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My Mauler's future...

Hi all.

After reading Zabo's excellent Kodiak guide, I started making a mauler werebear druid, who eventually turned out very fun to play.

However, as I stopped playing this guy for a couple of weeks (during which I created an excellent summon necromancer for mfing purposes from scratch), I started reading around and got some new ideas about my mauler. In particular, I consider making him a mauler summoner, combining the best of both worlds.

Bear in mind, I have started this game with no uber items in my inventory.. yet. My necro will eventually take care of that though ;)

So far (Act 3 Normal, lvl 28 with 2 skill points unused), I have spent my skill points like this:

Werewolf: 1
Lycanthropy: 7
Werebear: 12
Maul: 2
Shockwave: 1

Raven: 1
Summon Spirit Wolf: 1
Oak Sage: 1
Summon Dire Wolf: 1

Let's go to what troubles me.

I am considering allocating my skills as following:

Lycanthropy: 20
Werebear: 20
Maul: 20
Heart of Wolverine: 20
Summon Grizzly: 20
Others points to Shockwave & prereqs

Is this build viable for pvm hell? Using skills calculators I estimated that, without any skill points added (I am aiming for +6 or +7 skills at least), once I max this build I will have a very powerful druid (+165% life, +183% dmg, +120% defense) with a killer mauling attack (dmg +20-260%, atk +210%) and a second tank with impressive damage (945-1039) and a very good amount of life (825-1125) that will easily go up as its synergies get extra points (a mere +2 in skills and werebear life rises to 1100-1500). In these figures I don't even include the bonuses from the heart of the wolverine, which will add great damage and attack rating (too tired to do the maths at this point :p). I simply chose HoW because I thought that as a werebear I will have enough life already, although I am aware that through Oak Sage I can get my life to insane amounts.

Looking forward to your remarks. All answers will be greatly appreciated!
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