My idea for a trapsin

HalcyonLister

Diabloii.Net Member
My idea for a trapsin

Please let me know if this looks like a viable skill set. I'm going off the basis of +3 to all Assassin torch, and 8x +1 trap GCs and 110 skill points

Pre-req points (1 to each skill)
Claw Mastery
Psychic Hammer
Burst of Speed
Weapon Block
Cloak of Shadows
Fade
Shadow Warrior
Mind Blast

4 skill points
Shadow Master

18 skill points
Shock Web (The reason for this I will explain below)

Max skill points
Fire Blast
Charged Bolt Sentry
Lightning Sentry
Death Sentry


The idea is to use mostly LS and CBS for my main damage and FB for anything Lightning Immune. The reason I only put 18 skill points in to Shock Web is with all of the +skills I have and such, I can still get the maximum amount of 'bolts' from my CBS (11) with 18 base skill points without have to dump 20 for no result. This allows me to pump my Shadow Master up to 4 (not great, but at 7 skill level, it should be enough to live long enough for a distraction)

I am thinking I will go with dual claws as a weapon but not sure which ones to use.

Any comments regarding this build would be helpful.

Here's my trap damage according to the skills:

Fire Blast -> 2458-2955
CBS -> 11 bolts: 4-745
Lightning Sentry -> 10 times: 7-5556
Death Sentry -> Corpse Explosion: 40-80% of corpse life, shoots 11 times: 3-2108
 

prion

Diabloii.Net Member
this is about the same as jrichard's lightning trapsin
http://strategy.diabloii.net/news.php?id=513

20 Fire Blast (FB)
18 Shock Web (Sweb)
20 CBS
20 LS
9 Shadow Master (SM), the target here is to cast her at level 17
1 point into DS, Fade, Weapon Block (WB), Cloak of Shadows (CoS), Mind Blast (MB)

He puts more points into shadow master, treating DS as a utility skill (and "finishing" the build sooner)
 
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HalcyonLister

Diabloii.Net Member
this is about the same as jrichard's lightning trapsin
http://strategy.diabloii.net/news.php?id=513

20 Fire Blast (FB)
18 Shock Web (Sweb)
20 CBS
20 LS
9 Shadow Master (SM), the target here is to cast her at level 17
1 point into DS, Fade, Weapon Block (WB), Cloak of Shadows (CoS), Mind Blast (MB)

He puts more points into shadow master, treating DS as a utility skill (and "finishing" the build sooner)
I can see why he did that, but with 6% damage per DS level for CBS and 12% damage per DS level for LS (My two main attacks) it makes sense for me to maybe max it out and suffer with a lower master and maybe compensate with an Act2 NM Defense (freeze) merc to slow everyone down.

Or skip the Master all together and grab an act5 merc *shrug*


 

stephan

Diabloii.Net Member
It would work without all those charms. The main difference between jrichard's build and yours is just the level at which you are finished (85ish for jrichard, 99 for yours).
 

HalcyonLister

Diabloii.Net Member
It would work without all those charms. The main difference between jrichard's build and yours is just the level at which you are finished (85ish for jrichard, 99 for yours).
I think the main difference between mine and his is that he doesn't completely synergize Death Sentry for LS and CBS damage and opts to use it as just a compliment while upping his Shadow Master.

A second difference, which I wouldn't quite consider the main one, would be that his finishes quicker than mine, that is certain.

But I look at all builds from a 110 skill point stand point. I'm never really happy with a toon until he/she is completely maxed out.


 

HalcyonLister

Diabloii.Net Member
BTW, where Jrichard and I will be similar in style is that DS will be the LAST thing I try and max. For example, it's more important for me to make sure my master is at the level it will need to be before I max out DS. I'll need the distractions while I'm building the final bit of damage up in any case
 

HalcyonLister

Diabloii.Net Member
Using CBS for damage...? x.o
Ok, So here's some numbers I worked out... I'm hoping my math isn't too messed up.

5 traps * 10 shots * 11 bolts = 550 bolts

Each bolt = 4-386 damage

Theoretically if EVERY bolt hit (which is impossible) ... per shot, that would be
5 traps * 11 bolts (this is per shot) = 55 bolts per shot

55 * 4-386 = 220-21230 damage.

Again, if we expect the impossible, and all 550 bolts hit (10 shots at 11 bolts) we get:
2200-212300

HOLY CRAP!

Ok, so now... let's be realistic. Obviously 550 bolts won't ALL strike the boss, no matter how close I get the traps... so, let's assume that I pack them tight all around the boss (let's say duriel with very little room to run) I'd say out of 55 bolts, and my master/merc making sure he's not running all over the place, I could get say.... hmm 22/55 bolts...

ok, 22 bolts * 10 shots = 220

220 * 4-386 = 880-84920

I think all this math checks out.... I'd say at worst with a boss, I'm hitting him for under 500 damage, and at best, I could be hitting him for almost 100k.

Not bad. In the open plains, or where monsters are free to roam like crazy and run around, CBS won't be so effective at damage as it will be for me to keep damaging massive amounts of monsters so that my merc/shadow master won't have a ton of work to do getting swamped. Maybe they can kill them fast enough without taking too much damage.

Anyway this is all speculative and certainly it seems highly ludicrous like damage.

Now, I think NM and Hell difficulty might actually dampen the amount of damage, like by 1/2 or 1/4. So this won't be nearly as effective as in normal, but certainly not a bad amount of damage.

Can someone let me know if I'm just talking out of my behind or is this a valid computation?


 
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