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My Enchanted Summoner

OK guys heres the deal, Ive got 2 pc's and on the second PC I am running an enchanter whose sole purpose is to buff my skeletons/mercbefore I roll out of town.

So far Im rockin along pretty good but observations suggest that I kill faster with Amp on, instead of Decrepify or Lower Resist. (I thought all the fire dmg + LR would be deadly but that seems to not be the case though I may be wrong). One thing to note is my enchanted is only level 38, so my enchant is only adding ~500 fire dmg.

Ive got Skeleton and SM maxed out, Curses all the way down to LR, 1 point in BA and CE, but thats where it ends. I have about 20 skill points to use (currently around level 67ish) and I can't decide if I should go for revives, pump some more into CE (LOVE this skill), or go for a maxed out LR.

The issues here are many: Will Revives last long enough to make it worth my time to go back in to town and enchant them? If I level my enchanters (Pub baals in HC are a huge risk) would I see more benefit from LR over Amp?

Secondary to all this: What endgame merc weapon should I go for? I plan on using Beast myself, but not sure if Infinity (even more lower resists + lower defense) or Pride (concentration) would be better for the merc.

I guess to really min-max this thing i would need to model the skeleton dmg output convolved with the various auras/curses but that seems like a lot of work...I would potentially look into this and possibly make a guide if anyone could point me towards the initial info i'm looking for (how much base dmg a skeleton does/how much each skill point in RS and SM adds, etc)

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