My PvP Bonemacer, critique please.

X-SoLd-X

Diabloii.Net Member
My PvP Bonemacer, critique please.

He isnt built yet, but I have all his gear.

Skills

Maxxed:
Teeth
Bone wall
Bone spear
Bone spirit

Prereqs
Decrepify 1
amplify dmg 1
bone armor 1

Marrows For Boneprison

Gear

Shako(Um)
Homonuculus(PDiamond)
Enigma
Hoto 39/// +6 bo CTA on switch
Arachnids
Trangs gloves///mage fists
Marrowwalks
2 x sojs
Maras Perfect

5 PnB GC's
10 x 5 res all sc's

Stats
Only thing Im not sure of is Stats.
Str - enough for enigma
Dex//Vita - Should I go all out Vita? Im not wearing any DR so I dont plan on getting Hit.
energy - base

I plan on taking this guy to 99.
 

LordDrift

Diabloii.Net Member
looks good, if i were u i'd take out the soj's and get some caster rings and use a darkforce spawn so ud hit the 125FCR break pt. It makes a crazy difference
 

X-SoLd-X

Diabloii.Net Member
I hear people saying Darkforce is better.
I jus didnt see how when darkforce only has a chance of getting +1 more skill in PnB.
Homu has +40% res's though aswell as 30% fcr.
I figured as much about the sojs. Is the 125% breakpoint that much better than +2 skills? I hear people say 125% is awesome, so I would llike to have it. Just the energy at base keep me at a very limited amount of mana, and I dont get much from anywhere else.
 

Pherdnut

Diabloii.Net Member
My only problem with it is that it's a competetive PvP build that uses the most excessive exploit in the game. I've got no problem with Marrowalk for MFing or just playing through the game, but it should never be used in PvP unless you're letting people know you're using it.

If you're going to use it anyway, put the 20 odd remaining points into Gumby and Golem mastery and 1 in summon resist. He's great for for PvP and with about 10 plus points in each along with whatever item skill bonuses you have, he'll be tough to kill, only take half damage, and be too speedy to ignore. Gumby works great for distracting people and will keep them slowed at the maximum allowable percentage for a player character when your decrep runs out.

If you go without marrowalk, I would just ditch all but one point of teeth, put 20 legit points into bone prison to enhance bone armor, and still put those points into gumby. He's a serious pain in the arse for most other players. Even if they're super fast, one shot of decrep will keep him on them and them off you most of the time.
 

Final

Diabloii.Net Member
Here is wat i say to ppl crying over marrows...KRI KRI KRI FOOL... :lol: then i pk them..then i say muh favorit word UBERNOOBER!!!!!!so fun
 

NecroManiac

Diabloii.Net Member
Final said:
Here is wat i say to ppl crying over marrows...KRI KRI KRI FOOL... :lol: then i pk them..then i say muh favorit word UBERNOOBER!!!!!!so fun

wanna duel my legit necro on Uswest NL?
 

LordDrift

Diabloii.Net Member
X-SoLd-X said:
I hear people saying Darkforce is better.
I jus didnt see how when darkforce only has a chance of getting +1 more skill in PnB.
Homu has +40% res's though aswell as 30% fcr.
I figured as much about the sojs. Is the 125% breakpoint that much better than +2 skills? I hear people say 125% is awesome, so I would llike to have it. Just the energy at base keep me at a very limited amount of mana, and I dont get much from anywhere else.
humo does not have 30fcr, only darkforce has it
 
I'd use wiz it's cheaper gives you more mana and more resist (might also save you having to use a fcr ring depending on what bp you go for) and the 3 skills really doesn't make that much of a difference 6.0k or 5.Xk.....

Since you (for some insane crazy reason) didn't mention summons I think your only choice is to go with dark force and get the 9 frame bp otherwise chars will **** you just because your too slow. (if you go like crazy pro and get 35% fcr from ammy+circlet combined then you can use hommu and still hit 9 frame bp that would be pretty cool) Anyways.... bye
 

Slipin

Diabloii.Net Member
You will suck if you don't hit 125 FCR, a darkforce if your vita and get a +2/10%+ ammy to...
 

Necrochild313

Diabloii.Net Member
Final said:
Here is wat i say to ppl crying over marrows...KRI KRI KRI FOOL... :lol: then i pk them..then i say muh favorit word UBERNOOBER!!!!!!so fun
UBERNOOBER....I like it... :clap:
 

X-SoLd-X

Diabloii.Net Member
Ok, so definetly 125%fcr. So should I go darkforce and just get a +2/10%fcr ammy?

I still have alot of extra points left over so what should I invest them into?
around 25-30 skills extra. Now I could go for a gumby/mastery and some skelly's?

Any suggestions?

and whats a x/3/x(PnB) darkforce go for USeast NL? If anyone has PM me plz.
 

Death on Dark Wings

Diabloii.Net Member
USWest
-Hoto (40 fcr)
-2/20 amulet (20 fcr)
-Arachnids (20 fcr)
-Wizardspike gloves (50 fcr)
---> TOTAL 130% FCR

USEast
-Hoto (40 fcr)
-2/20 amulet (20 fcr)
-Arachnids (20 fcr)
-Magefist/Trang-Oul's (20 fcr)
-Necromancer circlet (20 fcr)
-1 fcr ring (10 fcr)
---> TOTAL 130% FCR

My personal selections.

