What's up everyone, so yeah, I had an account here a decade or so ago, but as with everything in life things goes and become forgotten.. How's things? Anyways, here's where the usual spiel of where I have to type the generic response of I played D2 during x and stopped, replayed it at y, and z, and now I'm back. Alright good, we are all caught up now. For the past half week I decided on playing a HC Single Pass game with a trapsin being my character, but it may just be my memory being hazy but I've got some questions and may have more to come as well, preface I use rwm and gomule so I can get the Ladder experience minus the lag/tppk/loltorch-n-anni, the player difficulity I'm playing and plan to be playing on will be p8/p8/p1 for n/nm/hell. Here's a look at my stats before we start getting into the nitty gritty: Sia lv61(having just graduated from the esteemed and unrenowned sin university, she has been living the life as a jobless vagabond, unfortunately because of some mishaps she has been unwittingly hyped into being a traveling wastrel. disposition: happy-go-not-so-lucky) 1.3k/400:hp/mp (she's got girth as she went all vit) 86fhr/ 90/53/75/43:fire/cold/light/poisonres (res all maxed when faded) 424 def (1.1k when defianced) 32MF(pre-respec'd was at 200) 126GF Used quests: n-sockets (4os broadsword), nm-embue (eth partizan turned viper song),nm-respec 1.8k/1.6k/500dmg:lightsentry/deathsentry/fireblast 1pt wonders: shadow master/mind blast/bos/fade/cos Jemali lv60(an unfortunate fellow, used to be the traveling companion of Gheed and Marius before all the mishap happened; the day it all started this bloke paid for everyone's tab at the monastary's pub, due to a high stakes bet, his companion, Marius spiked his mug of ale suffice it to say he past out shortly thereafter. Deserted and left stranded in the ruins, he was found by possessed rogues the following day, from that day forth he lived a wonderful life of S&M pleas--torture. As he spent his time in paradise, his IQ and EQ drops by the day. Just as he was becoming accostumed to his environment some asshole yet again set blaze to the building he was in, this time killing him. Mysteriously, he found himself woken up in the barracks which he used to station in the room he was stationed within. Since at this point even an lobotomized vegetable is brighter than he is, he doesn't find it strange at all. He just goes with the flow.. However, unbeknownest to everyone he is was and always will be the incarnation of the 4th Great Evil, the one that everyone always seems forgets, the outcasted brother of the Trio; even this bio has forgotten the name, The Great Lord of Forgetful Pleasure. He dies but with enough gold he'll immediately come back, harder better faster stupider. His inner nature has him secretly attracted to Sia. Disposition: FaBuLoUs~) 1k/0:hp/mp (yes, he's special, he's a living undead undead yet everyone in Diabloverse acts like it's normal, all that trauma in spent in the cell --you know the one during the D2 intro there was a guy screaming his head off enjoying in the S&M play-- has in turn lost all of his own cells) 213-379dmg 2.9k def gearwise runewords: spirit crystalsword(28fcr/102 mp) // rhyme boneshield && Lv2 LR-wand // nothing uniques: vipermagi (27res) // sander's gloves // hotspurs magics: bahamut ring (116 mp) // magekiller's amulet (1 sin) rares: havoc crest circlet (2 traps/14str/34fireres/79gf/atk takes 5dmg) // plague clasp demonhide sash (17fhr/6str/11coldres/17lightres) // rune grip ring (10fcr/76ar/1str/14nrg/47mp) inventory: 4x4 vacant space merc: viper song eth partizan (51-112dmg/4LL, what an over the top name for such a crummy weapon, such a downer) // treachery cuirass (200def) // artisian's great helm of remedy (72mf; sitting on a Tal's Mask but sadly it's at restriction of lv66) What's my likelihood of getting any better gear now that I've plumetted my MF down to the levels of less than mortal men? What's a good merc weapon mid 60? I'm still rocking a eth partizan I found in normal which I embued which gave it a measely 4% LL. Should I gamble for a polearm..? I've tried that but it only gives me normal tiered polearms. Which brings me to my next question: How does gambling different tier weapon and armor work? Does the game only show lowest tier gear that changes tier once bought? I've been really want to buy a magic casque so I can make some LL headgear for merc so he doesn't have to keep hogging all of the sin's amber colored ale. Is it just me or the game got a hell lot easier? I don't remember ever being able to respec before. Just before my face-off with NM Duriel, I've respeced and literally dumpped all my points into VIT as well as redirecting points amp'ing up the dmg on deathtraps by 2 folds, that's 700dmg to an astounding 1.4kdmg. 4th Edit added: Is there a socket recipe for Uniques? As I do not want to have to find out I am unable to socket my armors if I used up my remaining 2 socket quests, would be nice to know in advance. 3rd Edit added: Does the items within area treasure chests/pots/... revolve on player's MF that opens it? or is it pure random? Reason I'm asking is I've been noticing that regardless of my chests/pots/... been supplementing the better half of my gear 2nd Edit added: Does + to skill affect synergy of a said skill or only hard points do? I noticed that only hardpoints affect the number of shots my Deathtraps can perform; however, in regards to dmg I'm not so sure. Edit added: Oh yeah between CBS and SWeb, which of the two should one consider maxing? Lastly, I don't know if I'm piloting my sin properly or not but how's my action plan..? I really don't remember how I used to play sin, been grabbing at the the ropes and using google for the better half of the week.. Encountering ranged: CoS -> SM into the pack -> Mindblast til one of them turns coat -> spam Lightning Traps til corpse spawn -> Death traps galore Heading down into new area (from open area to a closed one): CoS immediately -> SM half a screen ahead of me -> Mindblast the dark -> traps for everyone Immunes: Spawn SM on it -> LR-wand -> traps festival -> play hot potato, fire blasting all the way. Amp./Light/Fire/Cold Enchanted Stygian: Crying (I'm dreading this foreseeable encounter..) Hell Duriel: a (My n-duriel wasn't that bad.. it just killed my merc enough times to make a roadside vegetable look like a genius when paired up between the two, nm-duriel died half the 1/3 the time of n-duriel still it's too many; dreading the hell assuming I get that far) NM and Hell Ancients: freaking (I have no clue, if this wasn't D2 but the real world, I'd say these guys were sexually repressed as they are really too gung-ho on "testing" me.. least that's how my experience was during normal. I remembered these fellas got enchanted doing crazy damage with each hit) Hell Nith Temple: river. (I recalled those snakes doing stupid crazy damage with their poison.. can't remember now, still dreading the encounter.) I may have left out several things as I've been saying earlier my memory is getting to me. Help is appreciated, criticisms is welcome, cheers and thanks in advance.