My softcore death has meaning
One of the things I was thinking to make me post this here is how much I hate dying only for dying's sake. Hardcore players say that they have a bigger adrenalin rush, more exciting gameplay when there's more on the line.
I have honestly never been a huge fan of big death penalties, and I suppose that is why I play on normal instead of hardcore. There's no real difference in difficulty between beating the game without dying and beating it on hardcore mode, well, besides the fact that hardcore mode says, and here's proof that I did it without dying.
Lately, I've been reading the "hardcore" survival guides to learn how to play through on softcore to keep character deaths from happening or to keep them as rare as possible and find the experience more enjoyable still.
It seems to me, that either the average softcore player does not care about dying or that the average hardcore player assumes the average softcore player does not care about dying.
Of course, the side effect of all of this may have something to do with why gamers suck so bad at video games these days. I guess the question here could be does death have to have a huge penalty to have meaning? Since death is so much more meaningful in hardcore mode, not dying is much more exciting, and thus, the game as a whole is much more exciting. Can Blizzard make DIII softcore deaths more meaningful with a lesser death penalty? Are these minor death penalties going to be bad for gaming as a whole? As a long time game and even some time role-player, these deaths bother me even if there is a minor penalty, but for the munchkins out there, I wonder if a death even registers as anything more than a minor annoyance.