Factors deciding your FCR gear:

1) Homunculus vs Darkforce Spawn (Max block vs others)

Firstly, Darkforce Spawn is used for the +1 more skill(s) [a.ka. more damage] and the main purpose is for the 30% FCR. Newbie reasons include surface value things like the ability to type, "Hey, I'm on perfect Darkforce! I'm rich! Bow to the godly necromancer!" and the possibility that you may hit a very high spear level, "Ahhh... my spear? Ohhh... the damage is very low. It's just 100 from 7k (which can be achieved theoretically at lvl 51)."

Reasons to use it:

a) If you don't have a necromancer circlet and a 2/20 amulet

Then you're forced by circumstances to use it... However, as you seem quite well off in finance, I think that a 2/20 amulet and a necromancer circlet is a better choice.

b) If you want to put on other items which have little/no FCR increase over FCR gear

Such as a shako over necromancer circlets, or if your 2/20 amulet has bad stats and you'd rather choose a Mara's or a 2/10, or awhite wand over hoto or wizardspike et cetera. Then, with an overall lower FCR, you must then use a darkforce spawn over homunculus.

c) If you don't need max block

i) Pure PvP
Then you definitely max block against amazons especially, unless you're using summon stacking to keep you safe, whereby you still must consider whether or not you're going to abide by clan honor (private/public dueling?) or your summons are unreliable.

ii) Pure PvM
It hence depends on how often you're hit by monsters and whether or not you have summons to tank hits. Even so, it's recommended, personally, that you go for max block as some creatures seem to prefer carbon, hydrogen, oxygen and nitrogen of a pale necromancer over calcium of skeletons -.-;

iii) Both equally
Then you must decide as usual, over the factors as I've mentioned above, a) reliability of summons, b) tendency to be hit.

Personal advice:
Even though I'm running on 13 skeletons stacking over me in PvP and tanking my hits in PvM, I still have max block. Even so, I can still get critically injured or killed when teleporting into monsters. Imagine if I didn't have max block?

Also, +1 more skill wouldn't increase your damage as though it's some marrowwalk, unless you're trying to beat souless' spear level -_-;

A homunculus is used mainly for its high block probability. Other reasons include resistances and mana boost (regeneration, energy and mana per kill).

Reasons to use it:

a) If you have a necromancer circlet and a 2/20 amulet

Running on a 20 fcr circlet and 20 fcr amulet, there's no problem when it comes to need of more FCR from other items, so why not aim for homunculus and max block?

b) If your overall items have 125% or more FCR

Furthermore, why not use a homunculus for Max block and the other reasons? Ahem... more the better :)

c) If you need Max Block

Use the factors above to decide whether you need max block or not.

d) If you need Resistances

Even with a resistance jewel/Um rune in your darkforce, it's still no match for a homunculus' resistances. Consider your overall gear. Does it give you enough resistances? If not, here's an item through which you may get resistances.

2) Hoto vs White/Wizardspike

A Heart of the Oak is used mainly for +40% FCR coupled with +3 skills and resistances, smaller reasons include Dexterity (lesser points spent on dexterity means more points on vitality!) if you need max block and mana, which is still a crucial necessity to meet, but I believe is not as important as resistances in this case. Other reasons which aren't really important includes having a nice ethereal hoto.

Reasons for choosing Hoto:

a) FCR

As applies for all of these 3 weapon choices, depending on the varying degree of need of FCR to hit your preferred breakpoint (aka 125% fcr) caused by a varying extent of FCR gained from your OTHER ITEMS, choose your preferred item. White for the least FCR, Hoto for the second most and Wizardspike for the most.

b) Damage

A white wand gives the most damage, hence this is comparing Hotos/Whites over Wizardspikes. +3 to all skills affect your damage by a relatively moderate extent.

c) Max Block

Max block needs high dexterity. Dexterity is a stat. Stat points are needed for high dexterity. More dexterity from items means less dexterity from stat points. Less stat points on dexterity means more spare stat points. More spare stat points means more points to put into vitality. More points put into vitality means more life. To sum this up, if you need max block, the dexterity means life. View it in that perspective (*cough* although 10 vitality affects your overall life by a small extent)

d) Resistance

Most resistance comes from Wizardspike. Substantial from Hoto. None from White. Decide how much resistances you need and reduce that by the amount of resistances you have from your other items, then see which allows you to obtain the right amount of resistances, at the same time meeting your needs of other things such as damage, FCR etc.

e) Mana

If you're exploiting zero point energy, ok just making a corny joke/pun; if you're on no points in energy, then 15% increase is considerably a LOT and cannot be missed. However, Wizardspike gives more mana. Weigh the pros and cons between the both if you're in need of mana.

f) Oak sage

A few people do use the Oak Sage from their hotos, this can be particularly useful for a summoner or any necromancer who uses summons.

e) Skills

I put damage and skills as a separate factor as they're vastly different. If you greatly depend on skills such as Decrepify, Amplify Damage, Skeletons AND P&B etc., it is an important point to consider. If it's just purely bone that matters to you, the +3 to all skills only affects your damage and not to an insane level of difference such as 1k damage.

Personal advice

Though I don't really provide credible advice, but heck, in my opinion, summoner/bone hybrids should use the HOTO.

----No time to complete my reply, I'd update the point on Whites and Wizardspikes later----

If I made any mistake in anything I typed, please forgive me and feel free to correct it.
 

Death on Dark Wings

Diabloii.Net Member
Eh cool ammys, but IMO, Mara is undisputed when it comes to the need of resistance. If you're unable to hit 125% fcr and can sustain 75% fcr while using Mara, it's almost better to use Mara's anyway (+5 to all attributes might seem like a small stat, but it's considerably a lot too).
 
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