Multishot

chubbypuppy

Diabloii.Net Member
Multishot

Is there a point to getting multishot from say 12 to 24 arrows? Besides looking more impressive of course, but are the arrows tighter packed? Can more than 1 arrow hit a monster? Thx
 

Peregrine

Diabloii.Net Member
You can never hit a monster with more than one arrow from multishot. And since the mana cost always increases but the damage doesn't, there's no point in getting it above 10-ish. You'll just be wasting the extra arrows past that point, and the lower skill level is easier to leech for.
 

Superhal

Diabloii.Net Member
actually you can hit multiple monsters with 1 arrow with pierce. you cannot hit the same monster with multiple arrows. yes, the arrows can be very tightly packed based on how far away the target is from you, but no, it's not very feasible.

imho, the main str of ms is that the way it works makes up for a low ar. if several arrows pass through the same monster, the first will hit or miss. if it misses, the 2nd arrow has a chance, then the 3rd, etc. so, with enough arrows, your ar can be effectively 100%.

however, what is the optimum number of arrows to take advantage of this effect? obviously, more is better, but there is a point where it's too many. in my experience, a 12 arrow spread gives me nearly 100% cth (or so close that i can't tell) which is why i suggest 12 after skills, or around 5 base points.

but, imho, if you make an ms zon (or an XX anything), you should max that skill. if ms is merely for support, 1-5 is fine.
 

superdave

Diabloii.Net Member
Superhal said:
if several arrows pass through the same monster, the first will hit or miss. if it misses, the 2nd arrow has a chance, then the 3rd, etc. so, with enough arrows, your ar can be effectively 100%.
this is the second time i have seen this posted...i will cut and paste my reply from the last thread you mentioned this in....

"well that's news to me i always was under the impression that MS makes its to-hit check once per target and only once....if one arrow misses a target, they all miss the target."
 

Dacar92

Moderator: Community, D2 Zon, DH, Inc Clan Officer
Dave is right. Multi will hit only once, no matter how many appear to be hitting, per the Arreat Summit.
 

RTB

Diabloii.Net Member
This feature btw, is caused by nextdelay. Even when a missile fails the chance to hit check, the game still starts the nextdelay timer.
 

superdave

Diabloii.Net Member
RTB said:
This feature btw, is caused by nextdelay. Even when a missile fails the chance to hit check, the game still starts the nextdelay timer.
how long before someone pops in and says "hey waitaminute next delay is only for strafe!!" ?......rtb is correct...this was mentioned quite sometime ago by brianc on a forum i won't mention

amazon skills are not the only skills affected by next delay

both strafe and multi have a 4 frame nd.
 

RTB

Diabloii.Net Member
superdave said:
how long before someone pops in and says "hey waitaminute next delay is only for strafe!!" ?......rtb is correct...this was mentioned quite sometime ago by brianc on a forum i won't mention
You mean the Amazon Basin? :p

both strafe and multi have a 4 frame nd.
Because both skills have used the same missile since 1.00, which has a nextdelay of 4.
 
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