dervish is a pretty good description of it, spinning like a madman, slicing a foe to shreds. Maybe Dervish ________?

    @NASE: Your right, I actually didn't think of it, but he needs some elemental damage other than the fire song. It could be one of his spells, where through his extensive knowledge of creatures, he knows which element they are the least resistant to, and have a skill/spell that automatically picks the most effective element for the selected target. It would be a more stripped down version of what you're talking about, but would accomplish the same goal.

    EDIT: I updated the OP with changes to the Guile tree. rearranged a little, changed the blind skill from active to passive, and most importantly, added 'Rogue Element' to Tier II along with 'Monstrous Lore' and 'Rogue Burst' as passives that augment Rogue Element. This is basically an adoption, in principle, of NASE's suggestion. Since he's used his idea elsewhere, I thought it appropriate to credit him. :)

    I also changed the names of a couple songs to Aria of Disruption and Furious Bolero. I thought I did it last night, but overlooked it. You can't imagine how hard it was for me to not name any songs 'Aria of Sorrow' or 'Harmony of Dissonance'!! Those are Castlevania games to those who don't know. ;)
     
    Last edited: Jun 30, 2009
  9. LaZeR

    LaZeR IncGamers Member

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    Re: My take on a Bard class

    I HAVE read the whole OP, but as usually I got aheadache and forgot what I had read in the beggining.
    So I will read the OP again for some more educated comments. For now I have this to say:

    1. Very nice job. Very organized, nice description and you can really see the effort and thought you put into it.
    2. Shield Skills? Meh. It's really hard (for me at least) to picture this type of char with a shield. Probably you must have them to maintain diversity and not force dual weapon, but still- Meh.
    3. Glory skills, AKA Songs, should have buffs, making the Bard the support char for D3. I think it just fits perfectly.
    4. Well done Combat Skills. The focus on Dual Wielding is great.
    5. I didn't really understand the concept of Guile Tree. I mean, yeah, it's knowledge and clevernse, but you don't get that sense from the skills. It's a nice idea, but I'm not 100% sure it's the way to go for the 3rd Tree.

    That's it for now. Better comment will come soon :)
     
  10. lunarleif

    lunarleif IncGamers Member

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    Re: My take on a Bard class

    Dervish is a Guild Wars character. I analyze your skills like I generally do later. :)
     
  11. lunarleif

    lunarleif IncGamers Member

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    Re: My take on a Bard class

    Round one.
    Background needs improvement, as stated by other

    'Honor'

    Tier I:
    Catch Missile: Passive. Has a chance of plucking or knocking missile right out of the air, rendering them harmless.
    Would that work if you had two weapons in hand since you can't catch something without a free hand? Or is it that you catch it on shield, armor, or slice it with swords?​

    Tier II:
    Twin Strike: Active. Melee attack. Requires two weapons. Attack using both weapons simultaneously as one blow. All bonuses, damage ratings, etc. are added together and treated as one attack from one weapon.
    I thought that the Barbarian's D2 double swing sounded familiar. And D3 has a similar double strike as well. ​
    Parry: Passive. When equiped with two weapons, has a chance of parrying attacks.
    Like the assassin's double block. ​
    Shield Bash: Passive. When attacked, adds a chance to lash out with shield, dealing damage and knocking attacker back.
    That was a paladin skill. Smite to be exact. ​

    Tier III:
    Frantic Assualt: Active. Melee attack. While attack button is held down, each swing hits a different enemy in range, with increased attack speed.
    That's good until you get some high hp and damage monsters and your attacking a different one each turn and not killing them very quicly. ​
    Cower: Passive. If using a shield and standing still, the Bard can cower behind it very effectively, increasing shield blocking and absorbtion.
    Needs a much better name. It's not cowering if you use your shield well. ​

    Tier IV:
    Flurry: Passive. On hitting a foe in Melee, has a chance of quickly adding a second attack. That second attack could also trigger this again, causing a chain reaction. When dual wielding, this could result in a barrage of attacks at higher Ranks.
    Nice :)

    'Gory'

    Tier I:
    Long-Winded: Passive. Increases the duration of all Songs.
    That's a skill way to low in tier. ​

