My Hammerdin 6, NM Meph 0 Part II First off i wanted to thank everyone here that got me on the road to proper character building and outfitting. I couldn't have done it without all of your help. Last night i rolled Meph 6x and suffered no casulties to myself. I nabbed 3 uniques: Shaftstop, Tarnhelm and Nagelring. Not a king's ransom but a very nice start. If i may, i wanted to toss out 3 more questions. 1. How random are meph's drops? I got 2 UQ's on run #1 and 1 on run #6 but none on runs 2-5. Is it just bad luck? Does high MF% help at all? 2. What are NM Meph's 5 best drops..and if you had to chose his best and most sought after, what would that be? I realize opinions are different for all, but i'm sure this is pretty cut and dry for his best drops. 3. I have my hammerdin setup F1 for Hammers and F2 for Concentration. I cast the hammers fine when i left click but i also move with the left click. Now i'm running around like a drunken monkey while firing off Blessed Hammers. Is that how it's supposed to work or am i missing something in my config? Also, can i set up a Teleport Ammy on F3 and just toggle between that and my MF ammy just as Meph is about to drop? Thanks everyone! The game has just gotten a whole lot better! -Bo p.s. oh, while i'm thinking of it, how much harder is Hell Meph compared to NM Meph? Do i just need higher resistances or does he throw anything different in hell as opposed to nm?