My necro issues/questions Used to play back in 1.05, 1.08 days, left before 1.10, and just recently came back. 1.10 seems to have changed quite a bit. Necros never used to have minions that could do anything in act 3 nightmare... I see thats changed. They were just an ok wall back then... and revives were the ultimate wall.. I see the skellies are now the ultimate wall.. although the wall attacks now I came back, and made a summoner, friends said it was still the best build to make pure(meaning having no twink items). Started raising him, have had little to no problems with the build.. the skellies have been immortal mostly since the beginning of the game, but in Nightmare, I dont think ive had but... 10 skellies die going through all 5 acts. Currently 58 with a 58 merc from nm(might). Havent killed baal yet, but have all Waypoints for nm and norm. The necro does fine, but I noticed a few key problems. 1. Can never remember his name, Korlic I think spawned with stone skin.. and as such, was immune to physical after amp damage.. which posed to be around a 19 minute battle or longer.... with Talic dying around minute 3 or 4, and Madawc around minute 2. Talic and Madawc desposed of 3 of my 4 mages while controlling and killing them and so I only had one mage, the fire dmg on my merc's weapon and the Fire Golem I summoned after Talic and Madawc were dead. Any recommendations for dealing with physical immunity after amp ... or are mages and a fire golem it..? 2. Lightning casters. Gloams and other flying invisible menaces. Even with 75 lightning resist, 75 resist all except for cold at 59, gloams can take over half my HP in one combined shot and sometimes almost kill me with my measely 350 life. Do i need to look into max lightning resist increasing items and what are good ideas for a poor necro non ladder who started from scratch? (they just never seemded to be a problem before in 1.08... /shrug. Now they hurt more than I remember) 3. Cursing isnt really heavy on the mana with amp, sometimes it drains pretty fast though with Decryp and CE. I have around 500 mana at the moment and 160 in energy, how much more do you recommend in energy... In the old days, Id pump energy well up to 250, and have frostburns often or not. Now I dont have frosties and really looking like I may need to be pumping Vit some more for these long range casters. Dancolen, USEast 58 100 str 25 dex 50ish.. vit 150-160ish energy 20 RS 20 SM 5? CE 4? in S Resist 1 into all summon skills 1 into bone armor 1 in all curses except iron madien, life tap, and lower resist(getting later after CE is bigger) Had a 2 necro skills wand bought from akar, found eyeless on lister in norm, found wormskull on a unique in a5 i think. Made smoke armor for resists, made the ancients pledge shield for resists. Got nokozon relic, and the rest is rare rings/feet/etc I believe with resists being the main focus, though weak at the moment. A friend recently gave me an arm of King Leoric? so im not really pure no more... but pretty close. Any suggestions? Sorry if this is in the wrong forum.