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My idea for creating an economy in Diablo 3.

I think a good way to develop an economy for d3 would be a ticket system. The idea behind this is a player at any given time can redeem gold on their character for tickets. But you have to set it so it takes quite a bit of money to redeem for one trading ticket, say like 5 - 10 million gold. You could also implement half tickets or quarter tickets if needed because of less valuable items, and then allow players to open the tickets store and transmute them into full tickets if they have enough.


Then what blizzard does to make sure tickets hold their value is sort of monitor the gold in the realm, and increase/decrease the amount of gold a ticket is worth depending upon auction house prices, inflation, total tickets in circulation, and overall gold not redeemed in tickets on accounts that have been around for longer then a month or half a month, and based on information gathered they can update the economy weekly, or daily. While maintaining some kind of control over it. As well as hold contests for tickets, special events, or sell fluff items to give an incentive to use the ticket system. Another plus is since tickets are not random drops in the game they can be more closely tied into warden with item IDs to prevent duping.
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