Muling solo problem "game doesn't exist" for my mule der

vorasorc

Diabloii.Net Member
Muling solo problem "game doesn't exist" for my mule

I followed the instruction to the letter that are in the wiki, here
http://diablo2.diablowiki.net/Guide:Diablo_2_Muling_v1.09,_by_limitbreaker

that are about solo muling. I created a normal game with my character(with a password), waited 7 minutes. Dropped a key, left the game as was able to rejoin with that character. So, this time I dropped a bunch of stuff for my mule to pick up. I dropped it, left the game, signed on with my mule, and when I tried to join the game with it, I was told it didn't exist.

I logged back in with the game creator and was able to log into the game with it. Then, tried to join with my mule was told it didn't exist again. So, the last time I joined with the room creator, waited another 7 minutes, same thing with my mule when I tried to join. Anyone know what's wrong, does the game have to be public- no password in order for it to work? Maybe someone should add this to the wiki. The mule is on the same account as the character I created the game with.
 

Ghoulz

Diabloii.Net Member
Re: Muling solo problem "game doesn't exist" for my mule

Eh, I never encountered this problem.

There should be a new guide to include info on spam bots. Cause they'll swarm a game you muled in and you try to enter it and the game is full even after they all left and your items are gone by the time you can finally enter again.
 
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vorasorc

Diabloii.Net Member
Re: Muling solo problem "game doesn't exist" for my mule

Eh, I never encountered this problem.

There should be a new guide to include info on spam bots. Cause they'll swarm a game you muled in and you try to enter it and the game is full even after they all left and your items are gone by the time you can finally enter again.
Well, it had a password. So, they couldn't enter it anyway. I've never seen spambots get THAT bad. Sure, a spambot pops into a public game on every realm every few minutes, but I've never seen 8 in my room at a time.

Blizzard doesn't have any rules against muling do they, I wonder if I could ask them for help. So, to recap you never ever ever had a problem logging with your mule to a game that had a password? You don't suppose that Blizzard has implemented this because they don't want muling do you?

And one last thing- how many toons can you have on the same account?

Edit: Looks like I solved the problem. The mule was a ladder character. I overlooked that when making a toon ladder is checked by default. Bad thing is I had another 15th level Necro, that was also ladder. Deleted him, but I'll live. Hmm, actually shouldn't you get a message saying that you can't join the game of a non-ladder character- not that the game doesn't exist.


 
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Ghoulz

Diabloii.Net Member
Re: Muling solo problem "game doesn't exist" for my mule

Well, it had a password. So, they couldn't enter it anyway. I've never seen spambots get THAT bad. Sure, a spambot pops into a public game on every realm every few minutes, but I've never seen 8 in my room at a time.
Well they managed to ruin me twice in a row. They're especially bad late at night.

You ever encounter those games where a bot will join, then all a sudden they swarm? Monkey see, monkey do. That's the warning sign. Mass joining and leaving seems to bug the room for a while, tricking Bnet into thinking the room is full.

I avoided public games from then on.

The only risk with muling yourself is getting yourself a temp ban. Occasionally Bnet will be a bit messed up and games will tend to drop often.


 

Togakure

Diabloii.Net Member
Re: Muling solo problem "game doesn't exist" for my mule

Sometimes, on rare occasions, the server will drop the game for whatever reason, even after it's perm'd. I solo mule all the time pretty much, and only had this happen twice this season, but it has happened. It's a risk you take. You can tell if things are unstable when you're merc and other chars in town start walking in place and you can't open anything or talk to anyone for a bit, then return to normal. That's a warning sign. If the game does that, I close it out, make and perm a new game.

Re: spambots, it's takes just a few minutes to run around Blood Moor with a mule and advance to level 2. Then you can set the level difference on your mule game so that level 1 chars can't enter. Most of the bots are level 1. I do this when I create pub games to run in too, to keep them out. Just remember that if you do this, you can't bring a level 1 mule into the game.

Temp bans won't happen as long as you don't try to do too much at once--too many in-outs with multiple chars/accts, etc.. You can do quite a few without a problem though. I just try to break up my muling between long runs. One thing too, is not to do a big mule session after a lot of Baal runs, especially bot Baal runs, cuz they're so fast. If you're not in the run long enough, it can count as an "in-out," and if you mule after, you can get temp-banned after only a few in-outs muling.
 

vorasorc

Diabloii.Net Member
Re: Muling solo problem "game doesn't exist" for my mule

Yes, the whole thing with getting temp bans for signing in and out too fast is a mechanism blizzard has made to try to combat spam bots, because this is typically their behavior too. Unfortunately, it does claim some innocent victims.

Would banning spammers CD keys work? Do you need more than one CD to have more than one account? My diablo 2 expansion CD is old and worn, and on it's last legs, so I may need a replacement. I know that Blizz will replace it if you send it back to them (just as evidence you have the game) I just hope it will still work with my account, as I have almost a 50th sorc right now, and don't want to lose her and my mules. I'm not sure how it works. I had thought that the only CD key that will work with your CD is the one that came with it. But, my friend bought a copy of Starcraft, put in his CD key, tried to go on battlenet, and was told it was already in use!

I know the method of putting a level restriction on the game. Just I wonder if that will deter legitimate players (ones that are there to play, (not spam bots or other bots) from entering, I've done it a few times and I got less players. Plus there's the fact that it goes both up and down, not just one direction (would be good if you could set it to higher than 1st level.) Therefore, you'd have to be at least level 3 to keep out 1st level spambots. Actually, I don't see the need for this if you can just set a password for your mule game.

I've made some public games with the line "The password is...." in the game description. Come to think of it, it's pretty hard to get anyone to join my game now. Maybe it's because this game is old, spambots, other bots and general cheaters. I remember when I could make a hell cows game, and when I arrived in my own game, it would already be full of players.
 
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