Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Muling Gheed's Fortune

Discussion in 'Single Player Forum' started by basvanlola, Mar 19, 2004.

  1. basvanlola

    basvanlola IncGamers Member

    Joined:
    Dec 28, 2003
    Messages:
    134
    Likes Received:
    0
    Trophy Points:
    41
    Muling Gheed's Fortune

    I has wondering if it would be considered 'legit' if I would transfer my Gheed's Fortune I have found recently to a mule and then hope for Hell Mephisto to drop me another one...

    I do not intend to use two GF's on one character, but I would like to put one on my MF-Necromancer.

    Also, is it possible to identify a failed GF like the way you identify failed uniques ?? (I had some very crappy Grand Charms drop from Hell Mephisto while having my GF in my inventory, so I was wondering...)
     
  2. whomhead

    whomhead IncGamers Member

    Joined:
    Jun 26, 2003
    Messages:
    2,094
    Likes Received:
    0
    Trophy Points:
    165
    that would certainly be legit. just so you know, you can find a Gheed's Fortune while carrying one. they can't both drop in the same game unless it is in the same drop, just like every other unique. the only difference between gheed's and all other uniques is that you can only carry one gheed's at a time.

    i don't know of any way to identify failed unique charms - i don't even know if they can fail - since they have no durabilityyou run into the same problem you do with bows.
     
  3. basvanlola

    basvanlola IncGamers Member

    Joined:
    Dec 28, 2003
    Messages:
    134
    Likes Received:
    0
    Trophy Points:
    41
    OK, thanks..

    I'll mule my Gheed's right away, I can't stand the thought of finding another one and not being able to pick it up !
     
  4. Spook_Cell

    Spook_Cell IncGamers Member

    Joined:
    Dec 14, 2003
    Messages:
    1,338
    Likes Received:
    0
    Trophy Points:
    165
    What was the concensus on ¨hot-muling¨ your Gheed's after finding one with one already equiped?
     
  5. VvV

    VvV IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    5
    Will you be able to pick up another Gheed's Charm if you move your current one from your backpack to your private stash?
     
  6. Bull(R)

    Bull(R) IncGamers Member

    Joined:
    Feb 13, 2004
    Messages:
    731
    Likes Received:
    0
    Trophy Points:
    120
    Nope.. only one per character.. no matter where you put it
    :thumbsup:
     
  7. Spook_Cell

    Spook_Cell IncGamers Member

    Joined:
    Dec 14, 2003
    Messages:
    1,338
    Likes Received:
    0
    Trophy Points:
    165
    Well no the principal is that by doing that you still have the one you currently have on saved in your ATMA stash then you chuck that one and pick up the newer one. Voila you have both but as I said before I'm not sure how this was viewed upon but everyone.
     
  8. AlterEgo

    AlterEgo IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    2,577
    Likes Received:
    0
    Trophy Points:
    466
    No consensus was reached, though I seem to recall most folks think this is ok. Bet y'all can guess where I personally am on the question. :uhhuh:
     
  9. Milamber

    Milamber Banned

    Joined:
    Jun 22, 2003
    Messages:
    3,576
    Likes Received:
    0
    Trophy Points:
    0
    What is 'hot-muling'???
     
  10. Kaysaar

    Kaysaar IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    3,939
    Likes Received:
    0
    Trophy Points:
    120
    I believe that hot-muling is using ATMA to mule stuff off your character while it's still actively being played, i.e. game still open.
     
  11. Milamber

    Milamber Banned

    Joined:
    Jun 22, 2003
    Messages:
    3,576
    Likes Received:
    0
    Trophy Points:
    0
    Oh okay, thanks for letting me know.
     
  12. Hakai_no_Tenshi

    Hakai_no_Tenshi IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    1,188
    Likes Received:
    0
    Trophy Points:
    120
    It's the ability to mule items with ATMA from characters currently in-game. This is an unforseen side-effect of the FileWatch module which I added. The game saves your character files at regular intervals so it is also possible that an item you just picked up shows up within ATMA when ATMA reloads it. The basic idea here is to throw away the items you just muled off because you would end up with duplicates of it.