    Tier II:
    Aria of Disruption:
    Aria? Aer? Air? Area? ​
    Inspiration: Passive. Decreases the Mana cost of all Songs.
    Switch that with Long-Winded perhaps​

    'Guile'

    Tier I:
    Be the Beast: Active. Skill. The Bards extensive knowledge base allow him to emulate the bahavior of various dark creatures. By dragging a foot, acting abnormally, and making odd noises, he can behave in a way that allows him to blend in with enemies for xx seconds, causing many foes to ignore him at random. Special monsters and bosses are not fooled. Effect ends immediately if character uses any offensive skills. Other players might hate you for using this too much.
    Um, that's going to be a skill I'll have to see. That also smells of spam and would really be annoying for other players. ​
    Item Lore: Passive. Has an increasing chance of Identifying items.
    That's cheap. ​

    Tier II:
    Barter: Passive. Allows the character to get better prices from vendors, buying and selling.
    That's cheap, and DnD to the core. Appraise anyone? I don't want bards to be merchants for everyone else, but that would also make the bard rich :scratchchin: ​

    Tier III:
    Name of Power: Active. Spell. Through studies of ancient histories and texts, the Bard knows much about Demonkind and the power of real names. When used, calls a Demon by a secret name, stunning it or possibly outright banishing it. Bosses are too poweful to be affected by this.
    Aw come on, not bosses? It would be hilarious, Diablo's true name is ***************************************** ​

    Tier IV:
    Accusation: Active. The Bards powers of persuasion are such that he is able to accuse a foe of... whatever... that causes other foes around it to become hostile to it.

    He Just wants to sing!
     
  12. Jimbob

    Jimbob IncGamers Member

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    Re: My take on a Bard class

    Wow, you took your time on this. I appreciate the effort, but I doubt the Bard will get in. If there were about 10-20 classes than it would have a good chance, but there are only 5 for now. The next two classes will be a ranged class and a class that wields a shield and wears heavy armor.
     
  13. LaZeR

    LaZeR IncGamers Member

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    Re: My take on a Bard class

    NOTE: This is basically brainstorming, so excuse me if my ideas or out of contex for this thread or highly un-organized.

    Well, I have read the whole OP, and I must say I was thinking in other line completely.

    Have you ever read the Silmarillion? (Yep, I know it's a bit LotR fanboyish).
    Anway, what started to world, according to Tolkin, were Ilúvatar's children. What I thought was amazing was that their main powers and skills were actually Songs. So I started to think in the line of some Epic melodies idea.

    OK, that's confusing.
    I'll try explaining that in another way- Here's my draft of a Background for the Bard:
    Nobody really knows where the Bards came from. They’ve been roaming the land since time began. Some say they are members of a secret Holy clan, old as time itself, sent by the High Heavens to document the history of time. For centuries they have seen time passes, ought never to interfere with its progress. But as late darkness spread, and even the Bards couldn’t ignore the upcoming Evil, one of them set out to be the first Bard to not only watch, but make History on its own.

    The main point I'm trying to make here is that the Bard is a Holy char. Some kind of at least. His "Songs" are so great they can do epic things, whether they're peacful or destructive.
    That idea led me to constructing the Bard around 3 main elements:
    1. Holiness
    2. Songs- Both for buff and AeO skills, with both damaging and "peacefull" effects.
    3. Melee- I'm torn here between fast, close, small weapo & dual weilding melee to Holy Sword & Shield melee.
    4. (?) Enviorment- With a refrense to the Druid, and maybe to the Silmarillion as well, it just fits perfectly (for me) that the Bard will be able to fit and his enviorment and his Songs so powerful he could control it, giving him so kind of Geo skills.

    "Scholar" skills are, as I belive I said, a very nice idea, I just can't make skills that follow that concept and feel.
     
  14. Jimbob

    Jimbob IncGamers Member

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    Re: My take on a Bard class

    You really like the Bard don't you. It's a playable class in Oblivion, but I doubt it will make it into Diablo. I'm not saying that they can't fit into the universe; I just don't think they will be a playable class for Diablo 3.
     
  15. lunarleif

    lunarleif IncGamers Member

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    Re: My take on a Bard class

    @Lazer
    You really really want a paladin bard, don't you?
    @Jimbob
    Stow the comments unless they build. Don't be negative. There are forums for that. If this was a completely stupid post, which it isn't, you could say all you wanted.
     
