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Most annoying Act?

Discussion in 'Diablo 2 Community Forum' started by ChaosStar0, Apr 6, 2019.

?

Which Act is most Annoying

  1. Act 1

  2. Act 2

  3. Act 3

  4. Act 4

  5. Act 5

Results are only viewable after voting.
  1. ChaosStar0

    ChaosStar0 Diabloii.Net Member

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    Which Act is the most Annoying for you to run through? For me it's Act 2. I hate desert levels and Act 2 is always such a slog to get through.
     
  2. The Silver Shroud

    The Silver Shroud Diabloii.Net Member

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    The cow level
     
  3. peytron

    peytron Diabloii.Net Member

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    Tough call but have to go with act 3 since it seems you have to walk for ages to find your way through. It only gets frustrating if you're looking for a waypoint before you can save and exit. At least the desert maps are square :).
     
  4. Phevo

    Phevo Diabloii.Net Member

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    +1 for 3
     
  5. Zarniwoop

    Zarniwoop Diabloii.Net Member

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    As a necro, the answer is two.

    Order from good to worst:
    1
    4
    5
    3
    2
     
  6. The Silver Shroud

    The Silver Shroud Diabloii.Net Member

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    Back in the day I played a Hammerdin, there was that one spot in Act 3 that I just coul smh do alone...
     
    Last edited: Apr 10, 2019
  7. T72on1

    T72on1 Diabloii.Net Member

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    Depends on the character, but most of the times act 3.
     
  8. Ghonn

    Ghonn Diabloii.Net Member

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    Act 3 hands down. I don't like the jungle setting artwork too much and it's tiresome looking your way through it. It gets better when you finally reach ancient Kurast ruins.
     
  9. Ancient Greek Necromancer

    Ancient Greek Necromancer Diabloii.Net Member

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    Narrow passages. Very hard to traverse, especially for summoners. That would be act 2, mostly (maggot lair, sanctuary). Maybe now that i am soon to max Corpse Explosion, i won't "hate" such places so much...
     
  10. T72on1

    T72on1 Diabloii.Net Member

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    On a Hammerdin without Enigma definitely Maggot Lair.
     
  11. maxicek

    maxicek Moderator Single Player

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    2. Too many unleechables and PI.
     
  12. Zarniwoop

    Zarniwoop Diabloii.Net Member

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    Maggot lair is a horror show for necro.
     
  13. In the name of Zod

    In the name of Zod Diabloii.Net Member

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    Yes, the maggots lair is quite painful for many builds.
     
  14. zemaj

    zemaj Diabloii.Net Member

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    As a point of interest, any char that you think may have difficulty in the Maggot Lair, just throw them 3-pieces of Trang Oul's set. The +Firewall will pretty much fill a corridor if angled correctly, and nothing in Maggot Lair is naturally Fire Immune (well, Flying Scimitars, but do those really count?).
     
  15. Reloader.XMH

    Reloader.XMH Diabloii.Net Member

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    The first half of Act 3 and the sewers in Kurast are the only areas of the entire game that I tend to find unpleasant to play through, but that is because it often requires more backtracking than any other section of the game. At least Arcane Santuary has a central waypoint you can use to start a new branch if you chose poorly.

    Of course, there are ways to deal with any problem in any area of the game so no matter what we each choose it will largely depend on our play style, and there is no truly definitive answer.
     

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