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RAL2000

Diabloii.Net Member
More Questions

This whole site is awesome but there is so much stuff it is a little hard to find the simple things sometimes. Feel free to just point me in the right direction, i.e. "look under weapons suffixes" if that is easier.

1) What precisely is the impact of poison? I know it subtracts life points/second, but does it do anything else, i.e. slow point regeneration, cause you to miss more frequently, erode other stats?

2) How come I sometimes get poisoned and it seems to disappear with almost no impact, and other times it lingers for a long long time and seems to drop my life very rapidly. There are times when I am standing there in glorious green but my life indicator is steady and after a while it goes away. Other times it is dropping like a rock and I have to shove in all my reserve potions to keep from dying.

BTW, I'm talking about me with exactly the same stats, poison resistance, etc. It almost seems like different monsters have different "doses" of poison.

3) I got a weapon today with "blind". This thing rocks. The ones you hit just stand around blindly; almost as good as smite. Is there anything that describes exactly what "blind" does?
 

Orphan

Diabloii.Net Member
RAL2000 said:
3) I got a weapon today with "blind". This thing rocks. The ones you hit just stand around blindly; almost as good as smite. Is there anything that describes exactly what "blind" does?
Blind reduces the enemy's "radius of awareness". In other words, they will only be able to see anyone that is standing next to them. Weapons that have the "hit blinds target" mod are similar to the Necromancer's Dim Vision skill.

Edit: Poison is a very complicated topic, and I don't feel confident to answer anything about it :D. There is, however, an interesting article that was posted at the Strategy Compendium about poison (http://www.diabloii.net/strategy/x-articles/taopoison.shtml) which you might want to check out sometime.
 

krischan

Europe Trade Moderator
"Blinded" monsters are not really blind. IIRC, they just can't react to changes of the situation. That means, if a monsters already chases you and you cast dim vision on it, it will continue to follow you, but it will ignore anything else that happens if it's far enough away from it.
 

Orphan

Diabloii.Net Member
krischan said:
"Blinded" monsters are not really blind. IIRC, they just can't react to changes of the situation. That means, if a monsters already chases you and you cast dim vision on it, it will continue to follow you, but it will ignore anything else that happens if it's far enough away from it.
As far as I know, if a monster is chasing you, and is hit with dim vision, it'll just go to the spot where it lasts "remembers" you being. If you move, it won't follow you.

Though, you could be right, it could be like Starcraft, where once someone's locked onto you, it doesn't matter if they see you anymore or not, they'll still be able to "find" you.
 

Myrakh-2

Diabloii.Net Member
RAL2000 said:
How come I sometimes get poisoned and it seems to disappear with almost no impact, and other times it lingers for a long long time and seems to drop my life very rapidly.
...
BTW, I'm talking about me with exactly the same stats, poison resistance, etc. It almost seems like different monsters have different "doses" of poison.
Just like with all the other attacks, some monsters do more damage than others. I'm not quite sure why you expect poison to be any different?
 

krischan

Europe Trade Moderator
Orphan said:
As far as I know, if a monster is chasing you, and is hit with dim vision, it'll just go to the spot where it lasts "remembers" you being. If you move, it won't follow you. Though, you could be right, I only going off memory.
I admit that I'm not sure either. Your version sounds reasonable as well. I remembere a guy who soloed a necro through hell mode without killing any monster except those who must be killed to solve the quests, not using any teleportations, solving all quests and getting all WPs. That guy used dim vision a lot and IIRC he mentioned its effect like I said.
 

Kyo

Diabloii.Net Member
Myrakh-2 said:
Just like with all the other attacks, some monsters do more damage than others. I'm not quite sure why you expect poison to be any different?

Can you please get off your high horse for once. !!

RAL2000 has already stated he is new to the forums/diablo so i don't understand how this "superiority complex" crap your dishing out lately is going to help him particularly if your not really answering the question and being so darn condescending!

---------------------------------

Ral 2000 - Poison damage is measured by Damage over a duration therefore different poison attacks could have different Damage over different amount of time..

ie 20 Poison dam over 4 seconds would be better than 20 P.dam over 20 seconds.

Thus giving you different amount damage dealt over time. The lower time durations with higher damage will take bigger chunks off hp depending on your resistance etc.

Hope this helps

Kyo
 

Myrakh-2

Diabloii.Net Member
Sorry, where is the high horse?

The question is quite serious --- why should poison damage be the same for all monsters? Just because there is bite damage and duration? Nobody asks why sometimes fire attacks don't seem to do any damage, while at other times they kill you right away.

Actually, most people should notice within a few games that poison damage isn't fixed --- not all items that add poison damage are the same. Going into details about bite damage and duration and how things add up isn't answering the question, which was "why do some monsters more damage than others?". The obvious answer for this is "because that's how it is".

It's pretty much the same as the never-ending question "I have 500%mf, why am I not finding good stuff". Or maybe the poison question was even more trivial, as the thing with varying damage is found all over D2.

Maybe some people don't like being told to think first.
 

Kyo

Diabloii.Net Member
Myrakh-2 said:
Sorry, where is the high horse?
The question is quite serious --- why should poison damage be the same for all monsters? Just because there is bite damage and duration? Nobody asks why sometimes fire attacks don't seem to do any damage, while at other times they kill you right away.
You do this every time someone asks a question which you deem unworthy of unanswering and everytime you have to be reminded to be courteous as you always end up belittling the indivudual everytime. The simple answer is if you don't like it then don't answer it if your not going to be constructive.



Myrakh-2 said:
Actually, most people should notice within a few games that poison damage isn't fixed --- not all items that add poison damage are the same.
There no such thing what people should and shouldn't do, Diablo is a game and it meant to be fun and enjoyable. If they don't understand something or wanted help on something that what these forums are for. This is the newcomers forum ??

