Most important thing about artisans: In all those blue posts, they seemed to have failed to mention the best thing of all: Fewer trips to town! So, if I'm getting this right, the caravan follows you and sort of waits outside the dungeon (at a waypoint perhaps)? They only mentioned the caravan is 'near if you need them.' That said, they also mentioned the artisans follow you wherever you go in 'the world.' Now, in d2, we could obviously make super fast tp trips to town to sell stuff, but even if the caravan trips take the same time or more, at least it will not feel like we are sissy town huggers every few minutes. You won't be breaking away from the dangerous atmosphere all the time like in d2. It's also good to have certifed non-jerks to work for you. Remember all those mean people we had to do business with in d2? Well in d3, the vendors like us so much they follow us and work full time for the cause! And image how close they will be huddled together. It's only a caravan size, so that means no running to opposite ends of town to go from repair button to tp vendor (for example). To top it off, they will have stuff ready for you when you return-- stuff that you actually want instead of running in and out of town to shuffle the deck and hope for the right gloves. A side note: in D&D, there is a bracelet you can wear that holds tiny versions of your items...that pop into full size when you want them to. It seems d3 is sort of going this route with items, only in a permanent way. You turn your big item into (powder?) for easier carrying, which you later turn back into a big item when you craft it into something. The problem is, will players reluctantly turn almost every pick up into powder/essence just for the sake of making space? There were other ways of handling this: the D&D bag of holding, the braclet mentioned above so you can pop things into smaller things and back again, teleporting items to your stash in town/caravan, etc. Maybe they want us to think hard about what we salvage. In any case, we will all be cocain dealers. Another question is: why town at all now? I know I'd rather drop my money on people working for me rather than periferal corporate fat slugs in town. Maybe town will just be to pick up quests? Since you can customize and even socket your gear so thoroughly with artisans, and with even a jeweler on board, then how can town top that?