Re: Multishot vs Strafe Multishot completely maxes out at lvl 23. If you go higher than 23 I think the mana cost increases but the number of arrows remains at 24 so I guess it technically gets worse beyond that point. Assuming that you are using a 3/2 Faith bow and you have an Amazon Torch + Anni thats +9 to bow and crossbow skills right there meaning that you never want to put more than 14 points into Multishot to get the maximum benefit. Even a small amount of Mana Leech will negate the cost of spamming Multishot at 7fpa. I have only 5% mana leech from a rare ring and I can spam it pretty much forever so long as I'm hitting something. You can always use a Manald Heal ring for up to 7% Mana Leech if you have to use a temp. Assuming you are using a 3/2 Faith and have an Amazon Torch + Anni then Strafe is in my humble opinion a 1 point wonder. Unlike Multishot, Strafe always improves the more points you put into it but I feel that +5% dmg per point doesn't really cut it. You only need an absolute total 6 points to hit the maximum number of targets (10) and get +30% damage. At level 30 you get 10 targets and 150% damage. 20 points isn't worth it for me for the following reasons: 1) Against many spread out targets, Multishot is usually more effective. Strafe will cycle through all targets meaning your damage output against individual targets is poor and you will slowly whittle down a large number of enemies when I prefer to quickly kill smaller numbers of targetted enemies and stay mobile. With Multishot you can adjust the spread and it does a surprising amount of damage provided you can absorb the cost of spamming it. 2) Strafe is excellent against single targets where it becomes a gattling gun. It is also effective against larger mobs provided they are bunched up (like in a narrow corrider). The rate of fire is so high you can continually keep them backed up against a wall with knockback and its a great way to push away an enemy that is getting too close. 3) Having both skills in your arsenal is a good idea as both are good in different circumstances. However, I would put between 10 and 14 hard points into Multishot and aim to get it up to level 23 with +skills for the 24 arrow spread. I would put 1 hard point into Strafe and aim to get it to at least level 6 where you can hit 10 targets and use it like a sorc to TK spam things away from you and mow down single stray targets quickly. I still use GA on a number of bosses. Damage is good and it always hits + you can guarantee off screen kills. Diablo doesn't even get a shot off. GA is also the only bowskill that matters in PvP if you intend to use your character to PvP. Strafe has small use against minion stackers but only 1 hard point is necessary to get good use out of it. Multishot has some small uses in some PvP where you want to force your opponent into making more predictable movements (which makes GA easier to aim) but it is too expensive to use as an all out attack skill. You will use it less than you think you should. 14 points is the absolute tops. If you are a Procazon its no contest - you will be Strafing alot more than Multishotting because every arrow in a Strafe sequence can carry a proc. Again you never ever need to max Strafe out, even as a Procazon because you will do far far more damage than you can see on your character sheet and the damage from procs will be alot greater than the damage increase you get from investing another 19 hard points into the skill. In fact my Bowa has 20 points in Strafe and I regard it as an essential skill in PvM along with Multishot but 20 points is too much. I want to reroll and have 1 point in Strafe and distribute the other 19 into Dodges.