Over 100% Lightning Resist
Hell Steel Scarab - 105% LR (Act 5)
Hell Death Beetle - 105% LR
Hell Jungle Hunter - 105% LR
Hell Doom Ape - 105%
Hell Bone Mage - 105% LR
Hell Tainted - 105% LR
Hell Hungry Dead - 110% LR
Hell Burning Soul - 110% LR
Hell Scarab - 110% LR
Hell Fiend - 110% LR
Hell Temple Guard - 110% LR
Hell Dark Archer - 110% LR
Hell Dark Lancer - 110% LR
Hell Burning Dead Mage- 110% LR
Hell Night Clan - 110% LR
Hell Misshapen - 110% LR
Hell Soul Killer - 110% LR
Hell Black Lancer - 115% LR
Hell Black Archer - 115% LR
Hell Horror Mage - 115% LR
Hell Disfigured - 115% LR
Hell Steel Scarab - 115% LR (Act 2)
Over 116% Lightning Resist
Hell Bone Scarab - 120% LR
Hell Dark Familiar - 120% LR
Hell Horror - 120% LR
Hell Damned - 120% LR
That's only four monsters I have to worry about, excluding Magic resistant / Lightning enchanted uniques. But for all the 100% Lightning resist immunes does conviction still work at 1/5 effectiveness? Meaning they will have 83% resists instead of 15% resists? Also for these 115% LR they will still have 98% lightning resists which is still hella hard to kill