Anyway learning a thing or two about the game is a bonus as it not exactly life threatening, occupational depending event that has to be lived up by your standards.



Myrakh-2 said:
Going into details about bite damage and duration and how things add up isn't answering the question, which was "why do some monsters more damage than others?". The obvious answer for this is "because that's how it is".
RAL2000 said:
How come I sometimes get poisoned and it seems to disappear with almost no impact, and other times it lingers for a long long time and seems to drop my life very rapidly
that is only your opinion (which you are entitled to). However If your think my answer doesn't answer that question then you should perhaps visit "spec savers" They do a nice 2 for one deal for glasses. Did you pass your exams in your studies just by answering "bcaeuse that's how it is?"




Myrakh-2 said:
Maybe some people don't like being told to think first.
Your still doing it !? Your obviously not taking your own advise because you keep doing this over and over again. The point of all this is that these forums do have a a good reputation of being helpful and friendly and i am sure others (including mods) would appreicate your attitude and answers at times could reflect against that. By your post counts and length of time you been here, you would have thought you could understand this and perhaps take into consideration a bit more.
 

RTB

Diabloii.Net Member
Orphan said:
As far as I know, if a monster is chasing you, and is hit with dim vision, it'll just go to the spot where it lasts "remembers" you being. If you move, it won't follow you.

Though, you could be right, it could be like Starcraft, where once someone's locked onto you, it doesn't matter if they see you anymore or not, they'll still be able to "find" you.
AFAIK the radius of awareness for Blinded monsters is set to almost zero, so when they have to make a new decision, they see nothing, so they idle. It's only after having to make a new decision that they realize their radius of awareness is nil. Run like hell 'till they do.

Kyo: That's getting really close to a flame, which is wrong no matter who the target is. I don't see the problem, answering RAL2000's question with all the technical facts is completely unneccesary. Unless asked, let people discover facts about the game themselves, which is what a number of guest articles on dii.net have been advising.
 

krischan

Europe Trade Moderator
RTB said:
AFAIK the radius of awareness for Blinded monsters is set to almost zero, so when they have to make a new decision, they see nothing, so they idle. It's only after having to make a new decision that they realize their radius of awareness is nil. Run like hell 'till they do.
So it depends on which kind of decisions monsters make. If they decide to "lock on" to you, it will continue to follow you forever and changes its course as soon as you move e.g. rectangular to it. If it just decides to move to the spot where you are standing, its job is done if it arrives there.

When thinking about it, I believe it's as Orphan said. From my experience, it seems as if monsters go to exactly where you are, as long as they see you, but if they can't see you anymore, they go to where they have seen you for the last time (that's quite useful to lure Mephisto to the moat when doing the moat trick btw). So if their vision is reduced by dim vision or a "hit blinds target" weapon, they probably switch to the "can't see foe, so move to its last known location" mode and from that point on they will become passive..
 

Gaza0469

Diabloii.Net Member
RTB said:
AFAIK the radius of awareness for Blinded monsters is set to almost zero, so when they have to make a new decision, they see nothing, so they idle. It's only after having to make a new decision that they realize their radius of awareness is nil. Run like hell 'till they do.

Kyo: That's getting really close to a flame, which is wrong no matter who the target is. I don't see the problem, answering RAL2000's question with all the technical facts is completely unneccesary. Unless asked, let people discover facts about the game themselves, which is what a number of guest articles on dii.net have been advising.

I think Kyo has a valid point here!!

I dont see any reason why Myrakh-2 should be so harsh to the original poster. If a post is 'below him' then no need to post in it, he should just go elsewhere, obviosuly the newbie forum frustrates him too much, so he has to resort to sarcastic comments.

I have also noticed that Myrakh-2 has been a bit blunt with newbie posters of late. Its a shame because he does know a lot of useful stuff and could greatly benefit this community.

Myrahk-2's post didnt add any value to this post at all, and I cant even work out why he even bothered making a post.

A lot of Dialbo II concepts arent as clear as crystal - and I rekcon thats what these forums are all about - to help each other out.

When I first came to these forums Myrahk-2 was very helpful and friendly so I have no idea why he has changed so much of late.
 

RAL2000

Diabloii.Net Member
I read the whole Tao of Poison reference cited above and was delighted to find the poison effects are quite subtle and varied. It was written in a very tongue in cheek style which made it enjoyable as well.

While I appreciate your concern Kyo, I would like to reassure you that I am impressed with the help I have gotten on these forums and am not one to be intimidated by those wearing the Amulet of the Overinflated Ego. (A unique dropped only by completing the Sekrit Newby Quest where you hang out on a board designed for newby questions and imply that they don't want to think if they ask any. flame +10; intelligence - 20%). :)
 

piscene

Diabloii.Net Member
RAL2000 said:
I read the whole Tao of Poison reference cited above and was delighted to find the poison effects are quite subtle and varied. It was written in a very tongue in cheek style which made it enjoyable as well.

While I appreciate your concern Kyo, I would like to reassure you that I am impressed with the help I have gotten on these forums and am not one to be intimidated by those wearing the Amulet of the Overinflated Ego. (A unique dropped only by completing the Sekrit Newby Quest where you hang out on a board designed for newby questions and imply that they don't want to think if they ask any. flame +10; intelligence - 20%). :)

LOL, RAL2000, that was awesome. I'm sure if you really pay attention in this forum, you'll see that most people who post answers are genuinely interested in helping new players. It's pretty rare to get static from anyone. And you can be sure that if you are asking the question, then there are plenty of others wondering about it as well.

And I'm going to second the previous post...If you think the question is below you, just ignore it and move on.
 
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