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Multishot vs Strafe

Discussion in 'Amazon' started by warriorrk, Apr 1, 2006.

  1. ultrazen

    ultrazen Diabloii.Net Member

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    Re: Multishot vs Strafe

    My 2 cents. I'll tell you what my most fun and most successful zon has been, by a country mile.

    10 multi (ish, depends on how much + skills you have, as multi just ends up costing too much mana and no more arrows at a certain point)
    20 guided arrow
    20 strafe
    20 lighting fury
    The rest in 1 point wonders + skills a.k.a. all the defensive skills.

    1. Guided arrow has no synergies
    2. Lighting fury has 1 crappy synergy
    3. There are serious diminishing returns for all of the passive skills, so plus skills will get you all the way there.

    /shrug. That build, with a titans on switch for LF is just ridiculous, kills everything fast. To be honest, I use LF 90% of the time, but the strafe and multi are nice to have in certain situations. You still have enough points left to do any number of things as well, could add a maxed out valk if you really wanted too.

    If I had to only pick one, I'd pick strafe, as it seems to end up being more useful more of the time. There are a few areas of the game where multi with a lot of piercing really cleans house, but like some other people have said, why only choose 1? What else are you going to do with your points?
     
  2. stephan

    stephan Diabloii.Net Member

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    Re: Multishot vs Strafe

    Reducing a skills damage by ~33% dam/sec (or ~50% depending on which way you look) does not make it better. :p

    It makes a decent speed Multi better in most situations.



     
  3. KremBanan

    KremBanan Diabloii.Net Member

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    Re: Multishot vs Strafe

    Thats not what I meant :)



     
  4. DudSpud

    DudSpud Diabloii.Net Member

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    Re: Multishot vs Strafe

    What do you mean by reducing damage 33/50% per second? X/2 vs X/3 strafing is much more complicated than that, especially when next delay is factored in.
    At most your damage / sec is reduced by 30-ish % on a 10 arrow strafe.

    I love Multi, but the X/2 frame server side bug is not that big a deal for most. Maybe I say this because I cannot really afford the gear to routinely hit X/2 frame strafe.

    Or maybe it's because I am SP, and we don't need no stinkin' servers ...



     
  5. DudSpud

    DudSpud Diabloii.Net Member

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    Re: Multishot vs Strafe

    Actually, LF has 4 crappy listed synergies (PStrike, LBolt, CStrike, LStrike) and one amazing unlisted synergy - Pierce. Nothing like doing double damage, no?

    TehSpud



     
  6. stephan

    stephan Diabloii.Net Member

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    Re: Multishot vs Strafe

    Next delay is only a factor if all your targets are standing in line or when you are attacking 1 target. And then it's mostly in strafe's disadvantage.

    Well I said '~33%' and now you say 30ish%. Tomato, tomato.

    It's very simple: if you have a 3 fpa strafe and a 9 fpa multi, then whenever you can hit 3 targets with multi it will be about equal to strafe (strafe has a little more ED%, but isn't really 3 fpa) and with more than 3 targets multi will start to do a lot more damage with every target added.

    I play SP too and that's irrelevant. SP still uses the server/client model.

    Oh and Charged Strike is not a crappy synergy. :p



     
  7. lzxkf

    lzxkf Diabloii.Net Member

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    Re: Multishot vs Strafe

    after the super nerf down on GA+pierce zon is super easy target to kill with paladin.... charge to them and smite.

    Only way to win a din with zon is only shoot ga out of screen he get into screen say byebye. i doubt any zon can kill a 3~5k hp din

    the other way is know as bad manner.... knockback +slow item + super poison hit and run watch his health drop


     
  8. zrk

    zrk Diabloii.Net Member

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    Re: Multishot vs Strafe

    That could be taken further though, couldnt it? 10 arrow strafe at 8/3 speed does 1 arrow every 3.5 frames, which would equal two arrow hits per 7 frame multy volley, which apparently further knocks down strafes advantages as even the 2 middle arrows(with their bonuses) could fulfill the duty of strafe
     
  9. stephan

    stephan Diabloii.Net Member

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    Re: Multishot vs Strafe

    Yea sure. I just used 9 fpa to avoid the rebuttal that it takes high-end gear.
     
  10. sorcees

    sorcees Diabloii.Net Member

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    Re: Multishot vs Strafe

    How do they compare if i use my high lvl enchant (about lvl 50) sorc?
    Physical immuuns are no problem anymore, but will ench on all MS arrows?
     
  11. NASE

    NASE Diabloii.Net Member

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    Re: Multishot vs Strafe

    It should.
    However, with a high level enchant, I believe one needs to assume exploding arrow as an alternative. And I'm not sure what combination would be best then.



     
  12. sorcees

    sorcees Diabloii.Net Member

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    Re: Multishot vs Strafe

    It is more for added fire damage and AR, not so for pure fire damage.
    Exploding arrows are on Ravenclaw, Kuko and Demon machine, but thats more for the enchanter himself i think.
     
  13. zrk

    zrk Diabloii.Net Member

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    Re: Multishot vs Strafe

    Strafe is more about the chance to cast stuff and crushing blow. With higher raw damage they have a smaller role so multishot becomes relatively better.
     
  14. anther

    anther Diabloii.Net Member

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    Re: Multishot vs Strafe

    Is mass psn dmg + multi still good?
     
  15. NASE

    NASE Diabloii.Net Member

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    Re: Multishot vs Strafe

    Nope.

    And it hasn't been for many years. The mass psn damage and multi idea is from 1.09 IIRC.
    So no, that approach isn't used anymore. It's all about strait physical damage now.
     
  16. Kwak

    Kwak Diabloii.Net Member

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    Re: Multishot vs Strafe

    Strafe because im on a netbook and cant see every mob every time :p
     
  17. MrSnaps

    MrSnaps Diabloii.Net Member

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    Re: Multishot vs Strafe

    I use both about 50/50, but I have strafe maxed and only 11 hard points in multi.
     
  18. diagamer

    diagamer Diabloii.Net Member

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    Re: Multishot vs Strafe

    I've always prefered strafe due to the auto targeting, it acts as a scouting tool to find monsters off the edge of the screen.
     
  19. scollin

    scollin Diabloii.Net Member

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    Re: Multishot vs Strafe

    Use both, there are some spots where multi is undoubtedly better (cow level, chaos, parts of WSK) and some where Strafe is much better. Strafe is very useful for scouting though
     
  20. Etherpunx

    Etherpunx Diabloii.Net Member

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    Re: Multishot vs Strafe

    strafe makes game to easy :p
     

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