My beef with Blizzard

Relativity

Diabloii.Net Member
My beef with Blizzard

I'd like to know how many have had problems with temporary restrictions since the ladder reset.

Personally, I haven't had a temporary restriction in over a year. Maybe that's because I'm so slow in games, or because I'm careful, but maybe not.

However I do feel very strongly about them. This is the first thread I've created in a LONG time; for some reason I just feel like talking about it tonight.

Blizzard claims they implemented it as an anti-botting measure, but has it really done anything to curb botting? Of course not. Botters still run rampant, with new bots that have countermeasures in place to avoid temporary restrictions.

Then there's the claim it's to keep latency down... well I don't see why latency is a problem when ten times as many people played on the servers without temporary restrictions in 1.09.

Then there's the fact that they can tell you what kind of restriction is on an account, but not for how long or why it was placed on the account in the first place. That's like telling someone they are going to prison, but not telling them for how long or why -- maybe Blizzard has secret ties to Guantanamo Bay? Oh did I mention? They can't remove temporary restrictions, either. Either Blizzard is lying to everyone, or they need to hire better programmers.

I'm starting to think that it was Blizzard's intention all along to implement this system when they were fully aware what it would do to the remaining legitimate players. Diablo II isn't making them much money any more, so they are actually taking measures to repel people from playing. Hell, that would also explain why they haven't fixed TPPK, and implement half-assed solutions to lag-dupes.

I've actually taken time to e-mail Blizzard about temporary restrictions. After a blanket response e-mail, and a second reply, I finally had a non-automated response. That response was:

Sorry we have nothing official that can be used in response to your question
about the temporary restrictions. Please be aware, the majority of these type of
issues have been ISP related (such as the ISP resetting the connection) and not
the server itself.
OH, well then! My apologies Blizzard. It's all the ISP's fault.
I guess to the hundreds of people who have posted on the Blizzard forums and asked why they got restricted you should have said "blame your ISP, it's their fault!"

What I just don't understand why we are so helpless and hopeless about problems like this. Surely one would think the community of the #1 Diablo II fansite would have some pull? I wonder if Ely herself has ever tried e-mailing Blizzard as a representative from DiabloII.net asking them about the inherent problems with the game and if they ever intend to fix them? But then again, I'm pretty sure Ely and the other site admins haven't played this game for a very long time... so why would they care.

I guess there are very few people willing to do anything to try and get Blizzard's attention anymore. Too few people in our community care anymore, or even want to try: they know Blizzard won't listen because "it's all been tried before", and that anyone that thinks they can make Blizzard listen is naive. I would like to know how many organized mass e-mails there have been, and what the response was. I can't recall any, but that's probably because I hang around the hardcore forums almost exclusively. In fact, the only one I can recall is STING's, but even then I can't recall what it was about.

Recently Trish (Parsnips) tried to put something together.
Her attempt was noble, but it was derailed by generality and animosity.
I wonder if a more focused campaign could actually do anything.

I wonder.
 

wangboBW

Diabloii.Net Member
Well, I don't want to be negative or anything. But your one point about Blizzard not wanting to support this game anymore is true...

It's a 5+ year old game. How many developers still provide content/updates on old games? Provide a semi-secure server? Without any monthly fees, there isn't any incentives to keep everything perfectly secure.

Let's admit it, will the average gamer still buy Diablo III even if Blizzard stops caring about DII now? Of course... The current Diablo II population is just a tiny fraction of the fanbase and I know that I would still buy from Blizzard.
 

Relativity

Diabloii.Net Member
If they don't want to support this game anymore, why have they? Why have they introduced patch 1.10, 1.11, 1.11b, and several half-assed serverside dupe fixes. I mean, it's not like they have to or anything, because as you said it's an old game, without monthly fees, so there's no incentive.

Believe it or not, I still play various games that came out in 2000 that still have free, secure and reliable servers up and people playing on them; in fact, almost all RTS games out have free servers still running for their multiplay. Maybe that's not all entirely the same as Diablo II, but it's close.

It's not so much about a lack of support from Blizzard; it's the fact that the support they do or have provided is severely flawed. Either provide something respectable or don't provide anything at all and let the game die to rampant hacks and exploits.

There are currently 56,792 users playing 20736 games of Diablo II Lord of Destruction, and 198928 users playing 33505 games on Battle.net.

That's one quarter of the Battle.net population. In the gaming industry, those numbers are far from small numbers. In fact, if all the people currently playing Diablo II bought and paid to play for Diablo III they would be making close to a million dollars a month, which is nothing to scoff at.
 

HelzCaretaker

Diabloii.Net Member
Blizzard has always done a half-assed job at addressing cheating/botting.
I have a personal theory that blizzard owns a few sites that sells items to make money, since they can easily program "legit" items they could rake in money from that. And yes people are lame enough to buy items online.
As for tppk, a simple fix with a permanent solution is: whenever a character is in town: all summons/spells automatically = zero damage. Not sure the level of programming needed for that, but they could have fixed all tppk a while ago.
 

MoUsE_WiZ

Diabloii.Net Member
in fact, almost all RTS games out have free servers still running for their multiplay. Maybe that's not all entirely the same as Diablo II, but it's close.
Aren't most RTS games client-client?
I know SC is. The reason most hacks don't work on SC is that the data is getting processed on both PCs, so if you change it on one it isn't changed on the other and a desynch happens and the game crashes.

Or something to that extent.

It's been close to 7 years since I cared about that even the slightest.

Unless RTS games have changed significantly, and I don't see why the would have, as the model worked fine on BW (the big issue being your performance depending on that of others, I could concieve of going to a client-server model for that reason), it's not close. At all.



 

MoUsE_WiZ

Diabloii.Net Member
That said, I do agree for the most part.

The only thing I disagree with is that you missed one common reason for the restrictions: game join queues.

Remember those?

It didn't take long after people figured out how the annis worked before there were bots running that could check games in seconds. Even people who didn't use clone hunting bots could go through a game faster than any pindle bot ever could looking for IPs.

The restrictions HAVE alleviated that problem.

I'd still like to see them go though, and maybe give a 1 minute timer between game creation.

EDIT: or maybe change how dc works, because right now it's silly.
 

Relativity

Diabloii.Net Member
I think you're right mouse, some RTS games are client-client, or the Blizzard ones, anyway (well, I know 100% all custom games on battle.net are client-client). I would seriously like to see the bandwidth charts of before and after temporary restrictions.

Thanks for reminding me about those long queues! I do remember those! Haha

But I agree, implementing a game creation timer would have been a lot better, creating less headaches for Blizzard and Diablo II players. Every time I look on the battle.net forums, I see ten's of posts in the first few pages alone about IP bans aka temporary restrictions, and the same non-Blizzard employee posting "Sorry, there's nothing we or Blizzard can do for you. You have to wait it out."

I was still quite surprised to learn that it's all our ISP's fault. :rolleyes:
 

Rekoc

Diabloii.Net Member
Ya, 1 minute would give you enough time to tele to meph or andy kill them, id items and sell. After that just make a new game.

And yes, time to enter a game at the start of season 2 was OMG.
 
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