WackenOpenAir
Diabloii.Net Member
my first necro
I am just starting my first necro on HCL.
i am planning to make a summon necro just for the fun and low risk of dying. Maybe i will try to do some pit runs with him when he reaches hell, but i don't expect much from him on that matter (will probably make a wind druid for that or something)
I want to complement my summons by corpse explosion and either aplify damage or confuse. Which of these curses would be most efficient to speed up the killing?
I see people going for very few revives, i see some others go for many skelletons and mages. arent skelletons and mages very useless in hell ? and how about golems, should i invest anything in them?
Also do i see people combining summon with poison or bone spells. I wont have expensive items for this necro. He will basically have to do with stuff he finds himself. Is a combined build good without many + to all skills? I kinda have the feeling it will make the summons weak and the spells do little damage, am i right?
The skeleton mastery will enhance my revives damage by 200%, a might merc does so as well. will these enhancements be added or multiplied ? so will it be +400% (*5) or +200% (*3) +200%(*3) = *9 ?
The order for taking hits is:
defence - shield blocking - physical damage reduction
Where in this order is bone armor placed?
My initial plans so far are:
20 revive
20 skeleton mastery
10 amplify damage
10 corpse explosion
20 bone armor
6 prerequested
I appreciate any and all advise you have to share
I am just starting my first necro on HCL.
i am planning to make a summon necro just for the fun and low risk of dying. Maybe i will try to do some pit runs with him when he reaches hell, but i don't expect much from him on that matter (will probably make a wind druid for that or something)
I want to complement my summons by corpse explosion and either aplify damage or confuse. Which of these curses would be most efficient to speed up the killing?
I see people going for very few revives, i see some others go for many skelletons and mages. arent skelletons and mages very useless in hell ? and how about golems, should i invest anything in them?
Also do i see people combining summon with poison or bone spells. I wont have expensive items for this necro. He will basically have to do with stuff he finds himself. Is a combined build good without many + to all skills? I kinda have the feeling it will make the summons weak and the spells do little damage, am i right?
The skeleton mastery will enhance my revives damage by 200%, a might merc does so as well. will these enhancements be added or multiplied ? so will it be +400% (*5) or +200% (*3) +200%(*3) = *9 ?
The order for taking hits is:
defence - shield blocking - physical damage reduction
Where in this order is bone armor placed?
My initial plans so far are:
20 revive
20 skeleton mastery
10 amplify damage
10 corpse explosion
20 bone armor
6 prerequested
I appreciate any and all advise you have to share