    Now that I think about it, this has always been possible with other pre-ATMA programs e.g Shadowmaster ... strange way to dupe considering you could cut/paste with it but who knows. :scratch:

    --T
     
  13. nikstone

    nikstone IncGamers Member

    Joined:
    Jan 31, 2004
    Messages:
    698
    Likes Received:
    3
    Trophy Points:
    166
    sometimes I have to mule items while a game is active:

    1. because i forgot to empty my stash and there is nor more place
    2. because i found another Gheeds fortune

    well, i just mule the items off and since the duplicates are still left in my inventory, i throw them away

    i think this is ok

    do you?

    P.S. Oh, I see that Hakai_no_Tenshi already answered this.
     
  14. Milamber

    Milamber Banned

    Joined:
    Jun 22, 2003
    Messages:
    3,576
    Likes Received:
    0
    Trophy Points:
    0
    So basically I can be standing in The Pit…have a full inventory, switch windows load ATMA, load the character and mule my inventory off?



    Then when I go back in game I simply have to empty my inventory?



    Have I got it?



    This way, ppl can mule then sell without a conscience! Everything has it’s flaws though, and as long as ppl do the right thing I see no real problem
     
  15. Hakai_no_Tenshi

    Hakai_no_Tenshi IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    1,188
    Likes Received:
    0
    Trophy Points:
    120
    The idea here would be throw away the items without selling them because you would have an extra "income" which would not be possible otherwise. My personal take is that if you throw away the items without selling them and without someone else picking them up, then it's more or less ok since the items disappear when you close the game i.e no duping. Still, the purists would say this should not be allowed since you can't "normally" do this. Some have argued that it's no different from calling a friend on Bnet to help you mule ... but to each his own.

    --T
     
  16. Milamber

    Milamber Banned

    Joined:
    Jun 22, 2003
    Messages:
    3,576
    Likes Received:
    0
    Trophy Points:
    0
    Yes I agree with your points completely.
     
  17. Cauthon

    Cauthon IncGamers Member

    Joined:
    Jun 27, 2003
    Messages:
    520
    Likes Received:
    0
    Trophy Points:
    105
    That is the essence of what hot muling is. However, as Tenshi pointed out, depending on the last time the game saved your character file, ATMA might not "see" some of the items you recently picked up. As AE mentions, there has been no real consensus on this issue here.


    The process creates dupes automatically, since the edit from ATMA is not represented on the character loaded in the game. I would suggest that even then selling the items would be something to avoid! Provided the player drops the items from the inventory and carries on, letting those items expire/disappear at save&exit, the duping problem can be avoided.

    However, the other issue is that the stance on ATMA has been that it only allows SPers to do what battle.netters have always been able to do; i.e. mule easily. As such, ATMA should not enable us to do anything beyond what a battle.netter would be able to do in their environment; and to mule, they either have to bring a friend into the game or exit the game to bring in their mule character if they are self-muling. Using ATMA to "hot-mule" gives us an advantage not shared on bnet - self-muling without having to leave the game. This is the bit that leaves me leery of using it as it opens up a slippery slope with regard to how we use ATMA.
     
  18. Milamber

    Milamber Banned

    Joined:
    Jun 22, 2003
    Messages:
    3,576
    Likes Received:
    0
    Trophy Points:
    0
    I can see your point...however IMO it's only the expolitation of the program, similar to the eths that were around when I was here last...

    The majority shouldn't be punished or whatever term fits because of the minority
     
  19. Hakai_no_Tenshi

    Hakai_no_Tenshi IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    1,188
    Likes Received:
    0
    Trophy Points:
    120
    The only way I can see out of this is to prevent a file that has been loaded by the game from being edited. *HOWEVER*, the problem is that the game does not place a system/semaphore "lock" on the file once it is done loading it so there is no way of knowing it is in use. Also, as I said before, you can hot-mule with any of the editors out there so it's not an ATMA issue per-se.

    --T
     
  20. pharaoh

    pharaoh IncGamers Member

    Joined:
    Mar 11, 2004
    Messages:
    1,619
    Likes Received:
    0
    Trophy Points:
    165
    That happened to me the other day. Fortunately, the new one was more MF and more vendor price reduction, even though it had less GF, so it was easy to decide which one to keep. Still, it was a shame to toss one to the void. :(
     

Share This Page