My choice of skill points for fury ww comments plz

Camellus

Diabloii.Net Member
My choice of skill points for fury ww comments plz

Shape shifting skills:

20 werewolf
20 lycanthropy
1 feral rage (prereq)
1 rabie (prereq)
20 fury

summoning skills:

20 Oak sage
1 raven
1 summon spirit wolf
1 summon dire wolf
1 summon grizzly

Elemental skills:
1 artic blast (prereq)
20 cyclone armor
1 twister
1 tornado
1 hurricane

the skills above can be done when u get to lv99
i just dont like the feeling if the skill points are left out so.

and i put one on twister, tornado and hurricane each to get more absorb on cyclone armor.

plz tell me what u think about it
 

Verashiden

Diabloii.Net Member
The extra abosrb you got from Nado and Hurricane won't do anything for you. CA for PvP is meant to do one thing: keep you from dying to Torch triggers. A regular 20 point CA does that just fine. Other skills look all right for PvP.
 

KellKheraptis

Diabloii.Net Member
Actually, I had thought that adding to synergies and keeping CA at 1 pt added more absorb. If it can be optimized like some other skill combos, might be worth looking into, as at that point it might actually stop something other than torchfire.
 

Verashiden

Diabloii.Net Member
In PvP? Like what?

Too lazy to look on AS right now but you're probably right if CA works like BA on a Necro does (10 absorb per hard point, 15 per synergy level)
 

Agono

Diabloii.Net Member
Seems like you would need more than +10 to all skills for level 1 CA with lvl 20 twister to be more powerfule than just lvl 20 CA.

Twister, tornado, and hurricane all offer +7% increase to cyclone armor.... but might these synergize infinity? I don't think charges recieve synergys, but i'm not sure.

I assume you put 1 into tornado and twister to get hurricane. If you intend to use this as a way of freezing nearby enemys, you should expect to change to human form every 10 seconds to recast it, because that's how long it will last if you don't synergize it. I'd recomend you save those points for more usefule abilities.

Though I believe people use spirit wolves as decoys in PvP, I'm pretty sure 1 point into dire wolves and grizzly wouldn't make them usefule for anything at all.

It was a while ago since I used a pure fury WW, but I loved them, and I seem to recall that Feral Rage is an excelent single target attack, and from what I hear, that hasn't changed, so I would recomend Feral Rage in place of CA. It's not much damage, but the AR will help if you don't plan on getting much dex.

If anyone finds that I'm mistaken, please say something, because i'm still kinda getting back into this and I wouldn't want to give bad info.
 

Jary

Diabloii.Net Member
Actually, I had thought that adding to synergies and keeping CA at 1 pt added more absorb. If it can be optimized like some other skill combos, might be worth looking into, as at that point it might actually stop something other than torchfire.
I've tested it before, and what the OP did with his stat placement is right. Going "just" synergies and putting 1 point in CA, u actually fall short slightly than just going all in CA alone. However, by putting 1 point base in each of the other wind skills, then continuing to max CA you end up with slightly more absorb in the end, if you need proof check out chippydips >.>



 
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