Graecus
Diabloii.Net Member
My Mauler's future...
Hi all.
After reading Zabo's excellent Kodiak guide, I started making a mauler werebear druid, who eventually turned out very fun to play.
However, as I stopped playing this guy for a couple of weeks (during which I created an excellent summon necromancer for mfing purposes from scratch), I started reading around and got some new ideas about my mauler. In particular, I consider making him a mauler summoner, combining the best of both worlds.
Bear in mind, I have started this game with no uber items in my inventory.. yet. My necro will eventually take care of that though
So far (Act 3 Normal, lvl 28 with 2 skill points unused), I have spent my skill points like this:
Werewolf: 1
Lycanthropy: 7
Werebear: 12
Maul: 2
Shockwave: 1
Raven: 1
Summon Spirit Wolf: 1
Oak Sage: 1
Summon Dire Wolf: 1
Let's go to what troubles me.
I am considering allocating my skills as following:
Lycanthropy: 20
Werebear: 20
Maul: 20
Heart of Wolverine: 20
Summon Grizzly: 20
Others points to Shockwave & prereqs
Is this build viable for pvm hell? Using skills calculators I estimated that, without any skill points added (I am aiming for +6 or +7 skills at least), once I max this build I will have a very powerful druid (+165% life, +183% dmg, +120% defense) with a killer mauling attack (dmg +20-260%, atk +210%) and a second tank with impressive damage (945-1039) and a very good amount of life (825-1125) that will easily go up as its synergies get extra points (a mere +2 in skills and werebear life rises to 1100-1500). In these figures I don't even include the bonuses from the heart of the wolverine, which will add great damage and attack rating (too tired to do the maths at this point
). I simply chose HoW because I thought that as a werebear I will have enough life already, although I am aware that through Oak Sage I can get my life to insane amounts.
Looking forward to your remarks. All answers will be greatly appreciated!
Hi all.
After reading Zabo's excellent Kodiak guide, I started making a mauler werebear druid, who eventually turned out very fun to play.
However, as I stopped playing this guy for a couple of weeks (during which I created an excellent summon necromancer for mfing purposes from scratch), I started reading around and got some new ideas about my mauler. In particular, I consider making him a mauler summoner, combining the best of both worlds.
Bear in mind, I have started this game with no uber items in my inventory.. yet. My necro will eventually take care of that though
So far (Act 3 Normal, lvl 28 with 2 skill points unused), I have spent my skill points like this:
Werewolf: 1
Lycanthropy: 7
Werebear: 12
Maul: 2
Shockwave: 1
Raven: 1
Summon Spirit Wolf: 1
Oak Sage: 1
Summon Dire Wolf: 1
Let's go to what troubles me.
I am considering allocating my skills as following:
Lycanthropy: 20
Werebear: 20
Maul: 20
Heart of Wolverine: 20
Summon Grizzly: 20
Others points to Shockwave & prereqs
Is this build viable for pvm hell? Using skills calculators I estimated that, without any skill points added (I am aiming for +6 or +7 skills at least), once I max this build I will have a very powerful druid (+165% life, +183% dmg, +120% defense) with a killer mauling attack (dmg +20-260%, atk +210%) and a second tank with impressive damage (945-1039) and a very good amount of life (825-1125) that will easily go up as its synergies get extra points (a mere +2 in skills and werebear life rises to 1100-1500). In these figures I don't even include the bonuses from the heart of the wolverine, which will add great damage and attack rating (too tired to do the maths at this point
Looking forward to your remarks. All answers will be greatly appreciated!