my skelimancer, ok now what?

Gheeds Army

Diabloii.Net Member
my skelimancer, ok now what?

i've maxed out my RS nad SM i have CE at 20 (with +9 skillz) i have all my curses at lv 11 (+10 skillz here) and i'm lv 66. I think i'm going 2 pick up 3 summon gcs so i can pick up the 13 skele BP. sort of rabling here i have afew questions...

1. summon res...assuming i get the 3 summon gc, that'll put summon res at lv 12. is that enuff for my army of darkness? I've also read that summon res has dimminishing returns after a certain lv could some 1 plz explain it 2 me plz.

2. the marrow bug... i'm lv 66 now and just sliped on my marrows. i have 25 skill pts to look forward 2 in the next 20 lvs. with the bug bouns 2 bone prison could i pick up a half*** offenive spell spear/spirit? i guess i could check the calculator and anwser my own question. if the ave dam was 2.5-3k would it b worth it?

thnx friends...


edit: can't seem to find ne syhnergy calcs help plz...
 

WackenOpenAir

Diabloii.Net Member
Gheeds Army said:
i've maxed out my RS nad SM i have CE at 20 (with +9 skillz) i have all my curses at lv 11 (+10 skillz here) and i'm lv 66. I think i'm going 2 pick up 3 summon gcs so i can pick up the 13 skele BP. sort of rabling here i have afew questions...

1. summon res...assuming i get the 3 summon gc, that'll put summon res at lv 12. is that enuff for my army of darkness? I've also read that summon res has dimminishing returns after a certain lv could some 1 plz explain it 2 me plz.

2. the marrow bug... i'm lv 66 now and just sliped on my marrows. i have 25 skill pts to look forward 2 in the next 20 lvs. with the bug bouns 2 bone prison could i pick up a half*** offenive spell spear/spirit? i guess i could check the calculator and anwser my own question. if the ave dam was 2.5-3k would it b worth it?

thnx friends...


edit: can't seem to find ne syhnergy calcs help plz...
the diminishing returns:
28 34 39 44 47 50 52 54 56 57 59 60 61 62 62 64 64 65 65 66
as you see, the difference between level 1 and 2 is 6%, the difference between the later levels is only 1 %.
That makes it not worth to get it higher than lvl 9 or so. since you have + to skills, that means lvl 1 will be enough. Kinda the same as for natural resist on barbs.

For your other question, my answer wont be much value since my first ever necro is currently lvl 15: I think the spirit will do nice for making a first corps. your marrow walks will also greatly help your bone armor of course.
I estimate bone spirit will do around 1800 damage if you max it, with the + skills you have. maybe a little more.
 

SDC Pred

Diabloii.Net Member
Get 1-5 pts in revive, Blunderbores are awesome vs. bosses with their crushing blow, and revives last longer than skellies when Iron Maidened. 1 pt in Fire golem is also nice for tanking.
 

plasteredkittylizard

Diabloii.Net Member
Gheeds Army said:
i've maxed out my RS nad SM i have CE at 20 (with +9 skillz) i have all my curses at lv 11 (+10 skillz here) and i'm lv 66. I think i'm going 2 pick up 3 summon gcs so i can pick up the 13 skele BP. sort of rabling here i have afew questions...

1. summon res...assuming i get the 3 summon gc, that'll put summon res at lv 12. is that enuff for my army of darkness? I've also read that summon res has dimminishing returns after a certain lv could some 1 plz explain it 2 me plz.

2. the marrow bug... i'm lv 66 now and just sliped on my marrows. i have 25 skill pts to look forward 2 in the next 20 lvs. with the bug bouns 2 bone prison could i pick up a half*** offenive spell spear/spirit? i guess i could check the calculator and anwser my own question. if the ave dam was 2.5-3k would it b worth it?

thnx friends...

1) Dimishing returns = after a certain point, sinking further points into a skill isnt worth it - is it worth a skill point for 1 more % resist all for your skeles? At lower levels, you gain a decent amount / point, but it levels off to the point where + skills provide all the points youll need...

2) If the math is correct, it should take about 4 or 5 shots to kill a normal monster in Hell, based upon another post I just read. Your choice - I'd personally go with a higher CE, in case Marrows get fixed. (not likely)


Synergy calcs = http://www.d2items.com/Skills.html
 

Gheeds Army

Diabloii.Net Member
SDC Pred said:
Get 1-5 pts in revive, Blunderbores are awesome vs. bosses with their crushing blow, and revives last longer than skellies when Iron Maidened. 1 pt in Fire golem is also nice for tanking.
i have 2 pts into revive makeing after skills lv 10. that's 10 revives seems like enuff 2 me. I"m looking in maybe 5 summon gc to get 2 more skeles, that would b 15 revives. seems like alot 14 skeles 15 revives maybe a golem...don't forget my merc. i've used 72 of the 110...also have 2 unused.
need 8 more to max ce. that leavs 30 pts (more like 21 the last 9 may take a while) golem i guess.......
 
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