My #14 Patriarch: Nobby, a Stormlash Fanatic Zealot My first Pally! Patted about a month ago, finally got to write the thread. I figured: since everybody has 'Grief' nowadays, if not 3 of them, what would be a cool weapon to use? Well, this is: Code: Stormlash Scourge 'Shael' One-Hand Damage: 10 to 285 Durability: 37 of 65 Required Dexterity: 77 Required Strength: 125 Required Level: 82 Mace Class - Fastest Attack Speed Item Version: 1.10+ Expansion Item Level: ** Fingerprint: 0xa7a5a030 +257% Enhanced Damage Adds 1-473 lightning damage 50% Increased Attack Speed 150% Damage to Undead Attacker Takes Lightning Damage of 30 33% Chance of Crushing Blow +6 Lightning Absorb 20% Chance to cast Level 18 Tornado on striking 15% Chance to cast Level 10 Static Field on striking Socketed (1: 1 used - 'Shael') I only ever found one, and it took me like 6k AT runs. That's commitment right there. And what's the point of finding cool items if I never get to use them? I want to make a synergy-based CtC Tornado druid too. I just have to learn to love druids first. The name: My love for Terry Pratchett is well established. Corporal Nobby Nobbs is a member of the City Watch. Nobby is a human, he's just probably the first one ever who needs to carry around a piece of paper proving that fact. The design: Fanatic zealot. Hold LMB, get bored, rinse, repeat. Nobby, Level 84 Paladin Code: Str 98/125 Dex 108/128 Vit 297/317 Ene 15/ 15 Life 1,391 Mana 179 (no 'Call to Arms' this time) Resistances: 75/75/86/75 LCS highlights: Damage: 313 - 5,000 AR: 14k Zeal: 4/4/4/4/8 (fastest possible) 33% Chance of Crushing Blow ----- 12k Defense 75% Chance to Block 49% FHR [5 frames @ 48%] ----- 29% Life Leech 12% Mana Leech Skills Zeal 20  + Synergy 20 Holy Shield 6 , Vengeance 1  Fanaticism 20  Resist Lightning 12, other useful defensive auras 1 , Vigor 3  Honestly, next time I'm skipping the ridiculous LightRes, it's pointless. I'm dumping stuff into Vigor. It's an awesome skill. Gear: Weapon: Stormlash ('Shael') Shield: Herald of Zakarum (PDiamond) Switch: Demon Limb ('Hel') for Enchant ------- Helm: Vampire Gaze (20% PDR, 8% LL, 7% ML, 'Um') Armor: 'Fortitude' AP Belt: String of Ears (15% PDR, 14 MDR, 7% LL) Gloves: Dracul's Grasp (10% LL, +5 LpK, +13 Str) Boots: War Traveler (50% MF) ------- Amulet: Metalgrid (28 ResAll / 420 AR / 315 Def) Ring 1: Ravenfrost (20/242) Ring 2: Rare (4% LL, 5% ML, 78 AR, 9% LightRes) ------- Charms: Gheeds, AR, Resistances, Life and 49% of FHR He's been naked for a month and I don't recall the specific charms. Moron: Act 2 NM, Might The Reaper's Toll Vamp Gaze ('Um') eth Shaftstop ('Um') Comments on the Gear: I was really happy about this setup because: (1) I finally got to use Stormlash (2) I finally got to use Metalgrid (3) I finally got to use Dracul's Grasp This setup has two disadvantages: - Absolutely no FHR on character. Everything must come from charms. Not a problem for me, but it puts some constraints there. - Dracul's Grasp and Reaper's 'compete' with each other constantly overriding one another. On the other hand, (almost) any given time one or the other is active. Both increase safety tremendously, so it's a kind of win-win. Overall: Fun: 7/10 Difficulty: 2/10 Future: Retirement Journey & Musings: I started this character back in 2008 and he was parked at the end of NM, so not much I remember about that. Probably 1.09-Raven-bazooka. Then Zeal a decent weapon. I leveled him to 82 using Horizon's Tornado in the Pit, I figured it was fitting somehow. Let me tell you - Horizon's is way way less powerful of a weapon than Stormlash. That part wasn't fun. Once he got to equip the Lash, he was a lot of fun to play. Both chance to cast Static and Tornado trigger often and are pretty cool. The way Zeal works, every time you fight a pack, it's pretty much like they had only half the life. Not bad. He had a pretty bad luck when it comes to suffering from lightning: - Bremm Sparkfist spawned with conviction. He's a Pally, so the right Aura on, and it's like the green circle isn't even there. - One of the Ancients was Lightning Enchanted, another spawned with Conviction. I didn't even switch Fanaticism out. 29% Life Leech for the win. In general, I decided to never ever more dump more than 1 hard point into resist lightning. Especially when wearing 'Fortitude'. No conviction = no problem. Conviction => turn Resist Lightning on. There's a nice Vigor aura right next to RL, which is way more fun and useful. From other interesting events, I forgot to repair the weapon, so I had to punch my way through in Act 4 Hell. Strangely, I didn't even die then. Also, Lister spawned PI. Decrep was taking care of it, but Life Tap kept overriding. Ended up taking my gloves off. The lash took down half his life with Static though, which was nice. Hell Hellforge was an Ist, cool. Overall, I'm quite happy with this character. Was fun to play, though a tad too much click-and-forget at times. Thanks for reading! --Greebo PS. Just remembered: I tried Act 1 Rogue with Windforce with him for a moment. Not a good idea.