  16. LaZeR

    LaZeR IncGamers Member

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    Re: My take on a Bard class

    LOL I don't really see it as a Paladin Bard but a holy feel just suits my idea of a Bard. And hopefully make the Bard a solution for 3 problems:
    1. Support char
    2. Holy char
    3. Sword & Shield / Fast melee char (depands on which one you go).
     
  17. Technomancer

    Technomancer IncGamers Member

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    Re: My take on a Bard class

    MY GOD!! What have I got myself into here?! Haha!! Ok, I'll try to do this in order:

    @LaZeR: 1. Thank you! 2. You mirror my position perfectly! More of a technicality than anything. 3. I didn't want to focus too much on buffs so he wouldn't just be dismissed as a 'support char'. 4. I couldn't imagine it any other way! 5. More on that later...

    @lunarleif: I don't care if Dervish is a character in another game. It's in a lot of games like the Avernum Series. I love those games. :) This isn't a class, it's a skill that happens to be closer to it's historical definition than any class I've ever seen. BTW, never played Guild Wars.

    @lunarleif pt2: Whew...
    Catch Missile could maybe use a more descriptive name, but could just as easily knock it out of the air with weapon.
    Twin Strike: Barb is an obstacle, but could have better dual wield skills. Could use work.
    Parry: Exactly. That's not a crime. :D
    Shield Block: This is a passive, reactionary version. To be exact.
    Frantic Assault: That when you switch to a different skill.
    Cower: It's playing on whimpish Bardy stereotypes. I thought you'd appreciate that!
    Flurry: Thanks!
    Long Winded/Inspiration: That might not be a bad idea.
    Aria: It's a old term for a type of song.
    Be the Beast: I know it could be annoying, but I think the graphic element of a Bard doing a lame zombie act would be PRICELESS!!! Think 'Shaun of the Dead'.
    Item Lore: Exactly!
    Barter: It would stay at a pretty small rate, but I think it'd be valuable and would highlight his people skills.
    Name of Power: I know. I thought it was a cool concept, but was just trying to balance it out.
    Accusation: "I saw him helping a little old lady across the trail earlier today. GET'IM!!!

    @LaZeR pt2: No I've never read that, I've only read the main trilogy and The Hobbit. I must say, the holy angle, *I* just can't really latch on to that. I mean, I get the approach and see it's merit, but part of the reason I like Bards are their rogue-ishness. Besides, it gives a lot of room for the character to be sneaky, express some attitide like the Wiz, and add some comic relief. Not enough to make it hokey of course, just enough to make it enjoyable. It sounds like you've got a lot of your own ideas, you oughta flesh out a bard too! You can use any of the stuff I put here that you might like. Your approach would be a pretty big overhaul, but there'd be a bit of overlap too. Same goes for anyone else.

    @Jimbob: Getting it into the game is beside the point, we're just having fun. I guess it's fun... :D
     
  18. lunarleif

    lunarleif IncGamers Member

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    Re: My take on a Bard class

    Yes, I appreciate cower, but that isn't Diablo. I though that people had problems with the witch doctor breathing poison.
     
  19. lunarleif

    lunarleif IncGamers Member

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    Re: My take on a Bard class

    Yeah, well I saw him help a hero who fell over up! Then decided to help 2 little children get back home.
    You aren't paying very much attention to arcane warrior :(
     
  20. Technomancer

    Technomancer IncGamers Member

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    Re: My take on a Bard class

    Ugh, I get so sick of the "that ain't Diablo" argument!! I mean laser guns? Now THAT's not Diablo! I think Poison Spray is an awesome skill idea.

    CUZ I BIN BIZY!! lol! I've been doing this guy, I'm almost done with another, and I've even been brainstorming yet another, that's not to mention my personal life. Too, I think I avoid updating the Arcane Warrior's OP too often cause I need to update the wiki too, so it takes a bit of time. I think she's about done though, I just need to make some final updates/adjustments and I think it's pretty much done. The next class I'm working on is a vastly overhauled variant of the Arcane Warrior, so I'll be putting my efforts there instead for a while. I'll try to update it sometime soon, though.

    Oh yeah, and I been trying to replay through D1!! Man, D2 kills it soo bad... Just let me run in town!!!
     

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